Skip to content

Releases: TwilitRealm/dusklight

v2.0.3

Choose a tag to compare

@encounter encounter released this 30 Sep 07:06

What's new:

  • Added: New InterpService: Provides interpolation for custom model rendering. (#2636)
  • Added: GfxService v1.4: Provides backing textures for resolved framebuffers. (#2643, Aurora #260)
  • Fixed: Vulkan startup crash on Android devices with Adreno GPUs, including the Galaxy S23 and Odin 2. (Aurora bded88e95d, #2563)
  • Fixed: HTTPS requests failing in Linux AppImage builds because system CA certificates weren't found. (Borealis 4ac5e7052a)
  • Fixed: WebSocket service being unavailable in Linux AppImage builds. (40457c6adb, Borealis 4ac5e7052a)
  • Fixed: False memory card corruption errors after resetting and switching game modes. (7b60dc8f24)
  • Fixed: Incorrect camera framing in the cutscene before Goron Mines. (#2648, #956)
  • Fixed: Crashes and missing fire when retrying the burning house sequence in Kakariko Village after dying. (#2649, #1441)
  • Changed: Significantly improved Mod Manager performance, especially with a large number of mods. (ceda410434, eb5ad19dbc)
  • Changed: Significantly improved Logs window performance. (55e2904ce0)
  • Changed: Updated bundled Dusklight Randomizer to v1.0.6. (b9c370d5d1)
    • Fixed entrance randomizer logic incorrectly treating human and wolf abilities as interchangeable in Twilight. (Randomizer cfa99c1944)
    • Fixed some logical areas not taking into account that you could change time of day with Midna. (Randomizer cfa99c1944)
    • Fixed boss exits when dungeon entrances are shuffled but boss entrances are not. (Randomizer 6f650ca077)
    • Fixed inaccessible doors in Kakariko Twilight before obtaining the village's warp portal, which could cause entrance randomizer softlocks. (Randomizer 12d7cf807a)
    • Fixed music staying muted after entering a shuffled boss room through the Forest Temple boss door. (Randomizer ee58b04d21, Randomizer #85)
    • Fixed the map not appearing after howling at the Snowpeak Howling Stone. (Randomizer 2d97aa9a6c)
    • Prevented starting the broken goat-catching sequence with Bo in Ordon Village. (Randomizer 4f5bb4e14d)
    • Fixed some item checks in Ordon Village and south of Castle Town in alternate story states. (Randomizer 4f5bb4e14d, e8d2c020c2)
    • Corrected the logic connection between Snowpeak Ruins' double Freezard room and the west courtyard balcony. (Randomizer 325fcf9358)

Thanks to all contributors:
@dbalatoni13
@encounter
@gymnast86
@PJB3005

Full Changelog: v2.0.2...v2.0.3

v2.0.2

Choose a tag to compare

@encounter encounter released this 25 Sep 07:21

What's new:

  • Added: Save Manager can now import saves between different regions, and between GC/Wii. (#2529, 97ca92a056)
  • Added: Speedrun Mode now displays enabled mods. (7b917f20d1)
  • Fixed: Mouse buttons not working for Custom Action Bindings, such as First Person. (3a1b863dc6, #2525)
  • Fixed: File selection not working on some sideloaded iOS installations. (Borealis 355186f3c9, #2601)
  • Fixed: Startup crash on Macs with AMD GPUs. (Aurora 08122911e8, #826)
  • Fixed: Music cutting out or failing to play across scene transitions, including the opening scene and King Bulblin victory cutscene. (#2560, #2503, #2516)
  • Fixed: Crash when calling Midna while opening the map or item wheel with interpolation enabled, like the Map Glitch. (#2515, #2513)
  • Fixed: Golden Wolf transition fades displaying incorrectly in Mirror Mode. (#2549)
  • Fixed: "Double Defense" Magic Armor cheat preventing damage from attacks that normally deal a quarter heart. (#2548)
  • Fixed: Shad not awarding the restored Dominion Rod when his randomized reward was the original item. (#2532)
  • Fixed: Speedrun Mode allowing "Easy Quick Spin" and the debug camera's "Freeze Time" setting. (c55cc18003)
  • Fixed: Default B/X button mappings on Xbox One and Xbox 360 controllers. (Aurora #256)
  • Fixed: Mods only being able to send one WebSocket message on Windows. (Borealis 1fc93deb1b, #2585)
  • Changed: Updated bundled Dusklight Randomizer to v1.0.5. (b245c6bef8)

