Battle formation
What a nightmare!
Flavor text for the Final Froggit, Whimsalot, and Astigmatism formation
In Undertale, enemy encounters are randomly triggered while walking in most overworld areas. When an encounter begins, up to three enemies can appear on the battle screen. More, or different, formations may appear depending on how far the protagonist is along each location.
Each room in which encounters are possible pulls from a designated list of battle formations.[1] This article lists all potential battle formations that can appear in each of the four main locations.
The following battle formations are present in the Ruins:
| Formation | Areas | Associated script |
|---|---|---|
| Scripted events | ||
| [2] | ||
| [3] | ||
| [4] | ||
| Unscripted events | ||
| [5] | ||
| [6] | ||
| [7] | ||
| [8][9][note 1] | ||
|
[10] | |
The following battle formations replace the default ones during Hard Mode:
| Formation | Areas | Associated script |
|---|---|---|
| Scripted events | ||
|
[4] | |
| Unscripted events | ||
| [5] | ||
| [6][7] | ||
| [8][9][10] | ||
The following battle formations are present in Snowdin:[note 2]
| Formation | Areas | Associated script |
|---|---|---|
| [11] | ||
| [12] | ||
| [13] |
The following battle formations are present in Waterfall:
| Formation | Areas | Associated script |
|---|---|---|
| Scripted events | ||
| [14] | ||
| Unscripted events | ||
| [15] | ||
| [16] | ||
The following battle formations are present in Hotland:
| Formation | Areas | Associated script |
|---|---|---|
| [17] | ||
The following battle formations are present in the CORE, a sub-area of Hotland:
| Formation | Areas | Associated script |
|---|---|---|
| Scripted events | ||
| [18] | ||
| [19] | ||
| [20] | ||
| Unscripted events | ||
| [21] | ||
The following battle formations are present outside of Undertale:
| Formation | Location | Link |
|---|---|---|
| Dog Hole | undertale.com | |
| Dog Hole | N/A |
- ↑ While Froggit hallway and rotating switch puzzle rooms reference
obj_encounterer_ruins5, the one switch puzzle referencesobj_encounterer_ruins6, which pulls from the same group of enemies. - ↑ If Snowdrake is killed, battle formations involving him are replaced with a functionally identical formation involving Chilldrake.
- ↑ gml_Script_scr_battlegroup script
- ↑ gml_Object_obj_dummy1_Step_0 script
- ↑ gml_Object_obj_encountertrigger1_Collision_1576 script
- 1 2 gml_Object_obj_vegetoid_overworld_Alarm_1 script
- 1 2 gml_Object_obj_encounter_ruins1_Step_0 script
- 1 2 gml_Object_obj_encounter_ruins2_Step_0 script
- 1 2 gml_Object_obj_encounterer_ruins3_Step_0 script
- 1 2 gml_Object_obj_encounterer_ruins5_Step_0 script
- 1 2 gml_Object_obj_encounterer_ruins6_Step_0 script
- 1 2 gml_Object_obj_encounterer_ruins4_Step_0 script
- ↑ gml_Object_obj_encounterer_tundra1_Step_0 script
- ↑ gml_Object_obj_encounterer_jerry_Step_0 script
- ↑ gml_Object_obj_encoutnerer_gyftrot_Step_0 script
- ↑ gml_Object_obj_trigger_room_Collision_1576 script, lines 18–26
- ↑ gml_Object_obj_encounterer_water1_Step_0 script
- ↑ gml_Object_obj_encounterer_water2_Step_0 script
- ↑ gml_Object_obj_encount_fire1_Step_0 script
- ↑ gml_Object_obj_core_enemyevent_Step_0 script, line 64
- ↑ gml_Object_obj_core_enemyevent2_Step_0 script, line 20
- ↑ gml_Object_obj_warrior_event_Step_0 script, lines 39–44
- ↑ gml_Object_obj_encount_core1_Step_0 script