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ScriptingDartTrap

SuperTux Bot edited this page Aug 17, 2026 · 2 revisions

This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.

Summary

A DartTrap that was given a name can be controlled by scripts. It shoots darts at regular intervals.

Instances

A DartTrap is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Inheritance

This class inherits functions and variables from the following base classes:

Methods

Method Explanation
Delay in seconds get_fire_delay() Gets the delay between consecutive dart firings
void set_fire_delay( fire_delay) Sets the delay between consecutive dart firings

fire_delay - Delay in seconds
Ammunition of the darttrap, -1 for infinite ammunition. get_ammo() Gets the amount of ammunition the darttrap has.
void set_ammo( ammo) Sets the amount of ammunition the darttrap has.

ammo - Ammunition the darttrap is supposed to have, -1 for infinite ammunition.
void enable() Enables the DartTrap.
void disable() Disables the DartTrap.

Variables

None.

Constants

None.

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