Corsair Beats EPS 3x as Peripherals Grow 13% [2026]

Corsair Gaming posted a September that finance sites are still parsing: revenue down almost 2% year over year, yet a stock that clawed back roughly 35% from its post-earnings low within three weeks. Logitech, meanwhile, has now beaten Wall Street’s earnings estimates in four straight quarters, most recently topping EPS forecasts by $0.55 a share. Neither company is selling more graphics cards or memory kits. They’re selling headsets, sim-racing wheels, capture cards and mice, and in 2026, that’s turned out to be the more profitable business to be in.

The split tells a bigger story about where PC gaming hardware spending is actually going this year. While desktop components remain squeezed by a DRAM price spike that has already forced 32GB DDR5 kits toward $400, the peripherals side of the business, keyboards, mice, headsets, streaming gear, is quietly compounding double-digit growth. This is a look at what Corsair’s and Logitech’s most recent earnings actually say, how Razer and the rest of the field compare, and what it means for anyone buying or building gaming hardware for the rest of 2026.

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Corsair’s Q2 2026 Earnings, By the Numbers

Corsair Gaming reported total net revenue of $314.3 million for the quarter ended June 30, 2026, down roughly 1.8% to 2% year over year but above the midpoint of the company’s own guidance range. The headline number that moved the stock wasn’t revenue, though. Non-GAAP earnings per share came in at $0.23, more than double Wall Street’s consensus estimate of roughly $0.07 to $0.09 a share, according to Corsair’s Q2 2026 earnings call transcript.

Overall gross margin hit a company record. “Corsair said gross profit increased 21% year over year to $104.3 million and gross margin expanded to 33.2% in Q2 2026, a company record,” according to Corsair’s Q2 2026 earnings release. That’s the number analysts latched onto: a company that sells everything from power supplies to gaming chairs found a way to grow profitability even while total sales shrank.

The mechanism behind that margin gain is a straightforward mix shift. Corsair is intentionally routing more of its business toward higher-margin peripherals and creator gear, and away from lower-margin PC components, where a punishing memory market has cut into both demand and pricing power.

Gamer and Creator Peripherals: The Segment Carrying Corsair

Corsair’s Gamer and Creator Peripherals segment, the unit that includes Fanatec sim-racing wheels, Elgato capture and streaming hardware, and Stream Deck controllers, generated $115.9 million in the quarter. “Corsair reported revenue grew 13% year over year to $115.9 million in Q2 2026, with continued strong demand across gaming peripherals, streaming components, and sim racing solutions,” per the company’s earnings release.

Segment gross margin reached 44.9%, up from roughly 41% to 42% a year earlier, with gross profit climbing 27% year over year to $52.0 million. That’s the growth engine analysts keep pointing to: Corsair’s own quarterly filing shows trailing-twelve-month Gamer and Creator Peripherals revenue climbing from $413 million in the first quarter of 2024 to $517 million by the second quarter of 2026, a run-rate expansion of roughly 25% over nine quarters, built largely on streaming gear, sim racing and creator tools rather than the mice-and-keyboards commodity business that used to define the category.

The earlier Q1 2026 quarter told the same story in miniature: peripherals revenue grew 10.1% year over year to $123.3 million, “supported by peripherals, streaming, and sim racing products,” according to Corsair’s Q1 2026 filing. Two straight quarters of double-digit peripherals growth, sandwiched around a components segment moving the opposite direction, is what’s pushing analysts to treat Corsair less like a PC-parts company and more like a branded gaming-lifestyle business.

Gaming Components and Systems: Where the DRAM Crisis Bites

The other half of Corsair’s business is a different picture entirely. Gaming Components and Systems revenue, the segment covering memory kits, power supplies, cases, cooling and prebuilt systems, fell 8.7% to 9% year over year to $198.5 million. Corsair has been explicit about the cause: elevated memory prices and delayed DIY PC building demand, the same DRAM squeeze that’s pushed graphics card prices up across the RTX 50 lineup and forced handheld makers to cancel entire product lines this year.