Thanks to all contributors:
@Abzol
@alancorrals95
@Antidote
@encounter
@gymnast86
@Irastris
@kamilink7
@MelonSpeedruns
@PJB3005
@SuperDude88
@TakaRikka

Full Changelog: v2.0.1...v2.0.2

v2.0.1

Choose a tag to compare

@encounter encounter released this 20 Sep 00:36

Thank you all for the incredible response to our v2 release! 24 hours later, we already have 18 mods on our mod site, and that number is growing steadily. As with every big release, there's some bugs that slip through the cracks, and we've done our best to knock them out quick. Enjoy!

What's new:

  • Added: Option to change a save's region when importing .gci or .dusksave files in Save Manager. (422d7bb1b6)
  • Fixed: Restored "Show Shader Compilation" option in Interface settings. (#2504, #2474)
  • Fixed: Existing saves could be overwritten with empty slots after a load failure with "Instant Saves" enabled. (#2510)
  • Fixed: Memory card errors caused by duplicate .gci backups in the save folder. (#2510, Aurora #254)
    • Now only .gci with an exact name match are loaded. Use Save Manager to import saves with custom filenames.
  • Fixed: Startup crash on Intel Macs. (a0db21a43f)
  • Fixed: Vulkan startup crash, primarily affecting Android users. (Aurora cb0e2794a5)
  • Fixed: Crash when exiting from the Dusklight launch menu. (a2a9158576)
  • Fixed: Crashes with mods that replace dialogue, including Linkle. (e916b61ca0)
  • Fixed: Audio crashes with mods that replace sound effects, including the reported Zant fight crash with Linkle. (#2505, #2495)
  • Fixed: "UI Scale" changes not immediately updating fonts and other menu elements. (#2472)
  • Fixed: Mods button being available before a disc is loaded. (2bdc1e54e3)
  • Changed: Removed execution time limits for Luau mods. (ec4d628720)
  • Changed: Updated bundled Dusklight Randomizer to v1.0.4. (4300fddde5)
    • Fixed exporting seed data for seeds already used by a save file. (Randomizer #48)
    • Fixed logic around the Great Bridge of Hylia when starting in Lanayru Twilight. (Randomizer 5c1ea2c9f2)

Thanks to all contributors:
@encounter
@gymnast86
@Irastris
@PJB3005
@TakaRikka

Full Changelog: v2.0.0...v2.0.1

v2.0.0

Choose a tag to compare

@encounter encounter released this 19 Sep 00:04
e9b1205

Dusklight 2.0 is here! This update brings mod support, an in-game mod browser, and our own built-in randomizer, alongside more polish, performance improvements, and ways to play. Thank you to everyone who helped make it happen!

Mods and built-in mods

  • Added: Mod support! Install gameplay mods, asset replacements, and texture packs as .dusk bundles, and manage them from the Mods menu. (Modders: check out our modding documentation!)
  • Added: An in-game mod browser: search for mods, view information and screenshots, and download and install without leaving Dusklight.
  • Added: Mod update checks, release notes, and a quick way to update all mods.
  • Added: Drag and drop .dusk mods onto the Dusklight window to install them.
  • Added: Enable, disable, and reload mods in-game, with dependency handling and per-mod settings and logs.
  • Added: Built-in Dusklight Randomizer, our own randomizer with seed generation, settings presets, shareable
    permalinks, and more.
    • Customize which items are shuffled, including shop items, NPC gifts, Golden Bugs, Poe Souls, Hidden Skills, and dungeon keys.
    • Randomize entrances to dungeons, boss rooms, caves, interiors, and overworld areas.
    • Choose starting equipment, skip the prologue and other sequences, and customize the requirements for reaching Hyrule Castle.
    • Detailed randomizer spoiler logs to help when you get stuck, with in-game export options for logs and seed data.
  • Added: Built-in Cosmetics mod: customize Link's outfits, hair and equipment, Wolf Link, Epona, Midna, and HUD colors.

