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[util] Enable d3d9.deferSurfaceCreation for Nights of Azure - #2044

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misyltoad merged 1 commit into
doitsujin:masterfrom
orbea:nightsofazure
May 7, 2021
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misyltoad merged 1 commit into
doitsujin:masterfrom
orbea:nightsofazure

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@orbea

@orbea orbea commented Apr 26, 2021

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Like other Gust games this uses dx11 and then requires d3d9.deferSurfaceCreation to be enabled or there will be a white screen shortly after starting a new game. The first cutscene works, but as soon as it gets past the intro video (See below) it will be white.

Some other issues I encountered:

  • Only starts with dxvk
  • Requires installing a native dotnet40 with winetricks.
  • The wmv intro video fails to play and can be skipped by installing a native quartz and/or devenum or just moving the corresponding directory out of the way.

@misyltoad
misyltoad merged commit b84a03b into doitsujin:master May 7, 2021
@orbea
orbea deleted the nightsofazure branch May 8, 2021 02:56
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2 participants