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MHP_Fan

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A member registered Sep 09, 2023 · View creator page →

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Pros:

* As an artist myself, I really dug the visuals. It’s a pretty cool art style.

* The 3D graphics look decent too. I'm not sure what kept the developer from making the whole game in 3D, though—the cutscenes and UI are 2D, while the overworld is 3D. Alternatively, you could have gone with flat 2D billboard sprites that always face the camera, like in classic Doom.

* An interesting take on the "potion brewing" concept. As far as I can remember, this is the first game I've seen do something quite like this.

Cons:

* The game is quite short. I brewed as many as 4 decoctions, but ended up drinking only one. Even then, I just sprinted to the rabbit, chopped the cat's hand off, reached the kids, and the game was already over. It feels like the brew you get at the very beginning is more than enough to beat the game, which makes the whole brewing mechanic feel redundant.

* This brings me to the next point—the lack of context/exposition. It would have been fine if there were at least subtle clues about what those piles of trash are or who the rabbit is, but there aren't any hints at all. You're left to figure it all out on your own. At first, I assumed the protagonist was so dependent on his "potions" that he loses his mind without them, but by the end, it turned out that it's just the forest affecting him.

* The dialogue text needs some proofreading. In one line, the protagonist has an issue with verb tenses when telling the kids to stay home. Punctuation is also inconsistent—some lines end with a period, while others don't.

* There is no real incentive to keep the campfire burning. It never goes out, even on standard difficulty. At most, you only need a single stick in your inventory to brew a concoction and restore sanity, and after that, you can just run around on the power of that miracle brew.

I'd rate this game a 5/10. Overall, you can tell it's made by a beginner developer. The concept is solid, but it feels underdeveloped. As a game jam project it would pass, but as a standalone experience it feels rather bare-bones and brief.

By the way, it's pretty bizarre how fragile the creatures in this world are—almost as if they're made of glass. The cat chops his own paw off, and the rabbit dislocates its leg out of nowhere just by bumping into a rock. It really reminded me of Happy Tree Friends, where characters are essentially made of paper.

Wishing the developer the best of luck on her creative journey!

Judging by the sighs you let out when your stamina runs out—which are exactly like Ruby's in the first game—I think we're playing as Ruby.

Alright, I beat all 5 nights in this game on Normal difficulty, and here’s what I have to say:

* The gameplay is extremely simple. Jake could have added a lot more to this game. For example, it would’ve been cool if chasing Mr. Hopp away enough times triggered a frenzy mode, forcing you to quickly hide somewhere. Maybe the gameplay was intentionally kept simple since the game wasn't meant to be hard or time-consuming. That said, for a free game, it's pretty decent.

* Hopp's hiding spots are pretty straightforward: 3 doors, 3 windows, a sink, a TV, a vent, and a radio.

* I still don’t get why we can interact with the coat rack / hanger in the bathroom.

* I didn't notice any difference between the first two nights on Extreme difficulty and the entire 5 nights on Hard. Maybe Hopp starts hiding in new spots, or maybe he shows up more frequently in the later nights, but I haven't gotten that far yet.

* The game really needs a save system. I quit on Night 2 of Extreme thinking I could pick up where I left off, but nope—you have to replay all the earlier nights from scratch. That gets pretty tedious, especially after you've already beaten the game on Normal.

* Replay value is quite low. You don't unlock any bonuses after finishing the game, and the house doesn't change at all (at least, the first 2 nights didn't, or I just didn't notice). I would’ve loved to get some items that make the gameplay easier, or alternate skins for objects just to give the game a fresh look. Overall, even though achievements prompt you to replay the game on different difficulties, you don’t get any real in-game rewards for beating it other than a checkmark in the achievements menu.

* The main character (Ruby, I assume) has a weird hitbox. You have to move in a specific way so you don't get stuck in doorways. I usually had to line myself up with the doorway from a distance and walk straight through, because if you try to move through sideways, squeezing in is quite a pain.

I'd give this game a 7/10. Great concept, but the full potential hasn't been realized.

By the way, I still haven't figured out what that letter "N" appearing on the floor when you sprint is supposed to mean.

