Steam Next Fest October 2026: 7,000+ Demos Mark Record Event

Steam Next Fest June 2026 was a weeklong showcase that, according to independent tracking, offered 4,382 playable demos, while other reports put the total at approximately 4,300. It did not stay the biggest edition for long: the October 2026 Steam Next Fest grew to reported totals between 7,017 and 8,202 demos, depending on the date and counting method. Valve describes Steam Next Fest as an event held three times a year, in February, June and October, and the June 2026 edition gave thousands of indie developers who depend on the platform’s discovery engine a major chance to reach players.

This analysis covers the event’s final metrics, the wishlist dynamics that determine which indie games break out, the competitive platform context, and what the data signals about Steam’s dominance heading into the second half of 2026.

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Event by the Numbers: 4,200+ Demos in June

When Valve launched Steam Next Fest in 2020 – originally called Steam Game Festival – the inaugural event featured a few hundred curated demos and developer livestreams. Six years later, the June 2026 edition crossed a threshold that would have seemed implausible in those early years. Steamworks’ own press page confirms the event ran as a seven-day festival closing June 22, 2026, with a press preview window stretching back to June 4. GameDiscoverCo’s Simon Carless put the final count at 4,382 playable demos, while community tracker LlamaGriffin logged 4,931 total entries, of which 551 were flagged as AI-generated submissions.

The February 2026 edition had itself been a record, featuring 3,500+ demos – a 19% jump over October 2025’s edition and a 51% surge over February 2025. That trajectory undershot what actually happened: GameDiscoverCo’s Simon Carless confirmed June 2026 landed at 4,382 demos, a 66% year-over-year increase over June 2025’s tally, well beyond the roughly 4,100 to 4,300 that the prior growth curve had implied. Valve itself has not published an official final demo count for June 2026, which is standard practice – the platform typically releases chart data (most wishlisted, most played) in the days following the event’s close.

Eligibility rules constrain which games can enter: titles must have a publicly playable demo, an active Steam store page, and a release date set after the event’s end. Prologues and free chapter-one releases do not qualify. Enforcement has become a visible issue as the event has scaled – community tracker LlamaGriffin identified 551 of the roughly 4,931 total entries in June 2026 as AI-flagged submissions, underscoring the moderation challenge Valve faces at this volume. Crucially, each game can only participate in one Next Fest per release cycle, which means developer teams must choose their entry window strategically – a decision that carries significant long-term consequences for launch momentum.

How June 2026 Compared to Every Prior Edition

The growth curve of Steam Next Fest is one of the clearest indicators of Steam’s expanding role as an indie publishing pipeline. What began as a promotional experiment has become the most important recurring event in PC gaming’s discovery calendar.

EditionDemo CountYoY GrowthTop Wishlist BenchmarkNotable Demo
February 2025~2,320+28% vs Feb 2024~12,000 wishlistsMultiple horror titles
June 2025~2,800+21% vs Jun 2024~13,500 wishlistsAction RPGs dominated
October 2025~2,940+8% vs Oct 2024~14,000 wishlistsHorror/survival surge
February 20263,500++51% vs Feb 202514,740 (How Many Dudes?)How Many Dudes?
June 20264,200+~20% vs Jun 202515,000+ (est.)Onimusha: Way of the Sword

The October 2024 edition set a previous standard when Crashlands 2 drove 15,987 wishlist additions in a single fest week. February 2026’s breakout, How Many Dudes?, added 14,740 wishlists, nearly matching that record. Each edition raises the bar for what a successful indie demo performance looks like – and increases the noise that newer, smaller studios must cut through.

The Wishlist Economy: Why 15,000 Adds Changes Everything

Steam’s wishlist system is not merely a vanity metric. It is the primary input to the platform’s launch-day ranking algorithm. When a wishlisted game releases, Steam sends an email notification to every account with the title on its list – and the resulting day-one conversion surge is what determines whether a game appears on Steam’s front-page “New and Trending” section or gets buried under the daily release avalanche of 30 to 40 new games.

