Ah, I only read Hexx' message below now. I have Dense Core level 5, Starting Size upgrade maxed at level 50 and Mega Mouth at level 5 and I am able to swallow the big plane. Mission accomplished.
swoopie
Recent community posts
Really fun and good implementation of this type of game! It looks really great, plays fluently and the progress felt just right as well. I have one question and one suggestion, I'm pretty far in with a few collapses and lots of upgrades, but I still am not able to consume the biggest plane in the airport. Is that deliberate or is that the final incentive to keep going?
And one suggestion: What would make it visually even more attractive is that every object actually has physics so it bounces against the edge of the hole, which forces you to wiggle a bit to let tall items fall in. Having item physics interacting with each other might be too messy though.
Nice demo. Good atmosphere. I like the gameplay.
I feel like I could've opened the first door without finding the hints, but that's not possible, game-wise. That might be an improvement to make.
Found the aiming a bit yanky and whenever there's a new creature / scene or sound loaded the game freezes for a moment, taking you out of the flow.
The story is a bit ... meh ... could be more fleshed out and more ... impactful. I found the ending completely random and totally out-of-character for the game. A little bit too much of "say what now?".
Hey, been playing for a few days, it's fun! Sound output is broken with the last update though :-( Lot less fun to play it without sound. Tried switching options on and off, doesn't work. Playing on Chrome on Win11.
One improvement suggestion: Whenever you keep any button pressed, after selecting a powerup, you have to repress whatever button you were holding, would be better to keep the keypress active, so you start moving again right after you got the powerup.
Oh, and the full leaderboard (after clicking it) doesn't work, it says "No leaderboards available for this game". Aaaand, I had a time of 4 minute something, but I didn't show up in the in-game leaderboard, at least not with my chosen nickname, perhaps that's not updated and I'm still Survivor#xxxx on the leaderboard.
No comments at all yet?? It's such a nice game! The incremental feel is nice, although I get hooked quite easily ;-) Love the sound design. One point of attention is the cluttered upgrade tree, it is a bit off-putting to scan through everything that is possible. Perhaps leaving more space in between all upgrades and the branches might ease the strain a bit.
This really was an awesome game with a very original concept. The art style is also perfect, the way the controls work. And then all the different elements, the time management, the scary nuclear stuff, inventory management, the fishing technique, upgrades, the ending.
You struck gold with this concept man! Would love to see an extended version of this game, more powerups, more mechanics, merging of fish in inventory for instance, more things to do in the shop area, stuff to unlock, man, the possibilities are endless!
If I sound overly enthusiastic, I DON'T CARE! This really is a cool concept.
I am having a lot of fun with your game, so thank you for that :-) However there's one small annoyance I want to mention.
I hardly ever like games being translated to my own language, I'd rather keep it in English. However, you switch language at the start automatically. I'd get rid of that and make it optional. Additionally, when I go to the settings before your language files are loaded (I assume) the language selection remains empty and I have to refresh the page to make it work again.
One generic question, is there always a way to do a next move with reasoning (which I frequently don't see) or do you actually have to gamble sometimes?
Also, I've beaten the last level (I think?) with the adventurer. It was the level where the popup about scrolling first appeared. Is that the last level? Because after that the 'Load Game' button was gone.
Also, the shop is not available after that run ends?
Ah, right, thanks for the answer! And I indeed agree with you, it's fun to figure out all those interactions yourself. Some of them I already figured out indeed, which gives you a nice "aha!" moment :-)
A different question btw, putting it here to make it easier to not spoil it for others. But why can't I kill the Elemental here? It gives the 'error beep' when I click it.


