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I have noticed a few issues with Vulkan on the AYN Thor in just a short time. There are graphical glitches on the two games I have tried thus far; Mario Kart DS and NSMB. Mario’s sprite has rendering issues when upscaled in NSMB. In MKDS, I have experienced severe glitches of geometry cutting through the track in Figure 8 Circuit. It is reproducible and happens on the long stretch after the first curve every single time. This happened whether threaded rendering was enabled or disabled.
I also noticed a stuttering issue that was persistent across Vulkan and OpenGL. The game would freeze or hang for roughly one second every 45 seconds or so.
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SapphireRhodonite commentedon May 21, 2026
I will try to fix it for rc4
SapphireRhodonite commentedon May 28, 2026
Fixed for rc4!
Matthew-Lanni commentedon May 28, 2026