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Releases: Nyabsi/driver_leapify

Release 1.0.0-rc6

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@Nyabsi Nyabsi released this 07 Sep 10:37

Warning

Make sure all of your previous installations of Leapify are removed before you use the installer if you come from 1.0.0-rc4 or older!

New

  • New Render Model
    • Replaced the index controller render model with a render model from Ultraleap
  • New Device Icon
    • Replaced the device icon with icon from Ultraleap that makes it easier to indicate which device is Leapify
  • Decoupled hand and wrist position
    • Now menu has an different position that is optimized for natural hand interaction
  • Improved input gestures
    • Now trigger can be only triggered with a thumb + index pinch to prevent misfires and system menu now checks if other fingers are in proximity to reduce amount of accidental triggers when using hand tracking
  • No longer reports out of range
    • Reporting out of range seems to be a degraded user experience so now when it loses tracking it stays still until it gets new data

Previous

  • Gesture Input
    • You can now interact with overlays, keyboard and menu with pinch gesture and to close/open SteamVR Menu make an triangle with your two hands
  • Improved controller switching mechanism
    • Now the mechanism works by first you need to hold your "thumbsticks" and then click your controllers together, now you are using Hand Tracking and to get back to using controllers, press any of the buttons on either of the controllers
  • Added installer for Windows
    • This is to ensure compliance with best practices to ensure an external driver installation path and to reduce the friction to get the driver running

NOTE: manual installation is provided AS IS and is not an encouraged method of installment.

1.0.0-rc5

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@Nyabsi Nyabsi released this 06 Sep 18:05

Warning

Make sure all of your previous installations of Leapify are removed before you use the installer!

New

  • Gesture Input
    • You can now interact with overlays, keyboard and menu with pinch gesture and to close/open SteamVR Menu make an triangle with your two hands
  • Improved controller switching mechanism
    • Now the mechanism works by first you need to hold your "thumbsticks" and then click your controllers together, now you are using Hand Tracking and to get back to using controllers, press any of the buttons on either of the controllers
  • Added installer for Windows
    • This is to ensure compliance with best practices to ensure an external driver installation path and to reduce the friction to get the driver running

Previous

  • Fixed issue with Left/Right offset calculation

NOTE: manual installation is provided AS IS and is not an encouraged method of installment.

1.0.0-rc4

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@Nyabsi Nyabsi released this 08 Feb 19:54

New

  • Fixed issue with Left/Right offset calculation

Previous

  • Improved automatic Offset prediction to be a lot more accurate
  • Improvements to controller switching
  • now controller is reported properly as out of range

Release 1.0 Candidate 3

Pre-release

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@Nyabsi Nyabsi released this 08 Feb 16:38

New

  • Improved automatic Offset prediction to be a lot more accurate
  • Improvements to controller switching
  • now controller is reported properly as out of range

Previous

  • Fixed "Hand Swimming" by adjusting latency between HMD and Leap poses

Release 1.0 Candidate 2

Pre-release

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@Nyabsi Nyabsi released this 05 Feb 20:38

New

  • Fixed "Hand Swimming" by adjusting latency between HMD and Leap poses

Previous

  • Implemented controller idle detection for automatic switching between hands and controllers
  • Added proper offset control for Head Rotation and Hand Position
  • Removed a lot of broken functionality

Release 1.0 Candidate 1

Pre-release

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@Nyabsi Nyabsi released this 05 Feb 12:50
  • Implemented controller idle detection for automatic switching between hands and controllers
  • Added proper offset control for Head Rotation and Hand Position
  • Removed a lot of broken functionality

image

1.3.0-beta

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@Nyabsi Nyabsi released this 01 Aug 16:33
5d71307

Changes

  • Hand Tracking override Tracker disables when Hands are detected (only for other apps / drivers)
  • Rename settings to be more sensible and user-friendly
  • Now tracker always overrides Leap position even if it is available
  • Enabled controller switching by default

1.2.0 Beta

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@Nyabsi Nyabsi released this 30 Jul 19:59

New

  • Allow using Vive tracker as fallback for position if leap cannot detect hands

1.1.3-beta

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@Nyabsi Nyabsi released this 30 Jul 10:06

Fixes

  • fix compatibility with Pimax devices, now leapify won't conflict with Pimax's own drivers

Changes

  • Now you can forward leap hand tracking data to any device
  • Removed blockOculus setting, since it was exclusively used for development

1.1.2-beta

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@Nyabsi Nyabsi released this 29 Jul 21:16
753e6b4

Fixes:

  • Potentially fix (#3) skeletal data not applying proper after switching between hands and controllers
  • Fix extension data handedness
  • Change extension detection type