According to analysis published by game marketing consultancy HowToMarketAGame.com, the median demo-to-wishlist conversion rate across June 2026’s fest landed at 19.3%, and a game that finishes in the bottom-to-middle of Steam Next Fest’s top 100 charts can expect roughly 15,000 wishlist additions from the event alone. Community tracker LlamaGriffin’s June 2026 data offers a more granular picture: of the roughly 4,931 total entries, about 788 games crossed 2,000 wishlists during the event, while the top 5% of all Next Fest entrants – roughly 200 games out of the 4,382 confirmed by GameDiscoverCo – typically accumulate around 350 Steam followers, which analysts estimate translates to approximately 7,000 to 10,000 wishlists. Genuine breakout titles can reach far higher: LlamaGriffin logged roughly 200,000 wishlist additions for IRON NEST, and Tech Times reported Shroom and Gloom also exceeded 200,000 wishlists after the event – both dwarfing the 45,000 to 60,000 range that previously defined a top-10 breakout and resetting expectations for what a viral Next Fest run can generate.

“The event has become so large that the middle tier of successful games is now earning what the best performers earned three years ago,” said Chris Zukowski, indie game marketing analyst at HowToMarketAGame.com. “Fifteen thousand wishlists from a Next Fest used to be an exceptional result. Now it’s the entry ticket to a viable indie launch. The bar keeps rising because Valve keeps adding more slots, more developers enter, and player attention gets distributed across a wider pool.”

The math creates a brutal winner-take-most dynamic. Community data from the February 2026 edition shows that only approximately 140 games out of the roughly 3,500 entrants had more than 3,000 followers – a proxy for roughly 40,000 to 50,000 wishlists. That means fewer than 4% of participating games reached the threshold that most analysts consider commercially meaningful for a premium indie release.

Standout Demos That Dominated the June 2026 Charts

Valve’s official post-event charts, published in the days after the June 22, 2026 close, confirmed what early community tracking had already signaled: a handful of titles generated disproportionate attention during the June 15-22 window. Recognizing Patterns’ tracking of Valve’s most-played list showed BOMBANANA! taking the No. 1 spot, with IRON NEST close behind at No. 2 – a pairing that dominated headlines once the rankings went live.

Onimusha: Way of the Sword (Capcom) emerged as one of the most-wishlisted demos. The game carries the Capcom brand, a sequel lineage stretching back to 2001, and a release date that GamesRadar reported as September 25, 2026, all of which amplify wishlist intent. Having a major publisher’s marketing machine behind a Next Fest demo represents an advantage most indie titles cannot replicate – Capcom’s social channels, email lists, and press relationships all drove traffic to the Steam demo page independently of the event’s organic discovery.

Valor Mortis, which GamesRadar listed for October 13, 2026, was highlighted across multiple gaming outlets as a trending demo among the fully independent titles – a distinction that matters because organic, community-driven traction is harder to manufacture and signals genuine player interest. That organic pull was most visible in BOMBANANA!, which Recognizing Patterns clocked at a peak of 40,119 concurrent players during the June 2026 fest, a concurrency figure that rivaled full retail launches and helped propel it to the top of Valve’s most-played chart. Action RPGs and indie horror continued to represent the two dominant genres in June 2026’s demo pool, consistent with trends observed across the past four editions.

“The presence of Capcom’s Onimusha alongside hundreds of unknown indie studios illustrates a tension that’s been building in Next Fest for two years,” observed Simon Carless, founder of GameDiscoverCo, a newsletter focused on Steam game discovery. “Valve hasn’t restricted publisher participation, so the same event that’s meant to give indie developers a fighting chance is increasingly used by mid-sized publishers who have resources that dwarf anything a two-person studio can bring. It’s a real policy question for Valve.”

What the Demo Surge Means for Indie Developers

From a developer’s perspective, Steam Next Fest sits at the intersection of product testing and marketing – a dual function that makes it unlike any other event on the gaming calendar. For a studio with a $200,000 budget and no PR firm, the event offers access to hundreds of thousands of potential players who are specifically in discovery mode. No equivalent mechanism exists on console platforms or on Epic Games Store, where demo events are less structured and less algorithmically rewarded.

The strategic calculus for indie teams has grown more complex as the event has scaled. Best practices documented by market analysts include launching a demo weeks before Next Fest begins rather than debuting it on day one, building a community through Discord and social media before the event to drive initial chart velocity, and targeting a game’s entry for an edition that aligns with genre trends – horror games perform better in October, while June tends to favor action and RPG titles heading into summer.

“Developers who enter with a day-one demo and no prior community are almost always disappointed,” said Alexandra Ortiz, senior producer at indie studio Nightpath Games. “The teams that crack the top 100 usually spent three to four months building wishlists before Next Fest, so the event’s algorithm saw an already-popular game and amplified it further. It’s less of a discovery tool and more of an amplification engine.”

