//pRenderer
vtkNew<vtkRenderer> pRenderer;
pRenderer->AddActor(pActor);
pRenderer->SetActiveCamera(pCamera);
pRenderer->ResetCamera();
{
vtkNew<vtkCubeAxesActor> pCubeAxesActor;
pCubeAxesActor->SetCamera(pRenderer->GetActiveCamera());
//轴的设置
//设置x、y、z轴的起始和终止值
//pCubeAxesActor->SetXAxisRange(0, 100);
//pCubeAxesActor->SetYAxisRange(0, 100);
//pCubeAxesActor->SetZAxisRange(100,200);
//设置坐标轴线的宽度
pCubeAxesActor->GetXAxesLinesPro
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