For mod creators

  • Added: Asset-only mods: replace disc files, individual files inside .arc archives, and textures without writing code or repacking an entire game archive.
  • Added: Powerful native C++ mods with direct access to game code and built-in mod services. Use hooks on game functions to add or change nearly anything.
  • Added: Luau script mods for simpler UI, settings, and configurable asset replacements, without requiring native mod builds.
  • Added: Versioned services and dependencies, allowing mods to be compatible across Dusklight versions and even provide features for other mods to build on.
  • Added: A standalone mod SDK and project template, with easy builds for all supported platforms. (Quick start)
  • Added: Custom game modes, with separate save files and control over starting and loading a game.
  • Added: Custom actors, stage edits, player spawns, and item rewards for gameplay mods.
  • Added: Custom dialogue and message flows, including new choices, events, full-color text, and gradients.
  • Added: Custom mod windows, dialogs, controls, notifications, and interface themes.
  • Added: Audio replacement APIs for sound effects, instrument samples, and streamed music. (audio API, JAudio documentation)
  • Added: Direct GPU rendering and custom camera support for mods, including rendering to separate windows.
  • Added: Native file pickers, persistent storage, and networking services for mods.

Disc support and saves

  • Added: Japanese GameCube disc support. (#2227)
  • Added: Wii disc support, including North American revisions 0 and 2, Japanese, and PAL releases. Dusklight now works with all retail GameCube and Wii discs except the Korean Wii release. (#2296, #2376)
  • Added: Save Manager: import and export saves, create and restore backups, and manage saved mod data. Available from Settings before launching the game. (#2457, #725)
    • .dusksave exports mod data alongside the game save. The Save Manager also supports .gci and .raw files, and drag-and-drop imports.
  • Fixed: Save timestamps drifting after device sleep, and playtime advancing while the game is backgrounded or focus paused. (#2304)
  • Fixed: Incorrect save timestamps during daylight saving time. (Aurora #229, #1077)
  • Fixed: Various memory card corruption bugs with both .gci and .raw.

Polish

  • Added: Variable delta time for smoother menus, text boxes, HUD animations, cursors, fades, and transitions at higher framerates. (#2431, #2439, #2455)
  • Added: Interpolation for more weather and particle effects, the minimap player arrow, aiming reticles, butterflies, bees, and ropes in Ordon Village and the ranch. (#2394, #2397, #2431)
  • Fixed: Grass and other effects appearing out of sync with the camera when interpolation is enabled. (#2394)
  • Fixed: Zoras' underwater glow and Epona's stirrups with interpolation enabled. (#2394)
  • Fixed: Bloom and fog changing too quickly between areas at higher framerates. (#2191, #2144)
  • Fixed: Lock-on indicators interpolating between unrelated targets. (#2431)
  • Fixed: Minimap border pulsing during the wagon escort and Shadow Beast encounters. (#2421)
  • Added: Allow replacing Ganondorf's cape tearing textures. (#2145)
  • Added: Allow replacing minimap textures. (#2303)
  • Fixed: THP (movie) decoding accuracy and playback. (#2386)

Performance and platform support

  • Added: More performance improvements, including asynchronous GX FIFO processing. (Aurora cc65b5303f, Aurora ecd2902ade)
  • Added: Streaming texture replacements and improved caching. Eliminates load hitching with HD texture packs. (Aurora 2620df6591, Aurora 7af8deffdd)
  • Fixed: Performance drops when adjusting graphics settings. (#2365)
  • Fixed: Vulkan initialization on some Adreno devices, including reported Snapdragon 680/685 devices with Adreno 610 GPUs. (Aurora #247)
  • Fixed: Vulkan library discovery in Nix builds. (#2124)

Audio

  • Added: 5.1 and 7.1 surround sound output. (#2384)
  • Added: 48 kHz audio rendering and output (originally 32 kHz). (#2436)
  • Added: Separate "Main Music Volume" setting. (#2408)
  • Changed: Audio output mode is now selected in Dusklight's settings, alongside the stereo and surround options. (#2384)
  • Fixed: Incorrect audio buffering affecting Wolf Link's howling pitch. (#2312)
  • Fixed: Audio corruption with looping streamed audio. (1bae8a5e6a)

Controls, interface, and quality of life

  • Added: "Faster Scene Transitions" option to reduce the wait when moving between areas. (#2147, #1199, #1740)
  • Added: Options to disable letterboxing during gameplay, cutscenes, or both. (#2333, #1369)
  • Added: Optional aiming reticle for the Bow and Slingshot. (#2290, #2376, #2186)
  • Added: "Easy Quick Spin (R+B)" cheat. (#2194)
  • Added: "Always Greatspin" can now require learning the skill first, while allowing it at any health. (#2308)
  • Added: "UI Scale" setting for Dusklight's menus, separate from the in-game HUD scale. (#2326)
  • Added: "Touch Targeting" options: Hybrid, Hold, and Switch. Hybrid targeting lets you tap to lock onto a target or double-tap to hold L when no target is avail...
Read more

v1.4.1

Choose a tag to compare

@encounter encounter released this 16 Jun 22:33

What's new:

