Ristar

aka: Dexstar, Ristar Classic, Ristar: The Shooting Star
Moby ID: 11538
box cover
Platform
#474 4
Genesis Specs
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Description official descriptions

Ristar is a single-player side-scrolling platform game.

The game takes place in the Valdi star system, where the tyrant Greedy has begun conquering a group of inhabited planets. His plan is to seize control by brainwashing each planet’s leader and forcing its inhabitants under his rule. In the Western version’s story, even the solar system’s legendary hero has been captured, leaving his son, Ristar, to answer a distress call from Planet Flora and travel from world to world to free the system.

The player controls Ristar, a small star-shaped hero whose main ability is the use of long, extendable arms. Rather than relying primarily on jumping on enemies, Ristar attacks by grabbing opponents and pulling himself into them with a headbutt. His objective in each area is to reach the end of the stage, defeat enemies and bosses, collect treasures, and ultimately undo Greedy’s control over the planets.

Gameplay is built around Ristar’s grabbing ability. He can stretch his arms in multiple directions to seize enemies, treasure chests, poles, ladders, ledges, walls, and other objects. This ability is used both for combat and movement. By grabbing surfaces, Ristar can climb walls, move up or down ladders, hang from airborne objects, swing across gaps, and interact with parts of the environment. Some obstacles, treasures, and routes are only accessible by learning how to use his reach in different directions.

Stages are arranged across themed worlds, each with its own terrain, enemies, hazards, and boss encounter. These areas include natural environments, underwater sections, hotter or colder regions, musical settings, mechanical locations, and other planet-specific designs. Some enemies can be defeated directly, while others require timing, positioning, or use of nearby objects. Contact with enemies or hazards removes one unit from Ristar’s health, represented by gold stars, and losing all health costs a life.

A recurring device called a Star Handle is used for both movement and stage progression. When Ristar grabs one, the player can spin around it and release him in a chosen direction. With enough speed, Ristar enters a Meteor Strike state, flying across the screen and damaging enemies or breaking through obstacles. Star Handles also appear at the end of stages, where they launch Ristar toward the next area. The height or effectiveness of this launch contributes to the between-level bonus.

Items are hidden in treasure chests, holes, walls, and other stage features. Restore Stars replenish health, Little Stars can grant extra lives or other temporary benefits, and Yellow Jewels add to the score. Since hidden items are often placed away from the main path, exploration is encouraged. The score summary between stages awards bonuses for clearing a round, finding treasure, avoiding damage, and discovering secrets.

Bonus stages can be reached through hidden Star Handles. These optional areas give the player a time-limited challenge, usually involving movement through a compact obstacle course to reach a treasure. They are separate from the main route and emphasize faster use of Ristar’s swinging, grabbing, and launching abilities. The game also includes a password system, allowing progress or special functions to be accessed from the options menu.

Series +

SEGA Forever series

Groups +

Media

Spellings

  • リスター ザ・シューティングスター - Japanese spelling

Screenshots

Credits (Genesis version)

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41 People (33 developers, 8 thanks) · View all

Game Planners
Chief Designer
Character Designer
Planet Designers
Character Voice
Music Composer
Sound Programmers
Boss Programmer
Player Programmer
Enemy Programmer
Effect Programmer
Project Director
Art Director
Manual Director
Manual Designer
Manual Writer
Test Players
Special Thanks To
[ full credits ]

Collaborations

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Reviews

Critics

Average score: 84% (based on 37 ratings)

Players

Average score: 3.9 out of 5 (based on 48 ratings with 1 reviews)

Colourful, Bright, and Forgotten.

The Good
My interest in videogames may have peaked at this point in gaming history, which I believe to be from around 1992-1996. These games are an amusing slice of gaming history - they are all so similar in essence, but are all so very different to play. Compare "PLOK" to "Aladdin", or "Donkey Kong Country" to "Bubsy" - you can see that this style, although over-crowded, had it's great hits and misses.

