1.ActivityThread
ActivityThread 就是主线程,道友们要想知道它的创建由来请看 本人这篇博客: Android 手机上电到 App 启动到 界面刷新全过程
源码中ActivityThread解释如下,可以说对activity 服务 广播 等管理,生命周期维护、界面的刷新,都是在这个主线中处理的。
/**
* This manages the execution of the main thread in an
* application process, scheduling and executing activities,
* broadcasts, and other operations on it as the activity
* manager requests.
* {@hide}
*/
PS_知识点_01 >>>
这里解释下 为什么 说更新UI的操作只能在 主线程中 ,否则会报错 ("Only the original thread that created a view hierarchy can touch its views.")
1.activity 创建过程是在ActivityThread 主线程中,每个activity的根布局decorView 是由 ViewRootImpl 管理的,ViewRootImpl 创建的时候私有变量已赋值了 ActivityThread 对象的引用。
final Thread mThread;
public ViewRootImpl(Context context, Display display) {
mContext = context;
mWindowSession = WindowManagerGlobal.getWindowSession();
mDisplay = display;
mBasePackageName = context.getBasePackageName();
mThread = Thread.currentThread();
...
}
2.当某个View 执行刷新 invalidate() 的时候,循环找parentView后,ViewRootImpl 来最终执行Tree上所有View是否 如何 重绘的,
其中很多action之前都会执行checkThread()方法,来判断是否可以更新界面。其本质是为了 防止多线程操作,导致界面混乱出错。
void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}
PS_知识点_02 >>>
如上所说,非主线程更新view 会报错,实际开发中 有木有情形会出现 ,非主线程也能更新view呢???
答案是有的,如下:
public class AboutActivity extends Activity {
private TextView mVersion;
@Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_about);
Thread thread = new Thread(new Runnable() {
@Override
public void run() {
mVersion.setText("1.1.0");
}
});
thread.start();
}
}
但是不建议这么操作。
但是如果加上了 Thread.sleep(2000); 则就会报错 ("Only the original thread that created a view hierarchy can touch its views.")了。
public class AboutActivity extends Activity {
private TextView mVersion;
@Override
protected void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_about);
Thread thread = new Thread(new Runnable() {
@Override
public void run() {
try {
Thread.sleep(2000);
mVersion.setText("1.1.0");
}catch (InterruptedException e){
e.printStackTrace();
}
}
});
thread.start();
}
}
这是因为ViewRootImpl 是在onResume() 才被创建,并开始渲染界面的。onCreate()方法中加休眠, ViewRootImpl checkThread()判断不是主线程就会报错。
ActivityThread 中 main()函数,也是我们App 启动的入口:
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
static volatile Handler sMainThreadHandler; // set once in main()
final Looper mLooper = Looper.myLooper();
...
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
...
为什么 我们在activity中创建一个Handler 就可以更新 界面操作了呢? activity各个生命周期是通过什么回调的?
因为主线程创建之初,就创建 sMainThreadHandler 用于处理消息,mLooper 用来循环消息队列。
这里sMainThreadHandler 经典就是 处理生命周期各种信息,如下:
private class H extends Handler {
public static final int LAUNCH_ACTIVITY = 100;
public static final int PAUSE_ACTIVITY = 101;
public static final int PAUSE_ACTIVITY_FINISHING= 102;
public static final int STOP_ACTIVITY_SHOW = 103;
public static final int STOP_ACTIVITY_HIDE = 104;
public static final int SHOW_WINDOW = 105;
public static final int HIDE_WINDOW = 106;
public static final int RESUME_ACTIVITY = 107;
public static final int SEND_RESULT = 108;
public static final int DESTROY_ACTIVITY = 109;
public static final int BIND_APPLICATION = 110;
public static final int EXIT_APPLICATION = 111;
public static final int NEW_INTENT = 112;
public static final int RECEIVER = 113;
public static final int CREATE_SERVICE = 114;
public static final int SERVICE_ARGS = 115;
public static final int STOP_SERVICE = 116;
public static final int CONFIGURATION_CHANGED = 118;
public static final int CLEAN_UP_CONTEXT = 119;
public static final int GC_WHEN_IDLE = 120;
public static final int BIND_SERVICE = 121;
public static final int UNBIND_SERVICE = 122;