The financial stakes for a strong Next Fest performance are substantial. Analysis from the gaming industry suggests that a game with 50,000 wishlists on Steam converts to purchases at roughly 10% to 20% on launch day, depending on genre and price point. At an average indie price of $20, a 50,000-wishlist title could generate $100,000 to $200,000 in day-one revenue – often enough to fund the next project. A title with only 5,000 wishlists, by contrast, might see fewer than 500 day-one sales, a figure that rarely covers development costs for a team of three or more.

Steam’s Discovery Algorithm and the Next Fest Amplification Loop

Steam’s recommendation and store placement systems are deliberately opaque, but third-party analysis has identified several signals that the platform weighs heavily: wishlist counts, wishlist velocity, concurrent users in demos, review scores, and sales velocity in the first 30 days post-launch. Next Fest intersects with nearly all of these signals simultaneously, which is why the event creates outsized platform-wide effects that are difficult to replicate through standard paid advertising.

When a game’s demo goes live during Next Fest, it becomes eligible for placement in the event’s official charts – Most Wishlisted, Most Played Demo, and Trending. Placement on any of these charts drives additional organic traffic from players browsing the event hub, which drives more demo plays and wishlists, which improves chart ranking. The compounding effect explains why early momentum in the first 24 to 48 hours of the event is disproportionately important: games that seed their community to play and wishlist on day one get a headstart that is very difficult for later-arriving attention to overcome.

The six-day window of June 2026 (Sunday through Saturday) also aligned with a weekend peak on both ends, maximizing the total hours of high player activity. Weekend concurrent user counts on Steam regularly exceed weekday peaks by 20% to 30%, meaning that developers who timed their in-game events, dev streams, and community posts to the June 15 Sunday launch and the June 21-22 final weekend captured higher engagement windows than those who spread their outreach evenly across the week.

Developer Strategies: What Separates the Top 5% From the Rest

Post-event developer postmortems from prior Next Fests reveal a consistent pattern: the games that outperform have almost always invested more heavily in pre-event preparation than those that underperform. Valve’s own Steamworks documentation reflects this reality – the platform explicitly positions Next Fest as a tool for developers who have already built a store page, published a demo, and generated some community interest before the event begins.

Preparation LevelPre-Fest WishlistsTypical Next Fest GainExpected Launch-Day SalesPost-Fest Chart Placement
Minimal (demo launched at event start)0-500500-2,00050-200 unitsOutside top 500
Moderate (demo live 2-4 weeks prior)1,000-5,0002,000-8,000300-800 unitsTop 200-500
Strong (3+ months community build)5,000-15,0008,000-15,000800-2,500 unitsTop 50-200
Breakout (established IP or viral hook)15,000-50,00015,000-45,0002,500-15,000 unitsTop 10-50
Exceptional (publisher-backed or viral)50,000+45,000-60,000+15,000+ unitsTop 1-10

The table above, constructed from analyst benchmarks across the past four Steam Next Fest editions, illustrates why the event functions as an amplifier rather than a discovery channel. The games that gain the most are already the most prepared – a dynamic that rewards studios with more resources, larger communities, and longer development cycles. For the smallest studios on the tightest budgets, Next Fest remains valuable, but the scale of competition now requires a level of marketing sophistication that was rare in the gaming industry five years ago.

Genres That Dominated June 2026’s Lineup

June represents a peak content season for PC gaming: Steam’s summer sale begins three days after Next Fest ends, attention from E3’s successor events and the Xbox Games Showcase has primed the market, and players are actively seeking their summer gaming library. That seasonal context shapes which genres resonate most during the June edition of Next Fest versus the October or February editions.

Analysis of the February 2026 engine mix showed that Unity remained the dominant engine for Next Fest participants, followed by Unreal Engine 5, with Godot representing the fastest-growing segment of indie submissions. Godot’s momentum is directly tied to Unity’s 2023 pricing controversy, which drove thousands of indie developers to the open-source engine – a shift that continued to reshape the Next Fest engine composition through 2026.

In terms of genre, action RPGs and roguelites historically dominate steam player time during summer, while horror and survival games peak in October. June 2026’s lineup reflected this seasonal bias, with Onimusha: Way of the Sword’s action combat demo representing the archetype of what performs well in summer. Cozy games and simulation titles – a growing Steam category since 2022 – also maintained a strong presence, consistent with their year-round appeal to a demographic less captured by E3-style marketing cycles.

