C++网络编程实战全解析,面试必考的网络编程题!
网络编程是C++开发的重要技能。本文系统讲解Socket编程、TCP/UDP通信、IO多路复用等核心内容,附带完整代码示例,助你拿下网络编程面试题!
1. 网络编程基础
1.1 TCP vs UDP
| 特性 | TCP | UDP |
|---|---|---|
| 连接 | 面向连接 | 无连接 |
| 可靠性 | 可靠传输 | 不可靠 |
| 顺序 | 保证顺序 | 不保证 |
| 速度 | 较慢 | 较快 |
| 应用场景 | HTTP、FTP | DNS、视频流 |
1.2 Socket 编程模型
服务器端: 客户端:
socket() socket()
↓ ↓
bind() connect()
↓ ↓
listen() ↓
↓ ↓
accept() ←── 三次握手 ──→ 发送/接收
↓ ↓
发送/接收 close()
↓
close()
2. TCP Socket 编程
2.1 TCP 服务器
#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
class TCPServer {
int server_fd_;
int port_;
public:
TCPServer(int port) : port_(port), server_fd_(-1) {
}
bool start() {
server_fd_ = socket(AF_INET, SOCK_STREAM, 0);
if (server_fd_ < 0) return false;
int opt = 1;
setsockopt(server_fd_, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt));
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(port_);
if (bind(server_fd_, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
close(server_fd_);
return false;
}
if (listen(server_fd_, 10) < 0) {
close(server_fd_);
return false;
}
std::cout << "Server listening on port " << port_ << std::endl;
return true;
}
void run() {
while (true) {
struct sockaddr_in client_addr;
socklen_t client_len = sizeof(client_addr);
int client_fd = accept(server_fd_, (struct sockaddr*)&client_addr, &client_len);
if (client_fd < 0) continue;
std::cout << "New connection from "
<< inet_ntoa(client_addr.sin_addr) << std::endl;
handleClient(client_fd);
close(client_fd);
}
}
private:
void handleClient(int client_fd) {
char buffer[1024];
while (true) {
memset(buffer, 0, sizeof(buffer));
int bytes_read = read(client_fd, buffer, sizeof(buffer));
if (bytes_read <= 0) break;
std::cout << "Received: " << buffer << std::endl;
std


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