  • Added: Support Clawshot hanging & Hawkeye with touch controls
  • Added: Configure Android Surface.setFrameRate; improves performance on some devices
  • Fixed: Texture replacement regressions in v1.4.0 (load ordering & missing UI textures)
  • Fixed: Performance regression on some GPUs (AMD on Windows in particular)
  • Fixed: Keyboard focus issues on Android and iOS
  • Fixed: Lock 4:3 aspect issue on PowerVR GPUs
  • Fixed: Hidden Dusklight menu still receiving inputs in some circumstances
  • Fixed: GPU backend fallback regression

Full Changelog: v1.4.0...v1.4.1

v1.4.0

Choose a tag to compare

@encounter encounter released this 16 Jun 02:14
ad53af5

With the release of Dusklight, it's been our goal to raise the bar for quality and polish in ports. First, we focused our efforts on accuracy, stability and quality of life. Now, we're excited to bring some long-awaited features and improvements: full mouse controls, mobile touch controls, and a complete performance overhaul, among many others! And don't worry, we still have some even bigger features coming soon. Please stay posted!

What's new:

  • Added: Mobile touch controls & customization
  • Added: Mouse control for third-person camera
  • Added: Mouse/touch support for in-game menus (disable via "Mouse/Touch in Menus" setting)
  • Added: Native gyro/rumble support on Android and iOS
  • Added: Overhauled performance; up to 4x improvement on CPU-bottlenecked devices
    • We've optimized every part of the renderer, from game particles to GPU frame submission
    • Framerates should be much more stable across areas and with heavy effects
  • Added: ASTC DDS support for texture replacements
    • Texture pack authors can now ship desktop packs with BC7, and mobile packs with ASTC
  • Added: Load mipmaps from DDS files
    • Texture pack authors can now ship mipmaps within DDS files, rather than requiring separate _mip* sidecars
    • Recent Dolphin versions also support this
  • Added: "Swap Direct Select Input" option: enables Direct Select by default for item wheel
  • Added: Improved scaling for Memory Card and Name Select screens
  • Added: Individual X and Y sensitivity settings for Free Camera
  • Added: "Enable Controller LED" setting for supported controllers
  • Added: Preview when changing "Enable Texture Replacements"
  • Added: "Button Fishing" QoL option from TPHD
  • Added: Interpolate most particles, fishing rod line, door chains, hookshot chains
  • Added: "Glitched" acheivements count beyond 100% completion (no longer requires Glitched for 100%)
  • Added: "HUD Scale" setting for in-game HUD
  • Added: "Freeze Time" setting for debug camera
  • Added: "Restore Wii 1.0 Glitches" now restores Green Chu merging
  • Added: "Magic Armor Behavior" cheat: Normal, On Damage, Double Defense, Invincible, Cosmetic
  • Added: "Remember Window Size" setting
  • Added: Automatically initialize Memory Card when "Instant Saves" is enabled
  • Added: Automatically prune dawn_cache.db
  • Fixed: Crash when talking to the Zora under the waterfall in Zora's Domain
  • Fixed: Snowpeak avalanche not triggering with bloom disabled (yes, you read that right)
  • Fixed: Hidden Village crash after getting Ilia's Charm from Impaz
  • Fixed: Monkey loading crash in Forest Temple
  • Fixed: Ganondorf's cape texture & tearing
  • Fixed: Poe Counter in Mirror Mode
  • Fixed: Respawning in final Zant fight phase
  • Fixed: Mirror mode sign arrows
  • Fixed: Issues with Unicode in data folder paths
  • Fixed: macOS 12 support
  • Fixed: Package Visual C++ Redistributable DLLs on Windows
  • Fixed: Performance issues & crashes with map rendering
  • Fixed: Texture LOD bias & sampler settings for replaced textures
  • Fixed: Crash with incorrectly-sized texture replacements
  • Fixed: Issues with pipeline cache sometimes not populating, causing pop-in
  • Changed: Remove embedded gamecontrollerdb.txt
    • This broke mappings for various controllers, notably Switch Pro controller on Android
    • The game now loads custom controller mappings from <data folder>/gamecontrollerdb.txt if manually created