Market Impact: From Next Fest to Steam Summer Sale in 72 Hours

The three-day gap between Next Fest’s June 22 close and the Steam Summer Sale’s June 25 launch is not coincidental. Valve has sequenced the two events to maintain player engagement through an otherwise quiet window – Next Fest drives demo discovery and wishlist additions, while the Summer Sale converts existing wishlists into purchases at discounted prices.

The 2026 Steam Summer Sale – which runs from June 25 to July 9 – generated a reported $876 million in gross merchandise volume (GMV), according to analysis of Steam’s historical sales data and industry estimates. That figure reflects both unit volume and the platform’s enormous installed base of 132 million registered users. Games that accumulated large wishlists during Next Fest are positioned to convert those wishlists into Summer Sale purchases if they choose to launch or run a price promotion during the sale window – a strategy used effectively by several past Next Fest standouts.

“The Next Fest to Summer Sale pipeline is one of the most efficient marketing funnels in PC gaming,” noted David Wehle, indie developer and founder of Elden Pixels. “You spend a week getting people to wishlist your demo, then three days later they’re in a sale mindset and your game shows up in their wishlist feed with a discount badge. The conversion rate on that sequence is dramatically higher than cold discovery through standard Steam algorithms.”

The Competitive Landscape: Steam vs. Epic vs. GOG for Demo Events

Steam Next Fest operates in a market where the platform holds an estimated 74% share of the PC gaming market by revenue – a dominance that gives Valve a structural advantage in running events that matter to developers. The platform’s sheer installed base means that even a mid-tier Next Fest performance generates real player numbers. No competitor has built a comparable recurring demo event.

Epic Games Store, which holds roughly 3% to 4% of PC game revenue market share despite having 78 million registered users, runs occasional showcase events tied to major releases and its weekly free games program. But Epic lacks the concentrated, recurring demo-discovery format that Next Fest provides. Its platform strategy has focused on exclusivity deals and developer revenue sharing (88% vs. Steam’s 70-88% tiered structure) rather than community-driven discovery events.

GOG, which became fully independent in mid-2026 following a reported $25 million buyout from CD Projekt, has doubled down on its DRM-free positioning rather than demo event infrastructure. The platform’s approximately 22 million users represent a passionate but niche segment of the PC gaming market. GOG runs periodic sales but has not launched a recurring demo event competitive with Next Fest.

The absence of credible competition for Steam Next Fest’s specific format – a structured, recurring, opt-in demo event with algorithmic amplification – means Valve can grow the event without meaningful competitive pressure. That lack of competition has costs: the event’s rules, chart systems, and eligibility criteria are effectively set by Valve unilaterally, with limited developer input.

Why Valve Keeps Scaling the Event (And What It Signals)

Every edition of Steam Next Fest that Valve runs grows its library of “upcoming games” entries – a category that feeds the platform’s recommendation engine with future purchase signals. When a player wishlist a game at Next Fest, Steam uses that data to improve its recommendation accuracy for that player. More wishlists across more games means better recommendation data, which drives higher purchase conversion rates across the entire platform. It’s a data flywheel: the event generates wishlist data, the wishlist data improves Steam’s recommendation engine, the better recommendation engine drives more sales, and higher sales motivate more developers to enter Next Fest.

The growth from a few hundred demos in 2020 to 4,200+ in June 2026 also reflects Steam’s ongoing effort to make its platform the default destination for game discovery, regardless of whether a player knows what they’re looking for. The upcoming games ecosystem – which Next Fest anchors – represents a form of library building that benefits Valve years before any individual title launches. A player who wishlists 20 games at Next Fest and buys four of them six months later has contributed purchase intent data, conversion data, and long-term engagement signals that inform Steam’s algorithms for years.

From a platform economics perspective, Next Fest is cheap to run relative to its data value. Valve does not pay developers to participate, does not fund demo production, and does not guarantee promotional placements beyond the event’s own chart systems. The platform extracts significant data value from developer and player engagement while bearing essentially zero incremental cost per participant.

Expert Analysis: What the June 2026 Data Signals for the Market

The 4,200+ demo count in June 2026 tells two stories simultaneously. The first is one of platform health: Steam continues to attract an expanding universe of game developers who believe the platform is the best route to PC gaming audiences. The second is one of intensifying competition for the finite attention of those audiences – a supply-demand imbalance that will likely define the indie game market’s economics through the remainder of the decade.

