Boosteroid, a Ukrainian-founded cloud gaming platform that most casual gamers have never heard of, now claims 8 million active subscribers and $125 million in 2025 revenue, according to figures cited in the company’s own Wikipedia entry and a statistics report published by Levvvel on August 14, 2026. That alone would make it a notable also-ran in a market Nvidia’s GeForce NOW and Microsoft’s Xbox Cloud Gaming dominate in headlines. What makes Boosteroid the platform story of the week is what happened next: in 2026, the company signed a roughly $2.5 billion agreement with Argentum AI and DL Invest Group to build a 300-megawatt AI data center project in Europe, repurposing the same GPU fleet that streams Call of Duty and Cyberpunk 2077 into rented compute for machine learning workloads.
That pivot matters beyond one company’s balance sheet. It lands at a moment when Sony has locked PlayStation Portal cloud streaming behind its priciest PS Plus Premium tier, Microsoft just cut Xbox Game Pass Ultimate from $29.99 to $22.99 a month while pulling Call of Duty’s day-one slot, and Amazon has spent 2026 quietly stripping Luna down to a bare-bones subscription. Boosteroid’s growth curve, and its decision to bankroll AI infrastructure with cloud gaming margins, offers a real-world test of whether independent, browser-based cloud gaming can survive next to platform giants that can afford to lose money on the category for years.
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What Boosteroid Is, and Why It Is Suddenly a Bigger Deal
Boosteroid was founded by Ivan Shvaichenko in 2016 and launched its commercial cloud gaming service in 2019, initially targeting the European market before expanding into the United States in 2021. Unlike GeForce NOW or Xbox Cloud Gaming, Boosteroid is not tied to a single console ecosystem or a single game storefront. It runs on a “Bring Your Own Game” model: subscribers connect existing Steam, Epic Games Store, or Microsoft Store accounts and stream the titles they already own from Boosteroid’s GPU servers, rather than buying access to a curated subscription catalog the way Xbox Game Pass or PlayStation Plus structure their libraries.
That architecture is part of why Boosteroid has stayed under the radar of most US gaming coverage even as its subscriber base has grown. It has no first-party console, no marquee exclusive, and no marketing budget on the scale of Sony or Microsoft. Its growth has instead come through hardware partnerships baked directly into TVs, cars, and handhelds: LG added Boosteroid to smart TVs in more than 60 countries in April 2023, Samsung integrated the service into its Gaming Hub in November 2023, and Skyworth, described in the company’s Wikipedia profile as the world’s largest set-top box manufacturer, pre-installs the client on its devices. In December 2025, Boosteroid added native optimization for the ASUS ROG Ally handheld, putting it in direct competition with the cloud gaming apps Valve and Microsoft are trying to build into their own handheld operating systems, and with independent subscription rivals like the ones covered in this site’s Blacknut vs Antstream vs Utomik comparison.
The Numbers: 8 Million Subscribers, $125 Million in Revenue
Boosteroid’s revenue trajectory, as documented in its Wikipedia entry citing company disclosures, shows consistent growth through a period when Google shut down Stadia entirely and Amazon scaled Luna back. The company reported $60 million in revenue for 2023, $87 million for 2024, and $125 million for 2025, a compound growth rate of roughly 44% a year across that stretch. Levvvel’s statistics report, last updated September 3, 2026, cites the same figures and confirms the 8 million active subscriber count Boosteroid reported as of January 2026.
| Year | Reported Revenue | Year-over-Year Growth | Key Milestone |
|---|---|---|---|
| 2023 | $60 million | — | Microsoft 10-year Xbox PC partnership signed; LG and Samsung TV integrations begin |
| 2024 | $87 million | ~45% | Bit Digital MSA for up to 50,000 servers; Mercedes-Benz MBUX integration |
| 2025 | $125 million | ~44% | South America launch; network grows to 28 data center locations; 8M subscribers reported |
| 2026 (in progress) | Not yet disclosed | — | $2.5B Argentum AI / DL Invest Group data center agreement signed |
For context, that $125 million puts Boosteroid well below the scale of the major platform players. Epic Games Store alone generated $1.16 billion in total PC player spending in 2025, and Steam’s first-half 2026 gross revenue has been estimated at $11.1 billion by analytics firm Alinea Analytics. But Boosteroid is not competing for the same dollar. It sells infrastructure access as a subscription, closer in business model to a specialized hosting company than to a storefront, and its growth rate over three consecutive years outpaces the reported single-digit and low-double-digit percentage growth other cloud gaming services have posted over the same period.
Inside the $2.5 Billion AI Data Center Pivot
The detail that turns Boosteroid from a niche gaming story into a broader tech story is its 2026 agreement with Argentum AI and DL Invest Group. According to Boosteroid’s own Wikipedia profile, the deal is worth approximately $2.5 billion and covers a 300-megawatt AI data center project in Europe, with Argentum AI deploying institutional-scale GPU infrastructure inside the new platform. It builds on a 2025 partnership between Boosteroid and DL Invest Group to develop a network of data centers across Europe for AI, machine learning, high-performance computing, and edge computing workloads. Boosteroid is now described in its own corporate profile as a technology and infrastructure company that operates large-scale distributed GPU platforms for AI and high-performance computing, based in Texas and managing 29 data center locations worldwide.
That framing marks a significant shift from cloud gaming startup to GPU infrastructure operator that happens to stream games. It mirrors a pattern playing out across the AI boom: companies that built large fleets of GPUs for one purpose are finding that the same hardware, when idle overnight or during off-peak gaming hours, can be rented out for AI training and inference. Nvidia’s own data center strategy has leaned on similar logic, and AWS’s recent order of roughly 2 million additional Nvidia GPUs for its Vera CPU platform reflects how steep AI infrastructure demand has become industry-wide. Boosteroid’s bet is that it can run both businesses off the same physical footprint, using gaming subscription revenue to help fund a buildout that would otherwise require raising capital purely against AI demand.
The risk in that strategy is capacity contention. Cloud gaming demands low, consistent latency during peak evening and weekend hours across specific regions, while AI training workloads typically want sustained, uninterrupted GPU access regardless of time of day. Whether Boosteroid can genuinely run both without one degrading the other is a question its public disclosures have not yet answered in detail.
From a Ukraine-Founded Startup to a Global Cloud Platform
Boosteroid’s timeline, drawn from its Wikipedia history section, shows a company that grew methodically through partnerships rather than a single breakout moment. After its 2019 European launch and 2021 US expansion, the pivotal deal came in March 2023: a 10-year partnership with Microsoft to bring Xbox PC games to the platform, timed to Microsoft’s acquisition of Activision Blizzard. That agreement started with Xbox Game Studios and Bethesda titles including Gears 5, Deathloop, Grounded, and Pentiment in June 2023, then expanded to cover Call of Duty and Diablo once the Activision Blizzard deal closed. By March 2024, Boosteroid had integrated Microsoft Store and PC Game Pass syncing directly, letting subscribers connect their Xbox libraries to the cloud platform.
The infrastructure side of the business scaled in parallel. In August 2024, Boosteroid entered a capital partnership with WhiteFiber to fund server acquisition, followed in November 2024 by a Master Service Agreement with Bit Digital to deploy up to 50,000 servers, starting with GPU clusters in the United States. The company expanded into South America in January 2025 with servers in Brazil, and by the end of that year had grown to 28 data center locations, adding a Bulgaria facility in November 2025 to serve the Balkans. Its Latin American expansion required a specific payments partnership: an extended Paysafe agreement in November 2025 to support Pix and Boleto Bancario, the local payment methods essential to the Brazilian market.
How the Streaming Technology Actually Works
Boosteroid offers native applications for Windows, macOS, Linux, Android, smart TVs, and select in-car infotainment systems, and the entire service is also playable directly through a Chromium-based web browser without installing anything. That browser-first approach is closer to how Nvidia’s GeForce NOW operates than to Sony’s PlayStation Portal, which until November 2025 required either a physical PS5 on the same network or a PS Plus Premium subscription just to reach Sony’s cloud servers.
