Skip to content

Fix segfault in player-sdl - #2062

Merged
nesbox merged 1 commit into
nesbox:mainfrom
jezze:main
Dec 26, 2022
Merged

nesbox merged 1 commit into
nesbox:mainfrom
jezze:main

Conversation

@jezze

@jezze jezze commented Dec 23, 2022

Copy link
Copy Markdown
Contributor

There is a bug in that tic80_tick doesnt set up the counter and freq callbacks properly which leads to a segfault.

This is probably not a good solution and it only works for player-sdl and the same issue is probably also in libretro which needs a proper fix too.

There is a bug in that tic80_tick doesnt set up the counter and freq callbacks
properly which leads to a segfault.

This is probably not a good solution and it only works for player-sdl and the
same issue is probably also in libretro which needs a proper fix too.
@nesbox
nesbox merged commit 6ef9fda into nesbox:main Dec 26, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants