It’s senior year of high school, and Jenny’s stress is at an all-time high. In the moving and relatable Consume Me—which won a 2026 Apple Design Award for Social Impact—you’re determined to meet unrealistic expectations. But when responsibilities start piling up and there aren’t enough hours in the day to do homework, walk the dog, and text your crush...well, something’s got to give.
What we love: The clever approach to sensitive subjects. As Jenny’s life gets more hectic, it’s easy to obsess about counting “bites” (the game’s version of calories) and rely on energy drinks to avoid hunger-fueled crashes. Quirky animation and mini-games keep the tone light, but serious questions about eating disorders, bullying, and parental pressure dwell just below the surface.

Quick tip: Pick an outfit that matches the activities you’ll tackle that day. The Eggbo shirt gives a mood boost that can offset joy-sapping tasks like studying, while cute pink overalls elevate your energy level—great for when you need to stay up late to get more done.
Meet the creator: Jenny Jiao Hsia drew from her own adolescent relationship with food and self-image when developing Consume Me. Co-directed by fellow NYU Game Center alum AP Thomson, the game won the grand prize at the 2025 Independent Games Festival.