The February 2026 edition’s 51% year-over-year demo count growth was unusually sharp, driven in part by Valve relaxing eligibility criteria in late 2025 to allow more early-stage demos. If June 2026 maintained a more moderate growth rate of 15% to 20% year-over-year, the 4,200+ figure is consistent with a sustained but decelerating expansion – which would represent a healthier equilibrium than the explosive 50% jumps that characterized the event’s earlier growth phases.

“Four thousand demos is not just a big number – it’s a signal that Steam has become the world’s largest game demo distribution system by a wide margin,” said Piers Harding-Rolls, research director of games and interactive entertainment at Ampere Analysis. “No other platform – console or PC – offers anything close to the scale and reach of what Steam Next Fest delivers. For indie developers who cannot afford retail shelf space or platform marketing deals, it’s functionally the only game in town.”

The event’s timing against the broader 2026 gaming calendar also matters. With GTA 6 launching on November 19, 2026 (PS5 and Xbox Series X), the second half of the year will see significant gaming attention concentrated on a single platform-defining release. Developers launching in October or November face a more challenging environment than those using Next Fest’s June 2026 momentum for a summer launch window – which may partially explain the event’s higher-than-expected demo count as developers front-loaded their release schedules ahead of GTA 6’s impact.

Predictions for Steam Next Fest October 2026

The predictions below for the October 2026 Steam Next Fest were drawn from the growth trajectory of the June 2026 edition and the market dynamics of the second half of the year. The edition itself ran from October 19 through October 26, and reported totals of 7,017 to 8,202 demos, depending on counting method and date, already run past the first of them.

1. The October 2026 demo count grew sharply. The event ran October 19 to 26, and reports put the listing between 7,017 and 8,202 demos depending on the date and counting method, well above June’s roughly 4,300. Developers who held back launches to avoid the GTA 6 window appear to have used October Next Fest as a pre-Q4 launch catalyst.

2. The top wishlist threshold is likely to keep climbing. As the event grows, the top performers capture larger absolute numbers even as their percentage of total participants shrinks, which compresses the returns for studios further down the charts. No verified wishlist figures are available yet for the October 2026 edition, which ended October 26.

3. Valve will introduce a publisher tier or eligibility adjustment. The tension between publisher-backed demos (Capcom, mid-tier publishers) and purely independent studios has grown visible enough that developer community discussions are intensifying. Valve may introduce a soft eligibility distinction or separate charts for titles above a certain publisher revenue threshold, similar to how it segments “indie” games in its store taxonomy.

4. Horror and survival games are a natural fit for the October edition. October’s proximity to Halloween reliably amplifies horror game discovery, and the genre has grown significantly on Steam since 2022. The October 2026 edition ended on October 26, and no verified results on horror demo rankings are available yet.

How the October 2026 Edition Is Run

The October 2026 edition runs from October 19 at 10:00 a.m. PDT through October 26 at 10:00 a.m., and it is the third and final Steam Next Fest of 2026. Participation in the October event and access to its demos are free, and no paid Steam Next Fest plan, subscription, or official event tier was identified. Valve describes Steam Next Fest as occurring three times a year, in February, June, and October, and its event page now lists Steam Next Fest: February 2027 as the next edition.

The larger event has drawn criticism. Developers and commentators reported concern that it was increasingly difficult to navigate because of low-effort or AI-generated “slop.” This remains a reported criticism, not a confirmed Valve policy finding, so developers should treat any eligibility or moderation change as unconfirmed until Valve says so. Available reporting also says Valve no longer runs one central official livestream, and developer streams appear in their own event section.

Valve’s pages also list themed festivals alongside the main events, including Steam Auto Battler RPG Fest 2026, Steam Desktop Companion Fest 2027, Steam Dinos vs. Robots Fest 2027, Steam Mountaineering Fest 2027, and Steam Real-Time Strategy Fest 2027. For developers, the practical step is to check the Steamworks documentation for the edition or themed fest that fits the game’s genre and launch plans, since each game can only take part in one Next Fest per release cycle. The wishlist benchmarks earlier in this article come from June’s smaller pool of 4,382 demos, the strongest reported figure for that edition, so they are best read as a guide rather than a guarantee for any later edition.

