Building a game in Unity 6? Don't start from scratch 🎮 Discover how free Unity Asset Store assets, from character controllers and VFX to tools and templates, can speed up development. Check out the video to learn how to use them to quickly create a polished, playable scene! 🔗 Watch the full video: https://lnkd.in/gD4EcvRR
About us
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. For more information, visit Unity.com. Download Unity: http://unity3d.com/get-unity We're hiring! Visit our careers site: https://careers.unity.com For support, please email: support@unity3d.com Check us out on our other social channels: Twitter: https://twitter.com/unity Facebook: https://www.facebook.com/unity3d/ Instagram: https://www.instagram.com/unitytechnologies/
- Website
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https://unity.com/
External link for Unity
- Industry
- Software Development
- Company size
- 5,001-10,000 employees
- Headquarters
- San Francisco
- Type
- Public Company
Products
Unity Technologies
Game Engine Software
Unity Enterprise is a real-time 3D platform for large studios. It’s designed for teams with a mixture of technical & non-technical skills.
Locations
Employees at Unity
Updates
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Tired of reviewing 3D designs through scattered screenshots, emails, and PDFs? 😫 Say hello to real-time collaboration in Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more! Now, your team can jump into the same interactive 3D draft and work together simultaneously, directly in your browser. Here’s what you can do with our latest update: ✅ Co-edit live: Bring up to 12 users together in a single draft. ✅ Instant updates: Watch edits happen in real time across the scene. ✅Shared presence: See exactly where teammates are with colored cursors. ✅ Follow Mode: Seamlessly guide stakeholders through a scene step-by-step. ✅ Conflict prevention: Know who is actively editing values or Logic scripts to avoid overlapping work. Ready to transform how your cross-functional teams create interactive 3D experiences? 🔗 Learn more and start collaborating today: https://lnkd.in/gcYZXJDf #UnityStudio #UnityIndustry #RealTimeCollaboration
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The countdown is on and we are less than a week away from showing you what’s next for Unity ⌛ The global keynote stage is set, and we're dropping major reveals on everything we’ve got coming to help creators keep pace with a world where game development is changing faster than ever. Don't miss a single announcement. Hit the link below to set your reminder and lock in your front-row seat 👇 🗓️ July 20 | 9PM ET / 6PM PT (July 21 | 10AM KST) 📺 Set your reminder: https://lnkd.in/ghHbWc_8 #Unity #UniteSeoul #GameDevelopment #GameAI
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What does the mobile gaming audience actually look like in 2026? 🎮 60%+ of the US population plays games. 💼 The average gamer is 35 ♀️ Casual gaming skews female. This is one of the broadest, most diverse audiences in digital media... We asked leaders from Index Exchange, Nexxen, tvScientific by Pinterest, Zynga, WPP, and Mintegral what they wished more marketers understood about who's actually gaming. Their answers might change how you think about your media plan. 🔗 Read more: https://lnkd.in/gzp6XEX7 #UnityAds #UnityProgrammatic #MobileGamingAudiences
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Thinking about taking your game direct-to-consumer? 📲 In the latest GameMakers podcast, we break down our new IAP SDK and why web shop margins are only half the story. Tune in this hear how D2C strategies really work and how Unity will soon feed web shop data right back into Vector to optimize your growth. 🎧 Listen to the full episode: https://lnkd.in/eykRF33z
Unity just made direct-to-consumer payments free for every developer on its IAP SDK. No take rate. No fees. $0. When I spoke with Steve Ganem, VP of Product at Unity, my first question was the obvious one: why would a company that makes most of its money elsewhere give away the payment layer for free? His answer reframed what I believe Unity is actually doing... The potentially obv part: This isn't a payments story. It's a data story. Here's the more nuanced part: When developers sell directly to players (bypassing the App Store and Google Play), they generate first-party signals: who's buying, what they're buying, and how they behave. That signal is the fuel for Unity's "real" business: advertising and its AI platform, Unity Vector. And the incentive to opt in isn't just about monetization upside. It's about user acquisition loss. As Steve put it: if you go direct WITHOUT keeping that signal flowing back to Unity, "you'll actually be losing signals... you'll suffer from a user acquisition perspective." A few things I took away from the conversation: → "Free" is rational, not charity. Zero take rate is only believable because of what Unity kept — and it's buying something worth far more than a commission. → Margin is the wrong lens. As Steve said, "if you think margin equals opportunity, then you're really missing the big picture." The real prize is the direct relationship with your players. → D2C isn't for everyone, everywhere. His most practical line for developers: don't blindly redirect 100% of your users. Sometimes "the juice won't be worth the squeeze." The most interesting move in gaming right now isn't the one with a price tag. It's the one priced at zero. Full written analysis + the complete interview with Steve Ganem - check the comments for the links yo! 👇 #GameDev #Unity #MobileGaming #GameMonetization #ProductStrategy
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Design reviews shouldn't end in another slide deck 🫠 When feedback is scattered across screenshots, presentations, and long email threads, it's harder for teams to collaborate, iterate, and move projects forward. That's why we built Unity Studio, our web-based editor designed for industries like manufacturing, automotive, healthcare, architecture, and more! It helps teams turn existing 3D assets into interactive review experiences directly in the browser, making it easier to explore designs, share feedback, and align stakeholders. Want to see it in action? Check out how Nick DePalo transformed a static 3D model into an interactive design review in under an hour. 🔗 Try it out yourself with a free 30-day Unity Studio trial: https://lnkd.in/g2VA3_xk #UnityStudio #UnityIndustry #3DExperience
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Stop manually copying tools across Unity projects! 🛑 Creating custom packages lets you extend the Unity Editor and store tools in reusable, version-controlled locations like Git repositories so teams can share them across projects. 🔗 Watch the full video to learn how: https://lnkd.in/dDFQvDgE
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What does the future of product growth and scale look like across gaming and industry? Tune into our most recent episode of the Industry Partner Podcast; a series designed for Unity-certified partners. Hosted by Nick DePalo, we are joined by Unity's SVP of Product, Adam Smith, as he shares his insights on Unity’s product growth and scale across games and industry to highlight the opportunities it creates for our developers, partners, and platform impact. 👉 Check out the full episode: https://lnkd.in/gSeA5X5U #Unity #UnityIndustry #UnityPartnerProgram #UnityPodcast
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Save time on UI prototyping ⚒️ Discover how to use Unity MCP and UI Toolkit to quickly build a placeholder UI! 🔗 Learn more about UI Toolkit: https://lnkd.in/gh4fXdE7
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Analyze and optimize your code🧠 The Unity AI Assistant follows your natural language prompts to pinpoint bottlenecks and get insights from your profiler sessions safely and locally. 🔗 Try the Unity AI Beta for free: https://lnkd.in/g7fmuKwa #Unity #UnityAI