Skip to content

Releases: NicNamed/DBZK_Fix

Alpha v0.4

Choose a tag to compare

@NicNamed NicNamed released this 06 Aug 01:20
950c141

Redid how the CheatManager stuff, so now it's more protected against an invalid address or object.

If you are still seeing crashes after this version and you are using the DX12 argument, try removing that (if the performance loss doesn't bother you too much 😄).

NOTE: Just to be safe, remove the previous ue4ss folder, Config.ini and dwmapi.dll; then put the new ones from this release in.

Alpha v0.3

Choose a tag to compare

@NicNamed NicNamed released this 02 Aug 18:27
489cafd

Bug Fixes

  • #2 Looks like this hook: /Script/Engine.PlayerController:ClientRestart was causing the crashes on fast travel in my testing. All it was calling was FPS uncap, the TAA stuff, V-SYNC, and Motion Blur handlers, all of which seemed to be still working after taking it out 🤷.

Features

  • New feature alert!! Added a config option in Config.ini to use the FixedFrameRate method of capping FPS. In my experience, it just feels a touch smoother than the usual method, but frame-pacing graphs look mostly the same.
    • NOTE: You should be using this with a cap in Config.ini and not the default uncapped value of 0. I believe this will properly slow your game down if you cannot hit the frame rate you've targeted, so don't use this if you have performance issues!

Misc.

  • Cleaned up some of the Lua type hints and comments and things...tried to clear away some warnings in VSCode.
  • Added the version of the script in the log

HD Remaster Update

Choose a tag to compare

@NicNamed NicNamed released this 26 Jul 20:08
6063494

Changes

Other

Added a discussion page to support future development HERE.