Nvidia introduced new Vulkan SPIR-V compiler. Games using DXVK runs very slow with it (it can be disabled by using __GL_NextGenCompiler envvar).
Comparision [3840x2160, new vs old, disabled by envvar]:
- Tomb Raider 2013 main menu (ultra, but without tesselation): [7 FPS vs 40 FPS]
- NieR:Automata (some scene, full details, anti-aliasing off): [14.5 FPS vs 24 FPS]
- Sword Art Online Hollow Realization (Teleport Gate Plaza, full details, anti-aliasing off): [13 FPS vs 45 FPS]
Moreover:
- Tomb Raider 2013 scene with tesselation enabled is black (on old nvidia shader compiler graphics is corrupted, but visible)
- Sword Art Online Fatal Bullet scene is also black
- No performance difference on Unigine Heaven (DXVK) and Vulkan Examples (native Linux)
System information
- GPU: GeForce GTX 1080
- Driver: 396.18
- Wine version: 3.5
- DXVK version: 41132b8
- X11 Compositor: none/disabled
- Nvidia Force Composition Pipeline: enabled
- UseNvKmsCompositionPipeline: false
Nvidia introduced new Vulkan SPIR-V compiler. Games using DXVK runs very slow with it (it can be disabled by using
__GL_NextGenCompilerenvvar).Comparision [3840x2160, new vs old, disabled by envvar]:
Moreover:
System information