参考https://blog.csdn.net/zq1564171310/article/details/77528936
读取ini中的ip地址和零件位置:
private async void ReadData()
{
StorageFolder docLib = ApplicationData.Current.LocalFolder;
Stream stream = await docLib.OpenStreamForReadAsync("\\setupforhololens.ini");
byte[] content = new byte[stream.Length];
await stream.ReadAsync(content, 0, (int)stream.Length);
string str = Encoding.UTF8.GetString(content, 0, content.Length);
string[] sArray = str.Split(new string[] { " ", "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
//遇到空格和换行就分割,然后从所有结果中取出ip地址和零件位置
for (int i = 0; i < sArray.Length; i++)
{
if (sArray[i] == "ServerAddress")
{
ServerAddress = sArray[i + 1];
}
if (sArray[i] == "PrefabAddress")
{
PrefabAddress = sArray[i + 1];
}
}
}
Hololens中的存取位置:
浏览器中输入Hololens IP,进入Hololens管理面板右侧,选中“File Explorer-->LocalAppData-->你的应用名称-->LocalState” ,点击浏览,上传电脑本地写好的ini文件。
待读取ini文件内容:
ServerAddress 192.168.1.102
PrefabAddress http://192.168.1.102//MRCollaboration/Puzzle/
对应的unity中的读取方法:
void Read Date()
{
string[] content = File.ReadAllLines("setup.ini");
foreach (var item in content)
{
string line = item.ToString();
string[] vars = line.Split(' ');
if (vars[0].ToString() == "Prefabs")
{
for (int i = 1; i < vars.Length; i++)
{
GameObject hp_bar = (GameObject)Resources.Load(vars[i].ToString());
hp_bar = Instantiate(hp_bar);
hp_bar.name = vars[i].ToString();
}
}
else if (vars[0].ToString() == "ServerAddress")
{
ServerAddress = vars[1].ToString();
}
else if (vars[0].ToString() == "PrefabAddress")
{
PrefabAddress = vars[1].ToString();
}
}
}

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