On the infrastructure side, Boosteroid relies on a patchwork of regional data center partners rather than owning every facility outright: TierPoint sites in North America, Latitude.sh in Latin America, Polcom in Poland and Ceske Radiokomunikace in the Czech Republic for Central and Eastern Europe, and WIIT in Germany plus a newer Digital Realty deployment in Spain for Western Europe. The company maintains a technology partnership with AMD for its GPU infrastructure and added support for the AV1 video codec in May 2025, a codec increasingly used across the industry to cut bandwidth without sacrificing stream quality. As of early 2026, Boosteroid’s library supports more than 1,700 titles under the Bring Your Own Game model, with most games pre-installed and ready to launch rather than requiring an install step at session start.
The Publisher and Hardware Deals Behind the Growth
Beyond the Microsoft agreement, Boosteroid has stacked a series of smaller but strategically specific partnerships. Wargaming and Boosteroid launched a co-branded “Boosteroid & WoT” subscription for World of Tanks players in November 2024, bundling cloud access with recurring in-game benefits. In January 2025, Atari partnered with Boosteroid to bring a curated set of retro classics to the cloud, playable on smart TVs without any local hardware. Google partnered with Boosteroid in 2023 to build a Progressive Web App for ChromeOS, folding the service into Google’s Chromebook Perks program.
On the hardware side, Mercedes-Benz integrated Boosteroid into its MBUX infotainment system in August 2024, letting passengers stream PC games from the dashboard. ASUS has a dual relationship with the company: a server hardware partnership dating to 2019 for GPU acquisition, and a separate August 2024 deal to bundle cloud gaming subscriptions with consumer ASUS hardware, which extended into the December 2025 native optimization for the ROG Ally. These deals collectively explain how a company with a fraction of GeForce NOW’s brand recognition reached 8 million subscribers: distribution through devices people already own, rather than convincing them to seek out a new platform.
Boosteroid vs GeForce NOW vs Xbox Cloud Gaming vs Amazon Luna
The cloud gaming market in September 2026 splits into two distinct models. GeForce NOW and Boosteroid both let subscribers stream games they already own from other storefronts, charging for GPU time rather than content access. Xbox Cloud Gaming and PlayStation Portal’s cloud streaming, by contrast, are bundled into subscription catalogs tied to a specific console ecosystem, where the value proposition is access to a rotating library rather than raw compute for an existing library. Amazon Luna sits in between, having removed its own game store, individual game purchases, and third-party channel subscriptions during a 2026 restructuring. Luna remains active in 24 countries as of July 2026, but in a narrower form than when it launched. That fragmentation is part of a wider pattern this site has tracked across the game subscription services landscape, where 81 million combined subscribers are now split across incompatible tiers and catalogs.
| Platform | Model | Reported Users/Scale | Pricing (US) | 2026 Status |
|---|---|---|---|---|
| Boosteroid | Bring Your Own Game, browser + native apps | 8 million active subscribers (Jan. 2026) | Tiered subscription plans | Pivoting into AI data center infrastructure via $2.5B deal |
| Nvidia GeForce NOW | Bring Your Own Game, GPU rental | Not publicly disclosed in exact figures for 2026 | Tiered monthly/annual plans | Added Steam Machine and controller support in 2026 |
| Xbox Cloud Gaming | Bundled with Game Pass Ultimate catalog | Part of Game Pass’s broader subscriber base | $22.99/month Ultimate (cut from $29.99 in April 2026) | Lost day-one Call of Duty access as part of the price cut |
| PlayStation Portal Cloud Streaming | Bundled with PS Plus Premium catalog | Not publicly disclosed | Requires PS Plus Premium: $19.99/month or $159.99/year | Locked behind Sony’s most expensive PS Plus tier |
| Amazon Luna | Restructured subscription channels | Not publicly disclosed | Channel-based subscriptions | Removed game store and individual purchases in 2026 restructuring |
The pricing contrast is instructive. Sony requires its most expensive PS Plus tier just to unlock cloud streaming on Portal, an approach that has drawn criticism for locking a hardware purchase behind an ongoing premium subscription. Microsoft moved the opposite direction in April 2026, cutting Game Pass Ultimate’s price by $7 a month specifically because it removed day-one Call of Duty access. Boosteroid and GeForce NOW avoid that tension entirely by not bundling a content catalog into the subscription at all. Subscribers pay only for compute, and the games they stream are ones they have already purchased elsewhere.
