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TomGrzembke/README.md

Hey, Thanks for stopping by!

Game Engineering Generalist

Highlights

60FPS 2D Rigged vs 12 FPS (Adjustable) Pixelartshader Plant Idle Animation. (Engine: Unity)

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PlantHD Plant12FPS

Tetromino Preview System (Light Blue) Game: Nordic Towers

TetrominoPreviewSystem

Projects

Click on Page links with a 🔎 to get a deep dive into my tasks and the game's features.

Icon Project Page Genre Tools

image

🔎 Boomy World 2D Action Bomber Unity, Poki

image

🔎 Nordic Towers 2D Tetrislite Unity
📃 🔎 Unity Mobile Energy Optimization Paper Unity, Google Sheets

SkippebbleFontMainMenu

🎮 Skippebble 3D Re-action-Game Unreal, Blueprints only

Zugzwang_MainMenuBanner

🔎 Zugzwang 3D Mobile Chess-Swiper Unity, C#

YokiaParade_Game_title

🔎 Yokai Parade 2D Platformer Godot, GDScript, GLSL

FlipperCover1

🔎 Qinu 2D Air-Hockey RPG Unity, C#

Game_Icon copy

🎮 DystOcean 2D Deepsea Adventure Unity, C#

CistronIcon

🎮 Project: CISTRON 3D Third Person Puzzle Unity, C#

keian_portrait

🎮 Luminosity 2D Topdown RPG Unity, C#

SealloffelLogo

🔎 Just A Spoonful 2D Hidden Object Unity, C#

Pinned Loading

  1. JustASpoonful JustASpoonful Public

    2nd Semesterproject that is currently receiving a remaster

    ShaderLab

  2. ZugZwang ZugZwang Public

    Forked from LimitedHeadspace/ZugZwang

    C#

  3. Qinu Qinu Public

    Solo 2D Passion Project. Air-Hockey RPG

    C#

  4. YokaiParade YokaiParade Public

    Forked from FuzzyHerbivore/yokai-parade

    Yokai Parade by Pretentious Possums.

    GDScript