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ScriptingDartTrap
SuperTux Bot edited this page Aug 17, 2026
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A DartTrap that was given a name can be controlled by scripts. It shoots darts at regular intervals.
A DartTrap is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.
This class inherits functions and variables from the following base classes:
- StickyBadguy
- BadGuy
- MovingSprite
- MovingObject
- GameObject
- Portable
- GameObjectComponent
| Method | Explanation |
|---|---|
Delay in seconds get_fire_delay() |
Gets the delay between consecutive dart firings |
void set_fire_delay( fire_delay) |
Sets the delay between consecutive dart firings fire_delay - Delay in seconds |
Ammunition of the darttrap, -1 for infinite ammunition. get_ammo() |
Gets the amount of ammunition the darttrap has. |
void set_ammo( ammo) |
Sets the amount of ammunition the darttrap has. ammo - Ammunition the darttrap is supposed to have, -1 for infinite ammunition. |
void enable() |
Enables the DartTrap. |
void disable() |
Disables the DartTrap. |
None.
None.
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