Thanks to all contributors:
@SuperDude88
@PJB3005
@Abzol
@GiorgioMendieta
@JaxonKEKW
@tangzero
@superyu1337
@flash-computer
@encounter
@Sirius902
@5upern1ce
@tomlube
@qubitnano
@ReillyBrogan
@Irastris
@MelonSpeedruns
@jtrees
@dooplecks
@KevinLemaMartinez
@ZipoLabs
@itssecretnate
@BoLThompson
@Kyrio
@matthewdavidrichardanderson
@Ahmad8864
@R0dn3yS

Full Changelog: v1.3.1...v1.4.0

v1.3.1

Choose a tag to compare

@encounter encounter released this 27 May 07:37
a85f8c2

What's new:

  • Fixed: Several issues with configuration saving & loading
    • Resolves a regression in v1.3.0 where some Android devices would corrupt config file on exit, then crash on launch
  • Fixed: Enter key clearing text inputs
  • Fixed: Missing chains in Arbiter's Grounds, Hyrule Castle
  • Fixed: Improved crash reporting in log files

Thanks to all contributors:
@PJB3005
@dooplecks
@Irastris
@encounter

Full Changelog: v1.3.0...v1.3.1

v1.3.0

Choose a tag to compare

@encounter encounter released this 25 May 20:28

What's New:

  • Added: New, modernized Depth of Field implementation (+ "Classic" option)
  • Added: "Data Folder" configuration on Android
    • NOTE: Large transfers (e.g. texture packs) may cause the app to sit on a black screen on restart. Be patient!
  • Added: ARM64 Windows and Linux builds
  • Added: Numpad "Enter" now works in menus
  • Added: Poe Counter from TPHD
  • Added: Option to "Hide Owl Statue Markers" after completion
  • Added: New achievements: "Gorge Skip", "Hero Mode", "Autospin Annihilation", "Surgical Skewer" & "Early City"
  • Added: Updated Steam Controller support on Linux
  • Added: "Invert Air/Swim Axis" options
  • Added: Better crash reporting in log files
  • Fixed: Adreno vertex shader issues ("vertex explosions", etc.)
    • Works around an Adreno driver bug triggered by 16-bit integer arithmetic (thanks @qwtel)
  • Fixed: VersionName and VersionCode not updating for Android APK
  • Fixed: Refactor string handling in the original game to prevent crashes or undefined behavior
  • Fixed: Credits crash on Linux/Android
  • Fixed: Some instances where Wolf Link couldn't howl
  • Fixed: "No Heart Drops" now functions more similarly to TPHD
  • Fixed: THP (demo video) playback stuttering
  • Fixed: Map offset when using Mirror mode
  • Fixed: Collection/Pause/File select screen presentation when ultrawide
  • Fixed: Various crashes, including Zora River and foreign languages
  • Fixed: Goats and snowboarding achievement checks, Indomitable achievement, 100% completion achievement check
  • Fixed: Ignore software renderers when choosing graphics backend
    • This works around an issue where D3D12 falling back to "Microsoft Basic Renderer" can crash before the Vulkan or D3D11 backends have a chance to initialize.
  • Fixed: Reduce log file verbosity
  • Fixed: Rare issue where settings wouldn't save

Thanks to all contributors:
@PJB3005
@Krutonium
@JaxonKEKW
@TakaRikka
@itssecretnate
@dooplecks
@Irastris
@SailorSnoW
@SiggeMcKvack
@encounter
@SuperDude88
@CarlosManuelRodr
@ReillyBrogan
@Abzol
@magcius
@qwertyquerty
@superyu1337
@Ahmad8864
@qwtel

Full Changelog: v1.2.0...v1.3.0

v1.2.0

Choose a tag to compare

@encounter encounter released this 18 May 04:03
c516b91

What's New:

  • Added: Experimental D3D11 (Windows) and OpenGL ES (Android) graphics backends
    • This allows Dusklight to run on devices that don't support Vulkan 1.1, D3D12 or Metal, but be warned that performance and accuracy may suffer! These backends are provided on a best-effort basis.
  • Added: Capped FPS option: set any framerate limit
  • Added: "Area" output resampling option
    • Smoother resampler for both upscaling and downscaling from the internal resolution
  • Added: Many, many fixes and improvements to interpolation
  • Added: Better achievement logic for Skybook characters
  • Added: Autosave safety (no autosave after loading a state, no autosave after reset, etc.)
  • Added: Ctrl-R to reset now triggers on release, like the button combo
  • Added: Option to remove button binds with only controller (press same button again)
  • Added: Option to enable and disable texture replacements in-game
  • Fixed: Various crashes on all platforms (Goron Mines elevator & others)
  • Fixed: Off-center aim reticle on devices with "safe area" (notches, in-screen cameras, etc)
  • Fixed: Mipmap texture replacement regression in v1.1.1
  • Fixed: Softlock on title screen when resetting while saving
  • Fixed: Item wheel pause buffer now displays a synchronized (non-interpolated) frame
  • Fixed: PAL keyboard
  • Fixed: Shoulder buttons incorrectly setting analog values
  • Fixed: Ook and Zant jump locations
  • Fixed: "Fast Tears of Light" bug where tears could travel out of bounds
  • Fixed: macOS Game Mode on macOS <26
  • Fixed: Booting on macOS 14, and possibly booting on x64
  • Fixed: Rollgoal completion to scale better with Bigger wallets
  • Fixed: Dusklight gives better info when graphics backends fail to load
  • Fixed: Allow transform level in Editor to go up to 15
  • Fixed: Copy/delete effects on save screen

Known issues:

  • No solution has been found for the Adreno driver issues yet.

Thanks to all contributors:
@JaxonWasTaken
@SuperDude88
@TakaRikka
@tomlube
@SailorSnoW
@MelonSpeedruns
@Irastris
@qwertyquerty
@PJB3005
@matthewdavidrichardanderson
@AceOfSpades-JFK
@korrectional
@Krutonium
@Abzol
@dooplecks
@SrBananaMan
@GiorgioMendieta
@Pheenoh
@xCyberxx
@superyu1337

Full Changelog: v1.1.1...v1.2.0

v1.1.1

Choose a tag to compare

@encounter encounter released this 13 May 15:51

Release v1.1.1

The first release as Dusklight!
Our entire team has been working very hard to address issues and add new features.

What's new:

  • Added: Custom action binds for Dusklight Menu, Turbo, Midna, and First Person Camera
  • Added: D-Pad menu navigation in-game
  • Added: Change Data Folder & Portable Mode (desktop only; Android coming soon)
    • Portable Mode (Windows only): saves, texture packs and config are stored next to the .exe in data/
    • Change Data Folder (Windows/Linux/macOS): saves, texture packs and config are stored in a custom location
  • Added: Warp menu (requires "Enable Advanced Settings")
  • Added: "Enable Discord Rich Presence", "Show Input Viewer" settings
  • Added: "Fast Roll", "Infinite Seeds", "Invincible Enemies" cheats
  • Added: PNG format for custom textures (not recommended in a pack, but useful for development)
  • Added: Improved Speedrun Mode
  • Fixed: Z improperly mapped to Menu by default (it now properly maps to RB)
  • Fixed: "Pause on Focus Lost" causing the game to freeze on startup
  • Fixed: Fishing log on USA version
  • Fixed: Linux crash in Temple of Time
  • Fixed: Prelaunch softlock
  • Fixed: Pillarbox widezoom cutscenes instead of cropping
  • Fixed: World map off center when switching mirror mode
  • Fixed: Don't autosave after loading a save state
  • Fixed: Bloom pulse speed
  • Fixed: "Invert First Person X/Y" now only inverts stick, not gyro
  • Fixed: Texture replacements with Unicode characters in the path on Windows
  • Fixed: LJA achievement triggering from cutscene teleport
  • Fixed: Fast Iron Boots rolling underwater
  • Fixed: Many different crashes

Known issues:

  • Adreno graphical issues. Lots of effort has been spent trying to work around driver bugs to no avail.
  • You should manually unbind digital trigger buttons (by pressing Escape) in Controller Configuration to avoid conflicts

Thanks to all contributors:
@Pheenoh
@Krutonium
@SuperDude88
@Irastris
@encounter
@dooplecks
@flash-computer
@itssecretnate
@BoLThompson
@RibShark
@joeycato
@qwertyquerty
@tomlube
@Sulfrix
@PJB3005
@MelonSpeedruns
@gymnast86
@SailorSnoW

Full Changelog: v1.0.1...v1.1.1