5. Godot-built games keep gaining share among Next Fest entries. The engine’s adoption among indie developers has grown dramatically since 2023, and each Next Fest has tended to show a higher Godot share of the participant pool. No verified Godot share figure is available for the October 2026 edition, which ended October 26.

Steam Next Fest June 2026: Final Verdict

Steam Next Fest June 2026 closed as the largest edition of the event in the six-year history of the program at that point, though the October 2026 edition has since reportedly grown to totals between 7,017 and 8,202 demos depending on the counting method, which supersedes June’s record. June’s 4,200+ demos (4,382 per GameDiscoverCo) represent both the health of the PC indie game development ecosystem and the increasingly fierce competition for player attention within that ecosystem. The event’s sequencing immediately before the Steam Summer Sale creates a funnel that benefits well-prepared developers and reinforces Steam’s position as the default route to market for PC game releases.

For Valve, Next Fest has become a strategic asset that strengthens the platform’s data flywheel, deepens developer lock-in, and provides a recurring event calendar that differentiates Steam from its PC gaming competitors. For developers, it remains the highest-leverage event on the annual marketing calendar – but the cost of underperformance has risen alongside the scale of participation. With the third and final Next Fest of 2026 having run from October 19 through October 26 and the GTA 6 release reshaping the year’s attention calendar, the second half of 2026 will test which studios used June’s momentum effectively.

FAQ: Steam Next Fest June 2026

How many demos were available at Steam Next Fest June 2026?

Steam Next Fest June 2026 featured 4,382 playable demos according to GameDiscoverCo’s Simon Carless. It did not stay the largest edition for long: the October 2026 edition, which ran October 19 to 26, was reported at between 7,017 and 8,202 demos depending on the date and counting method. Valve has not published an official final count for June.

When did Steam Next Fest June 2026 run?

Steam Next Fest June 2026 ran from June 15 to June 22, 2026, opening at 10:00 AM PDT on June 15 according to Valve/Steamworks – a seven-day window that closed three days before the Steam Summer Sale opened on June 25. A Steamworks press page also notes the event’s press preview period ran from June 4 to June 22, 2026, giving media early access ahead of the public launch.

What were the most popular demos at Steam Next Fest June 2026?

Among the most-discussed demos were Onimusha: Way of the Sword (Capcom, listed by GamesRadar for September 25, 2026) and Valor Mortis, an indie action title, but once Valve’s Most Played chart went live it was topped by BOMBANANA! (No. 1, peaking at 40,119 concurrent players) and IRON NEST (No. 2), according to tracking by Recognizing Patterns.

How do wishlists from Steam Next Fest affect a game’s launch?

Wishlists are the primary input to Steam’s launch-day ranking algorithm. Games with higher wishlist counts receive more prominent placement on the New and Trending section and trigger email notifications to wishlisted accounts on launch day. Analysts estimate that a top-100 Next Fest performer gains approximately 15,000 wishlists from the event, which translates to significant launch-day conversion at a 10% to 20% purchase rate.

Can a game participate in multiple Steam Next Fests?

No. Valve’s eligibility rules specify that each game can participate in only one Steam Next Fest per release cycle. This forces developers to strategically select their optimal entry window – typically the edition closest to their planned launch date.

When is the next Steam Next Fest after June 2026?

The October 2026 edition ran from October 19 through October 26, 2026, and was the third and final Steam Next Fest of the year. Valve’s event page lists Steam Next Fest: February 2027 as the next edition, in line with Valve’s description of the event as occurring three times a year, in February, June, and October.

How does Steam Next Fest compare to Epic Games Store’s demo events?

Steam Next Fest has no direct equivalent on Epic Games Store. Epic’s platform, which holds approximately 3% to 4% of PC game revenue market share, runs showcase events tied to specific releases but lacks the structured, recurring, opt-in demo event format with algorithmic chart amplification that defines Next Fest. Steam’s 132 million registered users gives Next Fest a reach that no competitor can currently match.

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Nadia Dubois

Nadia Dubois

AI & Innovation Editor

Nadia Dubois is the AI & Innovation Editor at Tech Insider, where she tracks the rapid evolution of artificial intelligence, from foundation models to real-world enterprise deployment. She previously covered AI and startups for La Tribune and contributed to MIT Technology Review's European coverage. Nadia specializes in generative AI, AI regulation, and the intersection of technology and European industrial policy. She holds a dual degree in Computational Linguistics and Journalism from Sciences Po Paris.

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