1、行列式键盘概述
为了减少键盘与单片机接口时所占用I/O口线的数目,在键数较多时,通常都将键盘排列成行列矩阵式,行列式键盘又叫矩阵式键盘。用带有I/O口的线组成行列结构,按键设置在行列的交点上。例如用2*2的行列结构可以构成4个键的键盘,4*4的行列结构可以构成有16个键的键盘。这样,当按键数量平方增长时,I/O口线只是线性增长,这样就可以节省I/O口线。
2、行列式键盘原理
教研室已有薄膜矩阵键盘,其实物图如图所示。
其电路原理图如下图所示。

按键设置在行列线交叉点,行、列线分别连接到按键开关的两端。列线通过上拉电阻接+5V的电压,即列线的输出被钳位到高电平状态。行线与按键的一个引脚相连,列线与按键的另一个引脚相连。判断键盘中有无按键按下是通过行线送入扫描信号,然后从列线读取状态得到的。其方法是依次给行线送低电平,检查列线的输入。如果列线信号全为高电平,则代表低电平信号所在的行中无按键按下;如果列线有输入为低电平,则低电平信号所在的行和出现低电平的列的交点处有按键按下。
设行扫描信号为keydrv3~keydrv0,列线按键输入信号keyin3~keyin0与按键位置的关系如下表所示。

由行列式键盘的原理可以知道,要正确地完成按键输入工作必须有按键扫描电路产生keydrv3~keydrv0信号。同时还必须有按键译码电路从keydrv3~keydrv0信号和keyin3~keyin0信号中译码出按键的键值。此外,一般还需要一个按键发生标志信号用于和其他模块接口,通知其它模块键盘上有按键动作发生,并可以从键盘模块中读取按键键值。由于各个模块需要的时钟频率是不一样的,因此时钟产生模块就是用于产生各个模块需要的时钟信号。因此得到键盘接口电路的结构如图2所示。
图2 键盘接口电路结构图
行列式键盘电路的FPGA实现主要解决三个问题,一是如何检测是否有按键按下并防止采集到干扰信号;二是在按键闭合时如何防止抖动;三是如何判断为哪一个按键位动作,并对其进行译码。因此,为了解决这些问题,程序中使用不同的进程分别实现键盘扫描信号的产生、键盘去抖以及键盘的译码。
3、源程序
----------------------------------------------------------------------------------
-- Company:
-- Engineer:
--
-- Create Date: 08:46:57 07/31/2012
-- Design Name:
-- Module Name: MatrixKeyboard - Behavioral
-- Project Name:
-- Target Devices:
-- Tool versions:
-- Description:
--
-- Dependencies:
--
-- Revision:
-- Revision 0.01 - File Created
-- Additional Comments:
--
----------------------------------------------------------------------------------
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.STD_LOGIC_ARITH.ALL;
use IEEE.STD_LOGIC_UNSIGNED.ALL;
---- Uncomment the following library declaration if instantiating
---- any Xilinx primitives in this code.
--library UNISIM;
--use UNISIM.VComponents.all;
entity MatrixKeyboard is
Port ( Clk : in STD_LOGIC;
Reset : in STD_LOGIC;
KeyIn : in STD_LOGIC_VECTOR (3 downto 0);
KeyScan : out STD_LOGIC_VECTOR (3 downto 0);
LED : out STD_LOGIC_VECTOR (3 downto 0)
);
end MatrixKeyboard;
architecture Behavioral of MatrixKeyboard is
Signal Clk_scan : STD_LOGIC := '0';
Signal Clk_5ms : STD_LOGIC := '0';
Signal Clk_2ms : STD_LOGIC := '0';
Signal Key_Scan : STD_LOGIC_VECTOR(3 downto 0);
Signal Key_Decode : STD_LOGIC_VECTOR(7 downto 0);
Type State_Key is(st_key1,st_key2,st_key3,st_key4);
Signal Current_Key : State_Key := st_key1;
Type State_Scan is(st_scan1,st_scan2,st_scan3,st_scan4);
Signal Current_Scan : State_Scan := st_scan1;
begin
Proc_Clk_5ms : process(Clk)
variable cnt_clk : integer range 0 to 250000 := 0;
begin
if(rising_edge(Clk)) then
if(cnt_clk < 125000) then
cnt_clk := cnt_clk + 1;
Clk_scan <= '0';
elsif(cnt_clk < 249999) then
cnt_clk := cnt_clk + 1;
Clk_scan <= '1';
else
cnt_clk := 0;
end if;
Clk_5ms <= Clk_scan;
end if;
end process Proc_Clk_5ms;
Proc_Clk_2ms : process(Clk)
variable cnt_clk : integer range 0 to 100000 := 0;
begin
if(rising_edge(Clk)) then
if(cnt_clk < 50000) then
cnt_clk := cnt_clk + 1;
Clk_2ms <= '0';
elsif(cnt_clk < 99999) then
cnt_clk := cnt_clk + 1;
Clk_2ms <= '1';
else
cnt_clk := 0;
end if;
end if;
end process Proc_Clk_2ms;
Proc_Scan:process(Clk_5ms)
begin
if(rising_edge(Clk_5ms)) then
case Current_Scan is
when st_scan1 =>
Key_Scan <= "1110";
Current_Scan <= st_scan2;
when st_scan2 =>
Key_Scan <= "1101";
Current_Scan <= st_scan3;
when st_scan3 =>
Key_Scan <= "1011";
Current_Scan <= st_scan4;
when st_scan4 =>
Key_Scan <= "0111";
Current_Scan <= st_scan1;
end case;
end if;
end process Proc_Scan;
KeyScan <= Key_Scan;
Key_Decode <= Key_Scan & Keyin;
Proc_Keyboard:process(Clk_2ms,Reset)
variable cnt_btn : integer range 0 to 50000 := 0;
begin
if(Reset = '1') then
LED <= x"1";
Current_Key <= st_key1;
elsif(falling_edge(Clk_2ms)) then
case Current_Key is
when st_key1 => --Check whether any keys are pressed
if((Keyin and "1111") = "1111") then
Current_Key <= st_key1;
else
Current_Key <= st_key2;
end if;
when st_key2 => --keys debouncing
if((Keyin and "1111") = "1111") then
Current_Key <= st_key1;
else
case Key_Decode is
when "11101110" => LED <= "0001";
when "11101101" => LED <= "0010";
when "11101011" => LED <= "0011";
when "11100111" => LED <= "1010";
when "11011110" => LED <= "0100";
when "11011101" => LED <= "0101";
when "11011011" => LED <= "0110";
when "11010111" => LED <= "1011";
when "10111110" => LED <= "0111";
when "10111101" => LED <= "1000";
when "10111011" => LED <= "1001";
when "10110111" => LED <= "1100";
when "01111110" => LED <= "1110";
when "01111101" => LED <= "0000";
when "01111011" => LED <= "1111";
when "01110111" => LED <= "1101"; when others => null;
end case;
end if;
Current_Key <= st_key3;
when st_key3 => --Check whether the pressed keys are released
if((Keyin and "1111") /= "1111") then
Current_Key <= st_key3;
else
Current_Key <= st_key4;
end if;
when st_key4 => --keys debouncing
if((Keyin and "1111") /= "1111") then
Current_Key <= st_key3;
else
LED <= x"0";
Current_Key <= st_key1;
end if;
end case;
end if;
end process Proc_Keyboard;
end Behavioral;
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