A downloadable asset pack

Get this asset pack and 32 more for $24.99 USD
View bundle
Buy Now$3.00 USD or more

This asset can be used as common enemy or boss.


 

Cyclops: 6 animations!

  • Idle – 14 frames
  • Walk - 12 frames
  • Attack 1 - 17 frames
  • Attack 2 - 23 frames
  • Hurt – 6 frames
  • Death - 9 frames

Sprite size: 64x64 px.

Canvas size: 245x128 px.


  • You can use this asset in any game project, personal or commercial.
  • DO NOT resell or redistribute AS A GAME ASSET, it has to be part of a project.
  • Credit is not required but it is appreciated.
  • Modify to suit your needs.
  • You are NOT allowed to turn any of my assets to an NFT.


Your support helps in the development of this asset and all future assets of this series.

Click here and rate this asset!


  • E-mail: mattz.pixel@gmail.com
  • Discord: mattz_21


StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorMattz Art
Tags2D, 32x32, Boss battle, Characters, cyclops, enemy, Fantasy, Medieval, Pixel Art, Sprites
ContentNo generative AI was used

Purchase

Get this asset pack and 32 more for $24.99 USD
View bundle
Buy Now$3.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Cyclops 2D Pixel Art v1.2.zip 242 kB

Development log

Comments

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I like your art! I used it for my game. Here is the steam page. 
 https://store.steampowered.com/app/4288700/Rise_of_Chi/

great work! You are remaking them now

Thanks! I'll remake the older characters.

use more frame for animations and you will be perfect

the cyclops is perfect, you must make more frame for animations, like the cyclops

Missing the death animation.

Thanks for your feedback. Death animation added!

Nice!
Other characters can also add death animations, and my game will use your work in the future. That's great!

asking for future updates and sprites; can you make them more 2d left and right based (no top down angle versions anymore) I need your art for a platformer and the slight angle is throwing off the art.

(2 edits)

Thanks for your feedback. I've noticed this problem recently too and I'll keep a closer eye on it next time.

EDIT: I've already fixed the skeleton warrior and will fix the others as soon as possible.

(1 edit)

Cerberus and Centaur fixed!