What’s notable is that Corsair still managed to grow profit in a shrinking segment. Gross margin in Gaming Components and Systems improved from roughly 22.4% a year ago to around 26.3% to 28.4% this quarter, a gain of nearly 400 basis points, with segment gross profit up about 17% despite the revenue decline. That’s a company managing its way through a cost shock by trimming lower-margin SKUs and passing through price increases rather than chasing unit volume, the same playbook that’s pushed DDR5 memory kit prices sharply higher across the entire industry this year.

Corsair Segment Performance, Q2 2026

SegmentQ2 2026 RevenueYoY ChangeGross MarginGross Profit (YoY)
Gamer and Creator Peripherals$115.9M+13%44.9%$52.0M (+27%)
Gaming Components and Systems$198.5M-8.7% to -9%~26.3%-28.4%~$52.2M (+17%)
Total Company$314.3M-1.8% to -2%33.2% (record)$104.3M (+21%)

Corsair’s Raised Full-Year 2026 Guidance

Corsair didn’t just beat Q2 estimates, it raised its outlook for the rest of the year. Full-year 2026 guidance now calls for net revenue of $1.4 billion to $1.47 billion, adjusted EBITDA of $121 million to $131 million, and non-GAAP EPS of $0.85 to $0.94, according to Corsair’s updated FY2026 earnings guidance. That EPS range sits well above the roughly $0.66 analysts had penciled in before the print.

Third-quarter 2026 guidance calls for net revenue of $320 million to $350 million, adjusted EBITDA of $18 million to $21 million, and non-GAAP EPS of $0.09 to $0.12. Management’s framing, per the same guidance update, expects Gamer and Creator Peripherals to keep growing while Gaming Components and Systems stays under pressure from elevated memory pricing through at least the back half of the year.

Wall Street’s Delayed Reaction to Corsair’s Print

The stock reaction to Corsair’s August 6-7 report was initially muted, even skeptical. Shares traded near $10.61 immediately after the print, down roughly $0.59 intraday, a move of about 5% despite the EPS beat and raised guidance. Investors, it seems, were still weighing the components segment’s revenue decline against the peripherals story.

That skepticism didn’t last. By late August, Corsair shares had climbed to roughly $14.38, a gain of about 35% from that post-earnings low, as the market caught up to the record-margin narrative and Corsair’s improved cash position. It’s a pattern that shows up often after mixed-looking earnings prints: the initial reaction prices the top-line miss, and the re-rating comes once analysts finish modeling the margin mix shift.

Logitech’s Parallel Story: Four Straight Beats

Logitech’s numbers tell a less dramatic but strikingly consistent version of the same story. For the quarter ended March 2026, Logitech reported revenue of $1.09 billion, up 7.4% year over year and ahead of the $1.08 billion analysts expected. EPS came in at $1.13, versus a $1.09 consensus and up from $0.93 in the year-ago quarter, according to Logitech’s Q4 earnings comparison against Zacks consensus estimates.

The prior quarter was an even bigger beat. Logitech’s Q3 print showed revenue of $1.42 billion against a $1.40 billion forecast, with EPS of $1.93 crushing the $1.74 estimate, a surprise of nearly 11%. Gaming net sales for that quarter reached $482.7 million, up 3% year over year, according to Logitech’s Q3 earnings coverage. Then, in the most recently reported quarter, published in late July 2026, Logitech topped estimates again: EPS of $1.85 versus a $1.30 consensus, and revenue of $1.23 billion against a $1.20 billion estimate.

Logitech’s Gaming Segment vs Its Broader Portfolio

Unlike Corsair, gaming is not Logitech’s whole business, it’s roughly a quarter of it, alongside Personal Workspace (mice, keyboards and webcams for office use) and Video Collaboration. That diversification is part of why Logitech’s earnings beats look steadier than Corsair’s. In an earlier quarter, Logitech’s non-GAAP gross margin ran at 43.8%, down a modest 30 basis points year over year, with non-GAAP operating income of $230 million, up 19% year over year, on sales of $1.19 billion (up 6% in dollar terms, 4% in constant currency).

