There are 25 rooms and 25 pearls. Your goal is to find them all. As you might be able to tell from the title, this is inspired by Blue Prince. It's built under the guise of a roguelike, but don't worry, there is permanent progression. Make sure to keep a notebook on things you find and threads to follow. Estimated play time is about 2-3 hours.

Thank you to my playtesters: DaffaFM2002, Indigonao, KinuTheDragon, knexator, livelysummer, milvanis, and tak.

This is my third game I've made in the puzzlescript engine and I've really stepped it up in scope, so this time I've used the fork, "Puzzlescript Next". You can find a hack of the Puzzlescript Next code for the game here: Code

StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(14 total ratings)
AuthorTstaffor
GenrePuzzle
Made withPuzzleScript, Aseprite
Tags2D, Aseprite, block-pushing, metroidbrania, No AI, ocean, Pixel Art, PuzzleScript, Roguelike, Sokoban
ContentNo generative AI was used

Comments

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(+1)

That was a very fun play! Well made with charming puzzles. I have only one criticism, which is (rot13): Nsgre fbyivat gur Wryylsvfu ebbz, lbh znqr vg fb gurl creznaragyl sbez gur svany fbyhgvba, ubjrire guvf qrcevirf lbh bs gur novyvgl gb frr gur ahzoref va gur pbearef, juvpu n cynlre znl abg unir erpbeqrq ol gung cbvag.

(rot13): Vg vf gehr gung vs fbzrbar unqa'g abgvprq gur ahzoref jungfbrire lrg vg zvtug or uneq gb ernyvmr gurl rkvfg haqre gur wryylsvfu, ohg lbh pna vaqrrq fgvyy ivrj gurz. Lbh pna hfr gur fdhner bs wryylsvfu va gur pragre gb ubbx bagb gur pbeare wryyvrf naq chyy gurz njnl sebz gur jnyy.

(rot13): Lrf, gur zbzrag V fnj lbh erfcbaqrq, V gubhtug ntnva nobhg vg naq ernyvmrq vg jnf fgvyy cbffvoyr unun. Gevpxl, ohg snve. Lbh qvq n terng wbo uvagvat ng znal pbzcyvpngrq zhygv-ebbz qlanzvpf jvgubhg znxvat gurz srry hasnve, gevny-naq-reebe, be gbb rnfl gb or fngvfslvat. Vg ernyyl vf terng qrfvta! Purref.

I have solved the music room but I don't understand how I was supposed to guess that.

What I thought it would be (rot13):
gur abgr ng cbfvgvba a vf yrsg/zvq/evtug vs gur ahzore a oruvaq gur cvax wryyl svfu vf va gur yrsg/zvq/evtug cngpu

What it actually was (rot13):
gur ortvaavat bs "gjvaxyr gjvaxyr yvggyr fgne". jurer jnf gur uvag sbe gung? gurer vf ab oyvaxvat fgne naljurer V fnj.

It is close to your first thought. I sort of did a design mistake having (rot13): n yrsg, zvqqyr, naq evtug frpgvba gb gur wryylsvfu ebbz jura gung'f abg npghnyyl eryrinag gb gur chmmyr. Gur eryrinag cneg vf gur zvffvat yvzof bs gur wryylsvfu gung ner ba gbc bs rnpu ahzore, abg jurer rnpu ahzore vf ybpngrq.

That's a brilliant clue, I wish I had persevered!

Great game!
I'm missing only three, but I guess I'm giving up.

If anyone has tips (rot13) for the two rooms represented by the four dots and the one with columns, I'm happy to find out how to solve them :P

(3 edits)

Blue&Purple:
Qb lbh erpbtavmr n cnggrea bs gur fnzr pbybe fpurzr ryfrjurer?

Red&Yellow:
Fvzvyne ohg gur cnggrea lbh nvz sbe guvf gvzr vf yrff boivbhf gb gur rlr.

Pillars:
Lbh nyernql unir rabhtu uvagf va gur ebbz. Fgvyy vs lbh ner snzvyvne jvgu gur bevtvany Oyhr Cevapr, vg gryyf jung guvf ebbz vf cynlvat jvgu.

Thanks a lot, I was able to solve the first two puzzles, the solution totally went over my head.

About pillars, I don't know if I'm stupid but I still can't seem to figure it out.

I like to consider this as the final room and try not to hint too far. So I chopped the hints into pieces. Just take what you need!

1. Gnxr guvf ebbz nf na rkuvovgvba ebbz. 
2. Gur rkuvovgvba unf n gurzr.
3. Svir Cvyynef sbe Svir rkuvovgf. 
4. Gjb ner nyernql urer. Lrf, gur gragnpyr pbhagf.
5. Jung qb gurl unir va pbzzba?

(rot13)

Knowing that was supposed to be a "final" room helped a lot, thank you!

(+1)

Very interesting concept, surprised you could get this kind of complexity out of puzzlescript! I'd recommend checking out pico8 if you want to do similar ideas in the future with multiple layers of menuing

Very fun game! Able to figure out all 25. I wish this is playable on mobile with touch controls, but oh well.

(+1)(-1)

Unfortunately with the way I implemented mouse controls, it disables swipe movement on mobile. If anyone knows of a way to preserve movement on the mobile version while still having moue controls, let me know!

You can have "tap to move" navigation, like this:

```

Up    [ Player | LClick TapTarget ] -> [ Up Player | TapTarget ]

Down  [ Player | LClick TapTarget ] -> [ Down Player | TapTarget ]

Left  [ Player | LClick TapTarget ] -> [ Left Player | TapTarget ]

Right [ Player | LClick TapTarget ] -> [ Right Player | TapTarget ]

```

and define as TapTarget as anything you can move to (bg, crate, etc.)