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What is this peak horror doing on itch.io? Why isn't it on Steam like Manor Escape? Personally, I think 'Hunting Hour' is way better and more decent than 'One Hour with Hopp'. I feel like it could have been released for free too, just like Mr.Hopp's Playhouse 1.

You're drawing cool, bro. 

(1 edit)

The game is crashing when I open it. Android 14.

Поиграл снова.

Ребята, а чем заниматься в игре, не смотря рекламу, кроме того, как смотреть, как космонавт танцует с топором? Я купил первый апгрейд за 10, но до 100 не стал ждать. 

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Since I don't know English very well, I never understood what drink the dark yellow cat-girl wanted in the end.

It seems that this cat gives 14 tips.

I liked it. Keep developing games, bro❤️

I think you didn't get enough attention on this platform, bro.

I just got through Thermomorph. The game reminds me of 5 Nights with Freddy, but you only have to live up to 4 hours, not 6 (the 3rd hour kept my anus tense for an hour).

Я один вижу Санса на логотипе игры?

Am I the only one who sees Sans on the cover of the game?

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Автор, я честно пытался пройти твою игру, но я смог собрать только 5 камней и 5 досок и из них сделать каменный меч. Все мобы разбежались по острову, а камней для моей кирки больше не осталось. Жду фикса.


И да, подправь управление, а то вообще непонятно каким инструментом что брать и отреагировал предмет на твоё нажатие или нет.

Удачи ✨

В гугле пишет "файл не найден" (

  И так, этот отзыв я буду писать в процессе игры, чтобы сразу превращать мысли в текст и ничего не упустить.


Игру я нашёл, ища на itch.io новые инди игры по тегу "Russian". Первой игрой в списке оказалась "Пять принцев", и вот я тут.


Как я заметил, графика в игре полностью нарисована от руки. Не знаю сколько художников было затронуто в процессе, но если это всё отрисовано одним, то честь и хвала этому герою.


При запуске был загрузочный экран Ren'Py-я. Я немного программист, так что, похоже, игра написана на том специальном движке для визуальных новелл на Python-е. Я нечасто вижу девушек, способных программировать, поэтому автор от меня ловит отдельный лайк за это.


Только что зашёл в пункт главного меню "об игре". Нужно что-то делать со шрифтом. Я держал телефон от глаз на расстоянии таза, и ничего не смог разглядеть, сидя в очках. Пришлось приближать телефон с глазам. Да, похоже автор рисовал всю графику один. В этом пункте не указан кто-либо ещё на графике.


Нашёл маленький баг на телефоне. Хотел из интереса сохраниться, будучи в меню и не запустив игру, но не получилось, из-за чего нажал на "скачать SYNC". Появилось окно с клавиатурой, куда нужно ввести идентификатор. Казалось бы, всё в порядке, но при попытке закрыть экранную клавиатуру, она вновь и вновь открывалась, заставляя меня на скорости реакции успевать нажать на "отмена".


Нашёл ещё один маленький баг, будучи в меню. Звук перелистывания страницы накладывается снова и снова, если спамить по какой-нибудь неактивной кнопке, по типу "сохранить", из-за чего создаётся какафония. Думаю, можно сделать какую-нибудь проверку, вроде "играется ли звук?": нет - играть, да - не играть. Чисто эстетическое замечание.


Думаю, наконец можно приступать к самой игре. Привет, ворона. Заметил маленькую красную линию. Напоминает тот клубок-навигатор из русских сказок. Может это он и есть.


Ого, ну и огромная же статуя у феи Сейнт в замке. Как статуя Христа по размеру, наверное.


"Леди Сейнт заметила юную путешествинницу, только когда та переступила порог ее комнаты", ага, а "тишину лазурных комнат", которые нарушали шаги, судя по тексту, минут 5, ты в упор не слышала? Извини, автор, ты не виноват, просто показалось забавным)


"Феи всегда говорят загадками, даже такими, которыми сами не способны понимать", о-хо-хо, чувствую, диалоги Сейнт будут шикарными)


Капитанская почка, оригинально)