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The previous code was probably a typo. This patch doesn't bring any measurable performance improvements, but still prevents the fd from being corrupted. Signed-off-by: Dariusz Stojaczyk <darek.stojaczyk@gmail.com>
Moonlight only uses libamcodec, make it depend only on it.
Edit of Contribution text for reading clarity.
…to recover on exit
This reverts commit f7fadbd. On some systems libamcodec.so depends on libamadec.so or libamavutils.so
Some functions calls were broken after the update
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ok. imo 02035c9 could be mergeable without any other commits. then i'll check the other things(updating libgamestream of moonlight-embedded) |
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your code was picked 5494d93 i think we don't need every patches of libgamestream that because moonlight-embedded's one have to support multiplatform. our vita newlib would support more posix functions than before, so i think, we can remove some specialized patches. thank you for your contribution |
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it replaced to #232 |
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I hope it's ok this time! I've added the history of commits and I haven't touched the code style.
Libgamestream is now up to date, I've fixed compilation errors caused by the update, and I've added the patch to Libgamestream to fix the pairing issue.
But with your last commit, Enet prevents pairing from occurring correctly, so we have to re-use the older version of Enet. But we can keep the last version of moonlight-common-c. (This pr does not revert Enet version).
To avoid you long scrolls in the history, here are my commits:
Update libgamestream: 8d457c4
Fix compilation: f812cf0
Fix pairing issue: 02035c9