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JWG The Artist

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A member registered Oct 20, 2021 · View creator page →

Creator of

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(1 edit)

Made me transend™

Hey thanks!!! 🙏🏻 

I'll have to check yours out!!!


If you hold start and press up or down there are a couple extra hidden apps too

Thanks 🙏🏻

Well done. The look is amazing, love the tiny detailed Sprite work!!!

I would love to collaborate with you sometime.

That's a grate idea and no, It's super easy.

Cute! Like the simple clean/sharp graphics. Physics are spot-on well done!!!

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Love it!! 🕹️♟️

siiiic

Keep it up

I LOVE IT!

Thanks for the quick response! (I figured there was a reason, 😊 I just couldn't sus what it was)

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This is very interesting way to handle this goal. lol

Well done and neat, but It dose make me wonder, why not just use the standard "advanced dialogue" mod? (Dose the same thing (and way more) but in Gbs Its self)

🔥 🔥 🔥 🔥

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This is a Gameboy game

D pad is mapped to 

wasd, 

B and a are mapped to j and k

still only in gbvm

Ha! I had this same concept. I appreciate the experimentation!

(6 edits)

Same place you click to build ROM has build web, (you have to compress this "web" folder to a zip file after its complete (to be able to post it to itch))


I am also working on splatterhouse gb!!! Also In Gbs!! (But mine is just a mini game in a huge RPG that lets you play a bunch of different mini games)

Edit*

Love it, 

mine is shrank, (yours is 16 tall mine is 8 tall) yours may have issues with more enemie types added (Sprite tile limits)

(3 edits)

Hey! Thank you!!! I'm Glad you liked it, this was my first gameboy game. I would definitely do those those types of improvements, if I do a part 2.

Well done

oh that's what you were making?! Nice!!!

ah ha! I thought it was the same! That makes sense, thank you for the reply!

Did the elephant come from GB studio?

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(j is correct) It's looking for 13 presses in like a span of 1 or 2 seconds. It's near impossible. But I confirmed working on real hardware more then once (this was my first Gameboy game, not alot of animation lol, I'm way better now, the current game I'm working on is hugeeee and full of love and polish)

Same if you go do the swim Easter egg. (13 presses near impossible.)

(7 edits)

Thanks, it is intentional, (most People who come to my games pages, dont have account/ don't know how itch works, and they used to ask in the comments "can I get a download of this" when i would do them in the same post. 

So I do them separately and link them together in the description)

(Side benefit is separate analytics on views, and click through)

Glad to hear it! And I'm glad you liked it ☺️

follow the paths off the screen to the new screens. Search every cabin. You're looking for 

keys battery gass truck

Or 

fuse, fuse box telephone cops

Item Spawn Locations are random per playthrough 

Okay I'm back after creating (porting) my first font. Excellent little tool I will use this all the time

I'll be testing tonight if it works I'll use this all the time to make my gameboy fonts real

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I also did not find the mod I posted to be  intuitive (However I did eventually figure it all out)

But I really like you reason! That's the way to do it!! don't let anything stop you!!


Keep it up, I'll be watching your work 

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For five bones this is actually worth it, because of all of the scripting work being done with lovely palette swapping representing the different times of the day.

Though there are free mods that can allow you to do the same thing and more if you're willing to put in the work. Many users would find far more than $5 worth of value in this template


(free alternative, I mentioned)

https://github.com/pau-tomas/gb-studio-plugins

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That's dope I made a gb port of this too ... (mine is used as the "only for Gameboy color" screen in a jrpg I'm working on for gbc.)


You should redo this now that they have a platformer mode and text mod. In GB studio. (Mines a near perfect port, but I'm not going to release a standalone)

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Sorry for the long delay in response thank you, i can confirm. fixed the problem.

(7 edits)

Absolutely loving it so far!!!! But ... Did you know it breaks the shoot-'em up mode?

(camera doesn't follow until the player gets all the way to the right of the screen. The bug is Repeatable even in a fresh build of the demo template. Without making any other change simply adding the plug in breakes the sh'mup stage)