Itâs the geometric center of the bottom layer that snaps to the grid, and that is pretty much impossible to imagine for an arbitrary stack. One person mentioned that because of that placing waves/seagulls in Mayday was easier, because their center felt natural due to the stackâs shape. But not all stacks can be like that, otherwise itâd be very dull and limited puzzles.
But on the subject of showing an indicator, Iâm trapped in my own decision to make the whole game diegetic. A visual indicator would be too artificial. But I do have a neat idea that I want to try out (and steal from another game I saw recently), that should help out. It will be much more intuitive regardless of the distance, if I can make it work.






