Ride to Hell: Retribution
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| Developers | |
|---|---|
| Eutechnyx | |
| Publishers | |
| Deep Silver | |
| Engines | |
| Unreal Engine 3 | |
| Release dates | |
| Windows | June 24, 2013 |
| Reception | |
| Metacritic | 16 |
| Taxonomy | |
| Monetization | One-time game purchase, DLC |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | Quick time events, Shooter |
| Vehicles | Motorcycle |
| Art styles | Realistic |
| Themes | Contemporary, North America |
Ride to Hell: Retribution is a singleplayer third-person quick time events and shooter game.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | ||||
| Steam (unavailable) | ||||
| Amazon.com (unavailable) |
Monetization
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Cook's Mad Recipe |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209340/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209340/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | No option to change the default 1280x720 resolution in-game. See Widescreen resolution. | ||
| Multi-monitor | Pillarboxed | ||
| Ultra-widescreen | Pillarboxed | ||
| 4K Ultra HD | See Widescreen resolution. | ||
| Field of view (FOV) | |||
| Windowed | Alt+↵ Enter | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | Can be force in the graphics card control panel. | ||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Like many Unreal Engine 3 games, the fps is capped to 62. This can be fixed by setting MaxSmoothedFrameRate=62 in RTHEngine.ini to your desired frame rate. This may result in unusual behavior during certain segments of the game. | ||
| Color blind mode | See the glossary page for potential alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 3 page for more details.
Widescreen resolution
| Custom resolution[citation needed] |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Keys can be remapped manually by editing RTHInput.ini. Quick-time event button prompts will still refer to the original keys. |
|
| Mouse sensitivity | ||
| Mouse acceleration | Strong mouse acceleration. Can't be disabled. | |
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger support |
| DirectInput-compatible controllers | ||
|---|---|---|
| Directinput button prompts |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Nintendo controllers | ||
|---|---|---|
| Nintendo button prompts | ||
| Face button layout support | ||
| Motion sensors support | ||
| Connection modes | ||
| Other controller(s) | ||
|---|---|---|
| Peripheral devices support | ||
| Additional button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Spanish |
Other information
API
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | 32-bit executables may need the LAA flag applied to work properly on modern machines. |
Middleware
| Middleware | Notes | |
|---|---|---|
| Interface | Scaleform GFx |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | XP | 7 | ||
| Processor (CPU) | Intel Core 2 Duo E4600 AMD Athlon 64 X2 4800 | Intel Core 2 Duo E8300 AMD Athlon 64 X2 5000 |
||
| System memory (RAM) | 2 GB | 4 GB | ||
| Storage drive (HDD/SSD) | 12 GB | |||
| Video card (GPU) | Nvidia GeForce 8800 GTS ATI Radeon HD 3850 512 MB of VRAM DirectX 9 compatible | Nvidia GeForce GTS 250 ATI Radeon HD 5850 1 GB of VRAM |
||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (209340) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.