public static final int DUMP_SERVICE = 123;
public static final int LOW_MEMORY = 124;
public static final int ACTIVITY_CONFIGURATION_CHANGED = 125;
public static final int RELAUNCH_ACTIVITY = 126;
public static final int PROFILER_CONTROL = 127;
public static final int CREATE_BACKUP_AGENT = 128;
public static final int DESTROY_BACKUP_AGENT = 129;
public static final int SUICIDE = 130;
public static final int REMOVE_PROVIDER = 131;
public static final int ENABLE_JIT = 132;
public static final int DISPATCH_PACKAGE_BROADCAST = 133;
public static final int SCHEDULE_CRASH = 134;
public static final int DUMP_HEAP = 135;
public static final int DUMP_ACTIVITY = 136;
public static final int SLEEPING = 137;
public static final int SET_CORE_SETTINGS = 138;
public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139;
public static final int TRIM_MEMORY = 140;
public static final int DUMP_PROVIDER = 141;
public static final int UNSTABLE_PROVIDER_DIED = 142;
public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143;
public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144;
public static final int INSTALL_PROVIDER = 145;
public static final int ON_NEW_ACTIVITY_OPTIONS = 146;
public static final int ENTER_ANIMATION_COMPLETE = 149;
public static final int START_BINDER_TRACKING = 150;
public static final int STOP_BINDER_TRACKING_AND_DUMP = 151;
public static final int MULTI_WINDOW_MODE_CHANGED = 152;
public static final int PICTURE_IN_PICTURE_MODE_CHANGED = 153;
public static final int LOCAL_VOICE_INTERACTION_STARTED = 154;
public static final int ATTACH_AGENT = 155;
public static final int APPLICATION_INFO_CHANGED = 156;
public static final int ACTIVITY_MOVED_TO_DISPLAY = 157;
String codeToString(int code) {
if (DEBUG_MESSAGES) {
switch (code) {
case LAUNCH_ACTIVITY: return "LAUNCH_ACTIVITY";
case PAUSE_ACTIVITY: return "PAUSE_ACTIVITY";
case PAUSE_ACTIVITY_FINISHING: return "PAUSE_ACTIVITY_FINISHING";
case STOP_ACTIVITY_SHOW: return "STOP_ACTIVITY_SHOW";
case STOP_ACTIVITY_HIDE: return "STOP_ACTIVITY_HIDE";
case SHOW_WINDOW: return "SHOW_WINDOW";
case HIDE_WINDOW: return "HIDE_WINDOW";
case RESUME_ACTIVITY: return "RESUME_ACTIVITY";
case SEND_RESULT: return "SEND_RESULT";
case DESTROY_ACTIVITY: return "DESTROY_ACTIVITY";
case BIND_APPLICATION: return "BIND_APPLICATION";
case EXIT_APPLICATION: return "EXIT_APPLICATION";
...
}
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case LAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
final ActivityClientRecord r = (ActivityClientRecord) msg.obj;
r.packageInfo = getPackageInfoNoCheck(
r.activityInfo.applicationInfo, r.compatInfo);
handleLaunchActivity(r, null, "LAUNCH_ACTIVITY");
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case RELAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityRestart");
ActivityClientRecord r = (ActivityClientRecord)msg.obj;
handleRelaunchActivity(r);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case PAUSE_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
SomeArgs args = (SomeArgs) msg.obj;
handlePauseActivity((IBinder) args.arg1, false,
(args.argi1 & USER_LEAVING) != 0, args.argi2,
(args.argi1 & DONT_REPORT) != 0, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case PAUSE_ACTIVITY_FINISHING: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
SomeArgs args = (SomeArgs) msg.obj;
handlePauseActivity((IBinder) args.arg1, true, (args.argi1 & USER_LEAVING) != 0,
args.argi2, (args.argi1 & DONT_REPORT) != 0, args.argi3);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
...
