An amazing game. You can feel the impact from everything. What technology do you use for the hair and skirt so that they look lifelike? Is it 3D with a pixel art shader?
This is one of the most amazing bullet hell games that I've ever played in a while. Since I played Colormuse, I have been hooked on this genre and really appreciate the work that was put into this game. Thank you creating this gem!
Fun game, thanks for sharing it. I agree with an earlier comment about visibility maybe suffering from almost everything being 1 color.
I wonder how things would look if enemy aiming lines and spawn indicators were a different color & drawn on top of bullets (maybe some kind of transparency on spawns to be subdued). Star items being yellow is nice & all but they're not a danger to your run ending in 1 mistake lol.
If there's a later version I'd appreciate support for controller + mouse simultaneous use. Currently if you do a gamepad input it stops reading the mouse and you cannot aim (instead reading the right analog stick position even when it's in 0,0?)*
I got a 1 billion score and felt the threat introduced by 99% of bullets after they entered the field was not running into you but that they are blocking visibility for upcoming threats. For example enemies that ram into you spawning under a cluster of bullets is far more dangerous than the bullets. The line indicator and where they're spawning is blocked. It's a common rule in shooters to draw bullets on top of every other sprite for max visibility, but since they're less dangerous than average maybe it'd actually be better to draw some things over the bullets. Since they can be shot down before they ram into you they're kinda leaning towards missiles/zako/popcorn enemies in other twinstick shooters.
*Full gamepad control felt totally fine with the shotgun. I could see mouse aim being comfy with precision weapons or someone trying to really optimize bullet cancels with manual fire to not shoot bullets (if the game goes on forever this is probably pointless..?)
congratulations on the *very* impressive score and thank you for the detailed feedback! and i generally agree with all of the points made regarding the visibility, that could use more work
thank you for letting me know! it seems unusual because I used a custom Godot version, as well as some C++ gdextension, but compiled it all on the newish version of Ubuntu and didn't realize I messed it up lol. I updated the Linux build, it should now use Godot's default GLIBC 2.28 version. please tell me if that fixed it!
← Return to frenetic shooter
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great game. im a big fan of the loop bullets that make you spin around to clear them all :3
Cool stuff sound is awesome
Awesome game, somehow got my best run ever after not playing for a while (My previous best was ~263 million points)

very nice
best itch.io game i have ever played. good job.
Holy peak!!!!! I suck ass but this is still REALLY good.
I found this via the randomizer feature
cinema
cool :D
Pure dopamine.
This game is so much friggin fun. I used to pump quarters into games that were trying to be this.
DON'T PLAY IT AT WORK
i have no idea what im doing but this is cool as hell
Is this gonna be released for Android for sideloading?
My eyes will never recover but I like it
very cool game one thing i noticed is that you can’t shoot the special weapon while aiming diagonally with the arrow keys
Very addictive
very cool *****
An amazing game. You can feel the impact from everything. What technology do you use for the hair and skirt so that they look lifelike? Is it 3D with a pixel art shader?
very nice love da speed and that you dont need to m2 everytime bc my laptop hates m2s for some doggamn reason
I love it
I can't move with wasd for some reason how do i fix it??
i love it!
This is one of the most amazing bullet hell games that I've ever played in a while. Since I played Colormuse, I have been hooked on this genre and really appreciate the work that was put into this game. Thank you creating this gem!
Is "SCARLET PRISM" coming to Steam in the future? Just asking?
Daam boy! This is frenetc af, I love it UwU
sick
addictive gameplay
Show post...
cute
great game !
Resisting the urge to put this in a DIY arcade machine
What an amazing game ! Really loving it ! Thx for it !
Hey man, i luv Bayonetta and this is amazing, keep going plz
Very cool and fluid
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
(Complimentary)
uwaaaaaaaaaaaaaaaa
So cool!! love the feel and aesthetic :D
I wonder how things would look if enemy aiming lines and spawn indicators were a different color & drawn on top of bullets (maybe some kind of transparency on spawns to be subdued). Star items being yellow is nice & all but they're not a danger to your run ending in 1 mistake lol.
If there's a later version I'd appreciate support for controller + mouse simultaneous use. Currently if you do a gamepad input it stops reading the mouse and you cannot aim (instead reading the right analog stick position even when it's in 0,0?)*
I got a 1 billion score and felt the threat introduced by 99% of bullets after they entered the field was not running into you but that they are blocking visibility for upcoming threats.
For example enemies that ram into you spawning under a cluster of bullets is far more dangerous than the bullets. The line indicator and where they're spawning is blocked.
It's a common rule in shooters to draw bullets on top of every other sprite for max visibility, but since they're less dangerous than average maybe it'd actually be better to draw some things over the bullets. Since they can be shot down before they ram into you they're kinda leaning towards missiles/zako/popcorn enemies in other twinstick shooters.
*Full gamepad control felt totally fine with the shotgun. I could see mouse aim being comfy with precision weapons or someone trying to really optimize bullet cancels with manual fire to not shoot bullets (if the game goes on forever this is probably pointless..?)
congratulations on the *very* impressive score and thank you for the detailed feedback! and i generally agree with all of the points made regarding the visibility, that could use more work
This is a banger
banger
thank you so much! glad you enjoyed it and congratulations on your score. love your work <3
I can't run it because I'm on GLIBC 2.35-0ubuntu3.14.
Kind of unusual for a Godot game. There is also an .so file?
thank you for letting me know! it seems unusual because I used a custom Godot version, as well as some C++ gdextension, but compiled it all on the newish version of Ubuntu and didn't realize I messed it up lol. I updated the Linux build, it should now use Godot's default GLIBC 2.28 version. please tell me if that fixed it!
Thanks for the quick reply! It works now.
absolute game
One of the best I've played around here.
cute girl + guns