Superliminal

Superliminal

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That ending sequence needed to be half as long
It felt like it was gearing towards some sort of heartwarming ending message, but then it just.... kept... going. I'm satisfied with the length of the game as a whole, but traveling through all the crazy rooms at the end was twice as annoying when you have to figure out the little trick to get through every single one on top of the fact that there were about a hundred of them. Honestly I would have been fine with the whole game as is if I hadn't been given the expectation of reaching the ending so early on in the sequence, and every time I thought I'd hit the final room there were always a dozen more after it.
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I agree. I think there was a lot of potential for specific puzzle types, but they just crammed them all in at the end. I really enjoyed the mechanic where gravity shifts and you have to look at things differently.
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