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By known thing, do you mean this issue? In the original issue, @KostaSaizo7 mentioned the flickering issue has been fixed with "OpenGL Compute shader". I tested in 0.7.0.rc4, with "Compute" renderer, the shadow flickering issue was fixed.
@SapphireRhodonite what is the "Compute" renderer? Can you please elaborate? In 0.7.0.rc3 release notes, it mentioned "The previous Vulkan Compute backend was removed." But in rc4, I can see the "Compute" renderer option, and it fixed the flickering issue. It is confusing. What are the difference between "Vulkan" and "Computer" renderer? Which is the preferred one to use?
By known thing, do you mean this issue? In the original issue, @KostaSaizo7 mentioned the flickering issue has been fixed with "OpenGL Compute shader". I tested in 0.7.0.rc4, with "Compute" renderer, the shadow flickering issue was fixed.
@SapphireRhodonite what is the "Compute" renderer? Can you please elaborate? In 0.7.0.rc3 release notes, it mentioned "The previous Vulkan Compute backend was removed." But in rc4, I can see the "Compute" renderer option, and it fixed the flickering issue. It is confusing. What are the difference between "Vulkan" and "Computer" renderer? Which is the preferred one to use?
Compute is OpenGL but with other rendering pipeline use Vulkan!!!
Tested on WatermelonDS 0.8.0.rc2, with Vulkan renderer,the shadow flickering was gone. And the performance was so much better!
With opengl renderer, the flickering was still there, just FYI.
Yup!, it is only fixed in Vulkan; maybe later I could fix it in OpenGL, but Vulkan is my priority!!
Yes, the flickering is gone. I can confirm as well.
Tested on WatermelonDS 0.8.0.rc2, with Vulkan renderer,the shadow flickering was gone. And the performance was so much better!
With opengl renderer, the flickering was still there, just FYI.
Yup!, it is only fixed in Vulkan; maybe later I could fix it in OpenGL, but Vulkan is my priority!!
Yes, the flickering is gone. I can confirm as well.
I can confirm too. Huge thanks for sharing this. God bless.
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wowthatscrispy commentedon May 15, 2026
I think that's just a known thing, it goes away with software rendering right?
leira commentedon Jun 13, 2026
By known thing, do you mean this issue? In the original issue, @KostaSaizo7 mentioned the flickering issue has been fixed with "OpenGL Compute shader". I tested in 0.7.0.rc4, with "Compute" renderer, the shadow flickering issue was fixed.
@SapphireRhodonite what is the "Compute" renderer? Can you please elaborate? In 0.7.0.rc3 release notes, it mentioned "The previous Vulkan Compute backend was removed." But in rc4, I can see the "Compute" renderer option, and it fixed the flickering issue. It is confusing. What are the difference between "Vulkan" and "Computer" renderer? Which is the preferred one to use?
SapphireRhodonite commentedon Sep 25, 2026
please test the new release! WatermelonDS 0.8.0.rc2
SapphireRhodonite commentedon Sep 25, 2026
Compute is OpenGL but with other rendering pipeline use Vulkan!!!
leira commentedon Sep 25, 2026
Tested on WatermelonDS 0.8.0.rc2, with Vulkan renderer,the shadow flickering was gone. And the performance was so much better!
With opengl renderer, the flickering was still there, just FYI.
SapphireRhodonite commentedon Sep 25, 2026
Yup!, it is only fixed in Vulkan; maybe later I could fix it in OpenGL, but Vulkan is my priority!!
JenoJodi commentedon Sep 28, 2026
Yes, the flickering is gone. I can confirm as well.
WellyngtonMolinari commentedon Oct 2, 2026
I can confirm too. Huge thanks for sharing this. God bless.