Gaming itself grew 5% year over year in constant currency that quarter, driven by double-digit growth specifically in PC gaming hardware, mice, keyboards and headsets, even as console-tied accessory sales stayed flatter. That’s a nearly identical pattern to what Corsair is reporting: PC-centric gaming peripherals are the growth pocket, while broader hardware categories, Corsair’s DIY components, Logitech’s non-gaming lines, grow more slowly or not at all.

Logitech Quarterly Trend, FY2026

Quarter ReportedRevenuevs EstimateEPSvs Estimate
Earlier FY2026 quarter$1.19B+6% YoY (USD)n/aGaming +5% cc
Q3 FY2026$1.42BBeat $1.40B est.$1.93Beat $1.74 est. (+10.9%)
Q4 FY2026 (ended Mar. 2026)$1.09BBeat $1.08B est.$1.13Beat $1.09 est. (+3.7%)
Latest quarter (reported Jul. 2026)$1.23BBeat $1.20B est.$1.85Beat $1.30 est.

Razer’s Smaller, More Volatile Position

Razer, the third major branded name in gaming peripherals, plays in a different league entirely. Listed on the Hong Kong Stock Exchange under ticker 1337 since its 2017 IPO at HK$3.88 a share, Razer’s stock has spent much of 2022 through 2026 trading in a narrow band, roughly HK$2.40 to HK$2.82, with an average closer to HK$2.61. That means shares still sit meaningfully below their IPO price nearly nine years later, a sharp contrast to Corsair’s rebound and Logitech’s steady quarterly beats.

Razer doesn’t publish the same granular quarterly segment breakdowns that Corsair and Logitech do, and it hasn’t put out detailed 2026 interim financials with the same level of investor-relations polish. What’s clear from its trading history is a company that remains far more exposed to sentiment swings than its larger, more diversified US-listed peers, even though its mice, keyboards and headsets still compete directly with both companies on store shelves.

Turtle Beach, HyperX and SteelSeries: The Rest of the Field

Below the three headline names sits a second tier that shapes pricing even without dominating headlines. HyperX operates as HP’s dedicated gaming peripherals brand, folded into HP’s Personal Systems segment since HP acquired it in 2021, and it leans on HP’s global retail and OEM distribution to compete on headsets, keyboards and mice without reporting standalone financials. SteelSeries, owned by Denmark’s GN Store Nord, occupies a similar premium-tier lane focused on esports-oriented mice, keyboards and headsets, going head-to-head with Logitech G and Razer on the high end. Turtle Beach remains the most console-dependent of the group, built primarily around Xbox and PlayStation headset compatibility rather than the PC-centric peripherals driving Corsair’s and Logitech’s current growth.

None of these three break out detailed 2026 gaming-hardware financials the way Corsair and Logitech do, which is itself telling: the two companies posting the clearest earnings beats this year are also the two most transparent about exactly which product lines are driving growth. That transparency gap shows up on store shelves too, where Logitech, Razer and ASUS ROG still trade blows on wireless mouse polling rates and Razer, Keychron and Corsair compete directly on premium mechanical keyboards, even as their parent companies post very different earnings results.

Competitive Comparison: Gaming Hardware Makers in 2026

CompanyListingLatest Reported RevenueGaming/Peripherals GrowthStock Signal
Corsair GamingNASDAQ: CRSR$314.3M (Q2 2026)Peripherals +13% YoY~+35% off post-earnings low to ~$14.38
LogitechNASDAQ/SIX: LOGI$1.23B (latest quarter)Gaming +5% to +8% YoYBeat EPS $1.85 vs $1.30 est.
RazerHKEX: 1337Not broken out for 2026Not disclosedTrading ~HK$2.60-2.82, below HK$3.88 IPO price
HyperXPart of HP (NYSE: HPQ)Reported within HP Personal SystemsNot broken outNo standalone signal
SteelSeriesOwned by GN Store NordNot broken outNot disclosedNo standalone signal
Turtle BeachNASDAQ: HEARNot covered in this datasetConsole-focusedNo standalone signal

Why Peripherals Are Outgrowing PC Components in 2026

The pattern across both Corsair and Logitech points to a straightforward economic explanation. Buying a headset, a mouse or a Stream Deck is a relatively small, discretionary purchase that most gamers and creators can still justify even when budgets tighten. Building or upgrading a PC, by contrast, means confronting a memory market that’s moved sharply against buyers this year, on top of graphics card prices that have already climbed as manufacturers pass through their own component cost increases.

