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Make performance overlays use window space - #18419
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Hi maintainers, this is my first PR to RPCS3, so let me know if there is any issue or guideline inconsistencies |
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I was testing and experimenting, should I just take out the option to switch between the two path of showing the perf overlay? Will address the comments soon as well |
Definitely not. That would make things harder for example when providing recordings for evidence of performance dips without having to fiddle with the settings. It also makes it really annoying for promo videos since there are existing rules/templates to make the performance overlays align on clips from completely different users with different monitors - you get the idea. While I personally like and will make use of the window-space feature it is not a one-size-fits-all in any way. |
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@BehroozRezvani Please rebase and force-push. Github UI is complaining about merge conflicts which I don't see. |
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Seems to have passed all checks, waiting on @Megamouse approval I believe |


Adds a new performance overlay option to use the whole window as rather than just framebuffer space.
Can not be placed outside of the game in non-16:9 aspect ratio displays (e.g. 21:9)