Cozy Keep

Cozy Keep

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Bug report [4] Final
I've finally 100%ed is and now feel free ahaha
Thank you that was very addicting and fun experience. Hope to come back after few major updates and waiting for some complex mechanics to make game longer.

So, bugs:
  1. My cat stucked near left corner outside of the building and become useless. Nothing helps
  2. 100% sure: customers ignores cabinets and shelves in requests for restock. I have 5+ of each and every day more than half of customers asking me to restock items which still lays in shelves/cabinets. Moreover, they still buy from there.
  3. I have a rack 2x2 near the door (in an area strict near the entrance, where you can't place carpet). It contains 4 bags of flour. People don't buy it, shop doesn't see it, I can' manage it's price. Moving it back and forth and replacing bags in it doesn't help
  4. Clay near Gobie camp can spawn higher than ground, so it hanging in the air
  5. Planned build popup sometimes shows wrong recourses till you move your sight out of it and turn back
  6. Dirt steps can appear outside of store or in your bedroom (mb it's a feature)
  7. Double ore-deposit can spawn on same spot, so after breaking, it drops ores, but you still see other ore-deposit there and can break it too and it drops ores too. Met this in room of cave with water, on second floor behind 8-runic-gate
  8. [repeating] Lying to customers about restock affects their mood less than teling that something out of stock. They can even get happy if you lied to them
  9. [repeating] You can lose items when collecting plants in a yard with full inventory. Probably same problem when buying multiple things from Traveller
  10. [repeating] Popup hint on sheeps not rerender if you scrolled to scissors in hotbar while still looking at sheep
  11. [little hack] You can overload backpack in Mine (gold is in the most far part of the Mine currently) and die there. So you will have to slowly bring your heavy backpack for much shorter path.

Things I would like to see in future:
  1. Armor stands
  2. Some activity for backyard. Maybe some paid games for customers. Would be cool if it will be new money-earh mechanic
  3. Dummy for "testing weapons" is useless, to be honest. But that would be cool if I can sharpen weapon by attacking it which would increase price.
  4. Overall, would like to see mechanic of partial boosting something. So we could decide to spend time boosting something or make big quantities for quick-sell.
    Like, spicing soups, sharpening weapons
    Maybe some random quality after crafting which can be boosted by spending time/resources
  5. Upgrade system. Like, upgrading table, upgrading lamp, upgrading bed, upgrade toilet.
    Also, you could lock some features of Manager table hiding it behind Upgrade.
  6. Second floor? More space to sell?
  7. Stuff against thieves. Like, single-use trap of dog which have to be paid by food. I mean, just not the way like "Pay once and forget about thieves". Make us have to support security all the time
  8. I really hope the game ambitions won't go only to Mine. It seems the most interesting for now, but in long-term, process of creating goods can give us more hours of enjoyment. It could be more complex farming, more complex cooking, more wide hunting which will push us to make absolutely different stores, not just selling armor and gold jewelry


Thanks for you efforts! I really enjoyed, good luck C:
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my cats food blow keep wanting a water help
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