Category:Gameplay mechanics
Gameplay mechanics are concepts in Deltarune that affect the game's gameplay more than they affect the plot.
- SAVE
- SAVE point
- Route
- Inventory
- Chest
- Config
- Border
- Title
- Game Over
- Vendor
- Shortcut door
- Moss
- Completion FILE
- Sleep
- Wrist Protector
- Battle challenge
- Item fusing
- Blue checkmark
- Furniture
- Achievement
- Minigame
- Watering can
- Flower item
- Dogcheck
- Overworld
- Climbing
- Dashing
- Platforming
- Bullet pattern
- Umbrella
- Stat
- Equipment
- Encounter
- Battle formation
- Boss
- Shadow Crystal boss
- Spell
- SOUL mode
- Damage
- TP
- Element
- Recruit
- Evidence
- Pink bomb
- Dollar
- Dark Dollar
- POINT
- Flowery Dollar
- Pink Coin
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Gameplay mechanics"
The following 50 pages are in this category, out of 50 total.