Why Stadia Failed and Boosteroid Is Still Standing
Google’s Stadia remains the industry’s cautionary tale for cloud gaming, and it is worth revisiting why it collapsed while independent platforms like Boosteroid kept growing. Stadia launched in November 2019 requiring players to buy games individually through Google’s own storefront, a closed model that meant a subscriber’s entire library vanished if Google pulled the plug, which it did in January 2023. Boosteroid’s Bring Your Own Game model sidesteps that specific failure mode: because subscribers stream titles they already own on Steam or the Epic Games Store, the underlying game licenses are not tied to Boosteroid’s survival as a company. If Boosteroid shut down tomorrow, subscribers would still own their games; they would simply need another way to run them.
That structural difference has become a talking point across the industry as Sony, Microsoft, and Amazon all continue adjusting their own cloud strategies rather than committing to a single model. Sony’s approach still ties cloud access to owning specific PlayStation hardware and a premium subscription. Amazon’s 2026 restructuring of Luna, stripping out the storefront entirely, suggests even a company with Amazon’s balance sheet found the closed-catalog approach unsustainable at scale.
Market Impact: What the AI Pivot Signals for Gaming Infrastructure
Boosteroid’s move into AI infrastructure is not happening in isolation. It arrives during a period when GPU capacity has become the scarcest resource in tech, tight enough that DDR5 memory prices have reportedly jumped sharply in 2026 and Nvidia’s own RTX GPU prices have risen amid surging AI chip demand. Any company sitting on a distributed fleet of GPUs built for consumer game streaming, the same category of hardware behind services like Shadow PC’s cloud gaming setup, has a genuine incentive to monetize that hardware for AI workloads when gaming demand dips. Boosteroid’s 29 data center locations, spread across North America, Europe, and South America, represent exactly the kind of geographically distributed compute that AI training and inference operators are paying a premium to access as centralized US data centers hit power and cooling limits.
For the gaming side of the business, the practical question is whether AI revenue subsidizes better cloud gaming service, or whether gaming subscribers end up competing with AI training jobs for the same racks. Boosteroid has not published details on how it plans to partition capacity between the two workloads, and that omission is likely to draw scrutiny from subscribers and industry analysts as the Argentum AI data centers come online.
What This Means for the Broader Cloud Gaming Market
Boosteroid’s growth also lands alongside continued momentum for Netflix’s cloud gaming push, where the company has reported an 11-fold increase in monthly active cloud game players since October 2025, even though Netflix does not break out gaming revenue separately from its subscription business. That combination, Netflix growing cloud engagement without monetizing it directly, Boosteroid monetizing compute directly and reinvesting in AI, and Sony and Microsoft locking cloud access behind premium console subscriptions, suggests the market has not converged on one winning model. Each approach reflects a different bet about what cloud gaming is actually for: a retention tool for an existing subscription (Netflix), a premium upsell for console owners (Sony, Microsoft), or a standalone infrastructure business that happens to include gaming (Boosteroid).
Risks Ahead for Boosteroid’s Dual Strategy
The most immediate risk is execution on two fronts at once. Deploying institutional-scale GPU infrastructure for a $2.5 billion AI data center project requires capital, specialized staffing, and long-term contracts with AI compute buyers, a very different operational skill set than running low-latency gaming streams for millions of concurrent consumer sessions. Boosteroid’s rapid data center expansion, from a handful of regions to 29 locations in roughly seven years, has already required juggling regional infrastructure partners including TierPoint, Latitude.sh, Polcom, and Digital Realty. Adding a 300-megawatt AI facility to that portfolio raises the operational complexity considerably.