}
Object obj = msg.obj;
if (obj instanceof SomeArgs) {
((SomeArgs) obj).recycle();
}
if (DEBUG_MESSAGES) Slog.v(TAG, "<<< done: " + codeToString(msg.what));
}
}
这里 mLooper 不仅处理 主线程sMainThreadHandler自己的Handler,也处理 我们创建的Handler相关消息。
2.Looper
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
Looper 就是 在设定的线程中 死循环的 遍历MessageQueue中的Message。
其中2个最重要的方法 prepare() 和 loop() ,
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
final long traceTag = me.mTraceTag;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
final long end;
try {
msg.target.dispatchMessage(msg);
end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (slowDispatchThresholdMs > 0) {
final long time = end - start;
if (time > slowDispatchThresholdMs) {
Slog.w(TAG, "Dispatch took " + time + "ms on "
+ Thread.currentThread().getName() + ", h=" +
msg.target + " cb=" + msg.callback + " msg=" + msg.what);
}
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
PS_知识点_03 >>>
Looper 在主线程已有,说一个我们创建handler可直接收发消息。
Looper也可以在创建的子线程中使用,但是一点要先 调用prepar() 在创建handler 之后记得 looper()方法。
class LooperThread extends Thread {
public Handler mHandler;
public void run() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
3.MessageQueue
MessageQueue 是一个阻塞队列,有消息的时候Looper 遍历取出队列里的Message,没有消息的时候阻塞等待Handler 加进来的信息。
/**
* Low-level class holding the list of messages to be dispatched by a
* {@link Looper}. Messages are not added directly to a MessageQueue,
* but rather through {@link Handler} objects associated with the Looper.
*
* <p>You can retrieve the MessageQueue for the current thread with
* {@link Looper#myQueue() Looper.myQueue()}.
*/
public final class MessageQueue {
private static final String TAG = "MessageQueue";
private static final boolean DEBUG = false;
// True if the message queue can be quit.
private final boolean mQuitAllowed;
@SuppressWarnings("unused")
private long mPtr; // used by native code
Message mMessages;
private final ArrayList<IdleHandler> mIdleHandlers = new ArrayList<IdleHandler>();
private SparseArray<FileDescriptorRecord> mFileDescriptorRecords;
private IdleHandler[] mPendingIdleHandlers;
private boolean mQuitting;
// Indicates whether next() is blocked waiting in pollOnce() with a non-zero timeout.
private boolean mBlocked;
4.Message
Message 作为消息的载体 我们经常会用到的是 what / arg1 / arg2 / obj.
Message 本身实现了 Parcelable , 可以通过Binder 来实现进程间传递信息。
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
Message 创建2种方式 Message msg = new Message(); Message msg = Message.obtain(); (从一个全局的变量池中取,并可回收) 2种方式 效果一样
Message 中 /*package*/ Handler target; target 用来保存 发送此信息的Handler的引用,Looper 从 MessageQueue 中 遍历Message ,此Message 会通过 target 变量,调用Handler 中 dispatchMessage(msg)方法,从而回调 public void handleMessage(Message msg) { } 方法。
Looper for(;;) 中有 msg.target.dispatchMessage(msg);
5.Handler
Android中可以说 Handler 机制是极其重要的角色,执行着关键消息传递任务。
源码中清晰的说明了 Handler 的2个主要任务:
/**
* There are two main uses for a Handler:
* (1) to schedule messages and runnables to be executed as some point in the future;
* (2) to enqueue an action to be performed on a different thread than your own.
*/
Handler 是消息的发送者和处理者。可以线程间通信。
Activity中创建Handler,为了避免内存泄漏,建议如下写法:
public class MainActivity extends AppCompatActivity {
private MyHandler handler = new MyHandler(this);
private static class MyHandler extends Handler {
private final WeakReference<AppCompatActivity> mTaget;
public MyHandler(AppCompatActivity target) {
this.mTaget = new WeakReference<AppCompatActivity>(target);
}
@Override
public void handleMessage(Message msg) {
MainActivity activity = (MainActivity) mTaget.get();
if (activity != null) {
...
}
}
}
HandlerThread 是为了避免 线程尚未创建 而调用Looper 报错的 线程。
private Handler otherHandler;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
/* LooperThread looperThread = new LooperThread();
looperThread.start();
otherHandler = new Handler(((LooperThread) looperThread).mLooper) {
@Override
public void handleMessage(Message msg) {
// process incoming messages here
}
};*/
HandlerThread thread = new HandlerThread("HandlerThread");
thread.start();
otherHandler = new Handler(thread.getLooper()) {
@Override
public void handleMessage(Message msg) {
// process incoming messages here
}
};
}
class LooperThread extends Thread {
public Handler mHandler;
public Looper mLooper;
public void run() {
Looper.prepare();
mLooper = Looper.myLooper();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
}
本文深入探讨了Android中主线程的工作原理,包括ActivityThread的作用、Looper和MessageQueue的交互机制、Handler的消息传递流程等内容。

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