That’s why Corsair’s Gaming Components and Systems segment is shrinking while its peripherals business grows double digits, and why Logitech’s non-gaming Personal Workspace and Video Collaboration lines are providing ballast while gaming itself grows at a more modest single-digit pace. Peripherals sit closer to an impulse purchase; full PC builds sit closer to a major expense that’s easy to defer for another quarter or two.

The DRAM and Tariff Squeeze Behind the Numbers

Corsair’s own segment commentary is unusually direct about the cause of components softness: elevated memory prices and delayed DIY PC building demand. That lines up with what’s happened across the broader memory market this year, where 32GB DDR5 kits have approached the $400 mark, part of a jump industry trackers have pegged in the hundreds of percent year over year in the categories hit hardest. The same cost pressure has already forced handheld PC makers to cancel entire product lines and pushed console makers toward price increases of their own.

Tariff-related costs add a second layer on top of that. Corsair has separately noted that gross profit growth in its peripherals business came despite tariff-related headwinds, meaning the segment’s 44.9% margin was achieved while absorbing added import costs, not in the absence of them. For hardware makers without Corsair’s or Logitech’s scale and brand pricing power, that combination of memory inflation and tariff exposure is a much harder needle to thread.

Historical Context: From Pandemic Boom to a Two-Speed Market

Gaming hardware has been here before, just from a different direction. The pandemic-era demand surge of 2020 and 2021 pulled forward years of PC and peripheral purchases, followed by an inventory glut and a slow, multi-year normalization across the industry through 2022 and 2023. What’s happening in 2026 is a different kind of imbalance: demand for the category overall hasn’t collapsed, but a genuine supply-side cost shock in memory chips, layered on tariff pressure, is splitting the market into a fast-growing peripherals side and a squeezed components side.

That’s a meaningfully different setup than the last correction. In 2022 and 2023, the problem was too much inventory chasing too little post-pandemic demand. In 2026, the problem is a genuine input-cost spike that’s making certain products more expensive to build regardless of how much consumers want them, while adjacent product categories, headsets, capture cards, sim racing gear, are largely insulated from that specific pressure.

What Wall Street Is Pricing In

The market’s evolving read on Corsair, an initial 5% dip followed by a 35% rally over three weeks, suggests investors are increasingly willing to reward margin quality over top-line growth in this sector. Logitech’s four consecutive beats point the same direction: the company hasn’t posted blockbuster revenue growth in any single quarter, yet it keeps clearing estimates comfortably enough that each report reinforces confidence in its diversified model.

Razer’s flat, sub-IPO-price trading range is the counterpoint. Without the same segment transparency or the scale to absorb tariff and memory cost shocks the way Corsair and Logitech can, Razer’s stock simply hasn’t participated in the re-rating happening elsewhere in the sector this year.

5 Predictions for Gaming Hardware Earnings Through 2027

  • Peripherals keep outgrowing components. Expect Corsair’s Gamer and Creator Peripherals segment and Logitech’s PC gaming line to keep posting mid-to-high single or double-digit growth through at least early 2027, as long as DRAM pricing stays elevated.
  • Corsair’s mix-shift playbook gets copied. Other component-heavy hardware brands are likely to lean harder into streaming, sim racing and creator accessories to offset margin pressure in core PC parts.
  • Logitech’s gaming segment stays good, not great. Expect continued low-to-mid single-digit constant-currency gaming growth, with Personal Workspace and Video Collaboration doing more of the heavy lifting on Logitech’s overall numbers.
  • Razer faces continued pressure to diversify. With its stock still below its 2017 IPO price and less financial transparency than its US-listed rivals, Razer will likely keep pushing further into software, fintech and services rather than compete purely on hardware margins.
  • Consolidation risk rises for smaller players. Sustained DRAM and tariff cost pressure makes second-tier brands like Turtle Beach and SteelSeries plausible acquisition or partnership targets for larger, better-capitalized peripheral makers looking to add scale.