Ristar is now a minor hit. Admittedly, this one slipped of my radar, and from what I've read, a lot of people are finding it only now. You play as a shooting-star, (yes, a shooting-star). He has arms that can reach far out from his body - this enables him to grab enemies and slam himself into them (attack), or to grab environmental things like poles, rungs or chains. This is his only "move" as such, and it seems like an obscure way to kill somebody, seeing as any other kind of contact harms the star-man.

Ristar (although a star), is quite water-proof, and his swimming abilities are great. This means (surprise!) that the underwater levels are really quite pleasurable - I just wish Sonic had half of this guy's skills. (Who else hates those Sonic levels?!). His almost graceful stroke reminds me of Kirby's swimming style, and because you can attack underwater, you're not just a helpless, submerged chunk of graphic.

The gameplay itself is fairly fluid, and it was quite a pleasure to romp around banging into things. I do think his jump is too short, and many things throughout the game are annoyingly just out of reach - some things seemed quite unfairly, a pixel too high. That said, his jump/grab motion takes a little while to master, and re-trying to reach things might even test the more patient player.

The Megadrive's FM sound-chip is utilised nicely too. The SFX and music are pretty tasteful, and you can tell that they made the effort to match themes and worlds to a degree, something your budget platformer never bothered to do. It's themes are quite well regarded, and it may of reached pop-status in the video-game world if it hadn't of been for the more successful cousin of this game.

The Bad
You progress through various worlds, (garden, fire, ice, industrial), killing enemies and collecting gems. It's good that there are some little secrets throughout the level, but I cannot imagine returning to find them all as unlike SMW or DKC, it makes no record of you finding them. Your human memory serves as your game completion meter in this title.

Of all the platformers out there at that time, I would place Ristar somewhere in the upper-middle. It's production values are quite good, but I find the gameplay itself quite shallow. The lack of any ratings or percentage of progress makes me think that a lot of the game is superfluous, and that you should just get to that final swing (that's how you end levels) as quickly as you can, bypassing combat and secrets. Also, although the games graphic design and art direction is usually admired, I find the title over-bearing in it's colour. It's full of bright, glaring primaries and scrap-book-like mis-matched colours - and I'm not talking "Yoshi's Island" style either.

The Bottom Line
If you like underdog stories, then Ristar is the game for you. It is a title that was over-shadowed by the Sonic line of games, and is often considered an artistic and technical equal. All in all, it's worth the download just to fill in your knowledge of some gaming history that really did fall between the cracks - quite unjustly.

Wii · by So Hai (261) · 2008

Trivia

Animation

The idle animation of Ristar is unique for each planet in the game.

Development

The arm moves of Ristar were originally intended for a Sonic the Hedgehog game.

Regional differences

There was a lot of changes between regions for Ristar. For example the Ice Planet's (Western's Freon or Japan's Elykiki) boss was a robotic cat. In the Western versions, it was an ice monster. Other changes were made like the story of the Legendary Hero was not in the Japanese version, Ristar was born from the wishes of help from the Elder on Flora/Neer not from the son of a giant handed hero.

Also, the PAL Sega Mega Drive/Genesis has a higher resolution than the NTSC system. Most games just add borders to compensate for the higher resolution. But Ristar is one of the few games that actually takes advantage of this resolution and uses the full screen.

Information also contributed by ケヴィン, djbrayster, and MegamanX64

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Related Sites +

  • Ristar Cluster
    The ultimate Ristar related site. with info on almost all aspects of the game. and Ristar's Cameos and indepth info on the Planets and bosses! "An Nebulae of Ristar Information!"

Identifiers +

  • MobyGames ID: 11538
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Contributors to this Entry

Game added by Opipeuter.

Wii added by Corn Popper. Nintendo Switch added by Kam1Kaz3NL77. iPad, Android, iPhone added by Maner76. Linux, Macintosh, Windows added by Foxhack.

Additional contributors: Unicorn Lynx, chirinea, Alaka, djbrayster, Ben K, GTramp.

Game added January 3, 2004. Last modified October 6, 2026.