Space Engineers

Space Engineers

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New update
Why do i feel my creations are going to be so obsolete after this update......lol
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They won't be obsolete. Previous weapon updates have shown weapon balance and nothing old gets shown as unusable. It's not in the developers best interest.

Edit: The gatling gun does more damage than the railgun at short range because the reload time is faster.
The PCU reduction on weapons tells me mine are about to get a little better and I actually look forward to integrating these homing missiles/torpedoes provided they aren't absurdly oversized.
After watching the latest videos, it seems like they've really updated a lot of features across the board. There's a lot of stuff that I've asked for that seems to be implimented. Coincidence? Maybe. But separation charges was on my list, more triggers and actions for the Event block, rotating camera views for camera blocks AND turrets, and a bunch more stuff has been added.

Lowering the cost of weapons seems kind of nice. 80 for most direct fires and 150-275 for each turret as it sits, gets expensive quickly.
There are so many changes in W3, that it will probably take about four patches to iron out all the bugs and balance issues.
Originally posted by Glow:
There are so many changes in W3, that it will probably take about four patches to iron out all the bugs and balance issues.

You don't get new features without new problems. I was around when exiting a cockpit was insta-death for characters. Also, merging two ships with anything magnetically connected would send Klang into a spitting rage and turn a ship into a crashing, spinning tumbling mess.

This will be a walk in the park.
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