What This Means for Gamers Buying Hardware Right Now

For anyone shopping for gaming hardware in September 2026, the earnings data lines up with what’s visible on store shelves: mice, keyboards, headsets and streaming gear are seeing steadier pricing and steadier supply than memory kits, graphics cards or full prebuilt systems. If a purchase can be deferred, waiting on major component upgrades, especially anything memory-heavy, still carries the most price risk. Peripheral purchases, by contrast, sit in the part of the market that both Corsair and Logitech say is holding up best, which likely means more competition, more new product launches and comparatively more stable pricing in that category through the rest of the year.

Frequently Asked Questions

Why did Corsair’s stock rise after a quarter with declining revenue?
Corsair’s overall revenue fell about 2% year over year, but non-GAAP EPS of $0.23 more than doubled the roughly $0.07 to $0.09 analysts expected, and overall gross margin hit a company record of 33.2%. Investors initially sold the stock on the revenue miss before re-rating it upward roughly 35% over the following weeks as the margin story became clearer.

What is Corsair’s Gamer and Creator Peripherals segment?
It’s the Corsair business unit covering Fanatec sim-racing wheels, Elgato capture and streaming devices, and Stream Deck controllers. It generated $115.9 million in Q2 2026, up 13% year over year, with a 44.9% gross margin.

How does Logitech’s gaming segment compare to Corsair’s peripherals business?
Logitech’s gaming segment has grown more modestly, roughly 5% to 8% year over year across recent quarters, versus Corsair’s 10% to 13% peripherals growth. Logitech’s gaming unit is also a smaller share of its total business, roughly a quarter of revenue, compared to Corsair, where peripherals now make up more than a third of total sales.

Why are gaming PC components struggling in 2026?
Corsair has directly attributed its Gaming Components and Systems revenue decline to elevated memory prices and delayed DIY PC building demand, part of a broader DRAM cost spike that has also pushed up graphics card and console pricing this year.

Is the memory price crisis actually affecting gaming hardware costs?
Yes. Corsair’s own components segment saw revenue fall 8.7% to 9% year over year even as the company improved gross margin in that segment by nearly 400 basis points, evidence that it’s managing the cost shock through pricing and mix changes rather than volume growth.

How does Razer compare to Corsair and Logitech financially in 2026?
Razer is smaller, more volatile and less transparent about segment-level results. Its Hong Kong-listed shares have traded between roughly HK$2.40 and HK$2.82 in recent years, still below its 2017 IPO price of HK$3.88, in contrast to Corsair’s post-earnings stock rally and Logitech’s string of earnings beats.

What is Corsair’s full-year 2026 guidance?
Corsair raised full-year 2026 guidance to net revenue of $1.4 billion to $1.47 billion, adjusted EBITDA of $121 million to $131 million, and non-GAAP EPS of $0.85 to $0.94, up from a prior analyst consensus near $0.66.

Will gaming peripheral prices keep rising through the rest of 2026?
Peripherals have been more insulated from the memory price spike than PC components, since products like mice, keyboards and headsets use far less DRAM than a full gaming PC or a high-capacity memory kit. Barring new tariff escalation, peripheral pricing looks more stable than component pricing heading into 2027.

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Sofia Lindström

Sofia Lindström

Editor-in-Chief

Sofia Lindström is the Editor-in-Chief at Tech Insider, where she leads editorial strategy and oversees coverage across AI, cybersecurity, and enterprise technology. With over a decade in Swedish tech journalism, she previously served as technology editor at Dagens Industri and covered the Nordic startup ecosystem for Breakit. Sofia holds an MSc in Media Technology from KTH Royal Institute of Technology and is a frequent speaker at Web Summit and Slush. She is passionate about making complex technology accessible to business leaders.

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