There is also competitive risk on the gaming side. Nvidia continues to expand GeForce NOW’s device support, including Steam Machine and controller compatibility added in 2026, and Microsoft’s Game Pass handheld push alongside its Ultimate price cut signals that the console giants are willing to adjust pricing aggressively to defend subscriber counts. If Boosteroid’s capital and engineering attention shift meaningfully toward AI infrastructure, its cloud gaming product could lose ground to competitors that remain singularly focused on the gaming experience.
Predictions: Where Boosteroid and Cloud Gaming Go From Here
- Boosteroid will likely disclose more granular 2026 revenue figures, split between gaming subscriptions and AI infrastructure leasing, once the Argentum AI data centers begin operating, probably in a 2027 corporate update given the project’s scale.
- Expect at least one additional smart TV or automotive OEM partnership announcement from Boosteroid in the next two quarters, continuing the device-distribution strategy that has driven subscriber growth since 2023.
- Sony faces continued pressure to loosen the PS Plus Premium requirement for PlayStation Portal cloud streaming, given public criticism over locking a $199.99 device’s core feature behind its most expensive subscription tier.
- Amazon’s Luna restructuring suggests further consolidation is likely among smaller cloud gaming brands, with independent, browser-based platforms like Boosteroid and GeForce NOW better positioned than closed-storefront models.
- Competition for GPU capacity between AI training workloads and cloud gaming will intensify industry-wide in 2027, forcing more cloud gaming operators to either raise consumer prices or, like Boosteroid, diversify into direct AI infrastructure leasing to fund gaming-side capacity.
Frequently Asked Questions
What is Boosteroid?
Boosteroid is a cloud gaming platform founded in 2016 by Ivan Shvaichenko that lets subscribers stream PC games they already own on Steam, the Epic Games Store, or the Microsoft Store from remote GPU servers, without needing a powerful local PC or console.
How many users does Boosteroid have in 2026?
Boosteroid reported 8 million active subscribers as of January 2026, according to figures cited in the company’s Wikipedia profile and corroborated by a Levvvel statistics report published in August 2026.
What is the $2.5 billion Boosteroid AI deal?
In 2026, Boosteroid signed an agreement worth approximately $2.5 billion with Argentum AI and DL Invest Group to build a 300-megawatt AI data center project in Europe, extending a 2025 partnership with DL Invest Group aimed at AI, machine learning, and high-performance computing infrastructure.
Is Boosteroid cheaper than GeForce NOW or Xbox Cloud Gaming?
Both Boosteroid and GeForce NOW use tiered subscription pricing for GPU access rather than bundling in a game catalog, which keeps their base cost separate from content spending. Xbox Cloud Gaming is bundled into Game Pass Ultimate, priced at $22.99 a month after Microsoft’s April 2026 price cut, while PlayStation Portal’s cloud streaming requires PS Plus Premium at $19.99 a month or $159.99 a year.
Does Boosteroid require a console or gaming PC?
No. Boosteroid runs through native apps for Windows, macOS, Linux, Android, and smart TVs, and it is also fully playable through a Chromium-based web browser, meaning most internet-connected devices can access it without dedicated gaming hardware.
Why did Google Stadia fail while Boosteroid keeps growing?
Stadia required players to buy games directly through Google’s own closed storefront, so when Google shut the service down in January 2023, subscribers lost access to purchased titles. Boosteroid uses a Bring Your Own Game model tied to existing Steam and Epic Games Store libraries, so subscribers retain ownership of their games independent of Boosteroid’s own business.
How many data centers does Boosteroid operate?
Boosteroid’s corporate profile describes the company as managing 29 data center locations worldwide as of 2026, spread across North America, Europe, and South America, using a mix of owned and partner-operated facilities including TierPoint, Latitude.sh, Polcom, and Digital Realty.
What games can I play on Boosteroid?
As of early 2026, Boosteroid’s library supports more than 1,700 titles under its Bring Your Own Game model, including major franchises available through its 10-year Microsoft partnership such as Call of Duty, Halo, Forza, and Gears of War, plus retro classics added through a 2025 Atari partnership.


