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Releases: NicNamed/DBZK_Fix
Releases · NicNamed/DBZK_Fix
Release list
Alpha v0.4
Redid how the CheatManager stuff, so now it's more protected against an invalid address or object.
If you are still seeing crashes after this version and you are using the DX12 argument, try removing that (if the performance loss doesn't bother you too much 😄).
NOTE: Just to be safe, remove the previous ue4ss folder, Config.ini and dwmapi.dll; then put the new ones from this release in.
Alpha v0.3
Bug Fixes
- #2 Looks like this hook:
/Script/Engine.PlayerController:ClientRestartwas causing the crashes on fast travel in my testing. All it was calling was FPS uncap, the TAA stuff, V-SYNC, and Motion Blur handlers, all of which seemed to be still working after taking it out 🤷.
Features
- New feature alert!! Added a config option in Config.ini to use the
FixedFrameRatemethod of capping FPS. In my experience, it just feels a touch smoother than the usual method, but frame-pacing graphs look mostly the same.- NOTE: You should be using this with a cap in Config.ini and not the default uncapped value of 0. I believe this will properly slow your game down if you cannot hit the frame rate you've targeted, so don't use this if you have performance issues!
Misc.
- Cleaned up some of the Lua type hints and comments and things...tried to clear away some warnings in VSCode.
- Added the version of the script in the log
HD Remaster Update
Changes
- Updated UE4SS to v3.0.1-447 based on Special Week's (real) guide's recommendation.
Other
Added a discussion page to support future development HERE.