Hey, Thanks for stopping by!
- Majored in Game Engineering at S4G School for Games.
- Majored in Game Design at Design Schule Schwerin.
60FPS 2D Rigged vs 12 FPS (Adjustable) Pixelartshader Plant Idle Animation. (Engine: Unity)
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Tetromino Preview System (Light Blue) Game: Nordic Towers
Click on Page links with a 🔎 to get a deep dive into my tasks and the game's features.
| Icon | Project Page | Genre | Tools |
|---|---|---|---|
| 🔎 Boomy World | 2D Action Bomber | Unity, Poki | |
| 🔎 Nordic Towers | 2D Tetrislite | Unity | |
| 📃 | 🔎 Unity Mobile Energy Optimization | Paper | Unity, Google Sheets |
| 🎮 Skippebble | 3D Re-action-Game | Unreal, Blueprints only | |
| 🔎 Zugzwang | 3D Mobile Chess-Swiper | Unity, C# | |
| 🔎 Yokai Parade | 2D Platformer | Godot, GDScript, GLSL | |
| 🔎 Qinu | 2D Air-Hockey RPG | Unity, C# | |
| 🎮 DystOcean | 2D Deepsea Adventure | Unity, C# | |
| 🎮 Project: CISTRON | 3D Third Person Puzzle | Unity, C# | |
| 🎮 Luminosity | 2D Topdown RPG | Unity, C# | |
| 🔎 Just A Spoonful | 2D Hidden Object | Unity, C# |








