没什么意思,结果刚刚揭晓,46分,评价是“算法无特色,表述无重点,代码水平有待提高”,GG,写的太水,大佬莫笑~
赛题:
最强大脑中的收官蜂巢迷宫变态级挑战,相信大家都叹为观止!最强大脑收官战打响后,收视率节节攀升,就连蚁后也不时出题难为一下她的子民们。在动物世界中,称得上活地图的,除了蜜蜂,蚂蚁当仁不让。在复杂多变的蚁巢中, 蚂蚁总是能以最快、最高效的方式游历在各个储藏间(存储食物)。今天,她看完最新一期节目,又发布了一项新任务:小蚁同学,我需要玉米库的玉米,再要配点水果,去帮我找来吧。小蚁正准备出发,蚁后又说:哎呀,回来,我还没说完呢,还有若干要求如下:
1.小蚁同学,你需要尽可能以最少的花费拿到食物(附件图中路线上的数值表示每两个储物间的花费);
2.小蚁同学,你最多只能经过9个储藏间拿到食物(包含起止两个节点,多次通过同一节点按重复次数计算);
3.小蚁同学,你必须经过玉米间,水果间(附件图中标绿色节点);
4.别忘了,食蚁兽也在路上活动呢,一旦与食蚁兽相遇,性命危矣!不过小蚁微信群公告已经公布了敌人信息(附件图中标红色路段);
5.最后,千万别忘了,还有两段路是必须经过的,那里有我准备的神秘礼物等着你呢(附件图中标绿色路段)。
这下小蚁犯难了,这和它们平时找食物的集体活动规则不一样嘛,看来这次需要单独行动了。要怎么选路呢?小蚁经过一番苦思冥想,稿纸堆了一摞,啊,终于找到了!亲爱的同学们,你们能否也设计一种通用的路径搜索算法,来应对各种搜索限制条件,找到一条最优路径,顺利完成蚁后布置的任务呢?
注:
1、蚁巢,有若干个储藏间(附件图中圆圈表示),储藏间之间有诸多路可以到达(各储藏间拓扑图见附件);
2、节点本身通行无花费;
3、该图为无向图,可以正反两方向通行,两方向都会计费,并且花费相同;
4、起止节点分别为附件图中S点和E点。
5、最优路径:即满足限制条件的路径。
算法思路:
重新构图,迪杰斯特拉改进版+优化的蚁群算法,前提对图形进行了预处理,以处理几条必经边连在一起,必经节点和必经边重合的情况,没有写注释,有点凌乱
#include<iostream>
#include<queue>
#include<vector>
#include<fstream>
#include<set>
#include<algorithm>
#include<list>
#include<string>
#include<iomanip>
#include<ctime>
using namespace std;
#define EPS 1e-8
#define alfa 1.0 //启发因子,信息素的重要程度
double beta = 0.8; //期望因子,城市间距离的重要程度
#define rou 0.4 //信息素残留参数
double Q = 30.0; //总的信
const int MAXN = 2000;//假设最多200个点
const int INF = 100000;
int edgenum = 0;
int nodes, edges;
int startnode, endnode;//出发点,结束点
clock_t start, end;
vector<vector<int>>a(MAXN, vector<int>(MAXN, INF));
struct edge
{
int u;
int v;
int cost;
int next;
}e[300000], e1[300000];
struct Node
{
int index;
int value;
};
struct Way
{
int waynodes;//路上的点数
int waycost;
vector<int>way;
};
int first[MAXN];
int first1[MAXN];
vector<int>mustnodes;//必经节点
vector<int>ismustnode;
vector<vector<int>>mustedges;//必经边
vector<int>mustedge;
vector<int>father;
vector<vector<int>>notedges;//不能过的边
vector<Node>virtualnode;
set<int>mustvirtualnode;
vector<vector<vector<double>>>tao;
void add(int u, int v, int cost)
{
e[edgenum].u = u;
e[edgenum].v = v;
e[edgenum].cost = cost;
e[edgenum].next = first[u];
int cur = edgenum;
first[u] = edgenum++;
//cout << "edgenum=" << cur << " u=" << u << " v=" << v<<" next="<<e[cur].next << " first[" << u << "]=" << first[u] << endl;
}
void copy(edge *e1, edge *e2)
{
for (int i = 0; i < MAXN; i++)first1[i] = first[i];
for (int i = 0; i < 2000; i++)
{
*e1 = *e2;
e1++;
e2++;
}
}
int find(int u, int v)
{
for (int i = 0; i < edges * 2; i++)
{
if (e[i].u == u&&e[i].v == v)
{
return i;
}
}
return -1;
}
int findmustedges(int u)//判断一个点是否在必经路径上
{
for (int i = 0; i < mustedges.size(); i++)
{
for (int j = 0; j < mustedges[i].size(); j++)
{
if (mustedges[i][j] == u)
{
return i;
}
}
}
return -1;
}
int findnodes(vector<Node>&nodes, int &v)
{
for (int i = 0; i < nodes.size(); i++)
{
if (nodes[i].value == v)return i;
}
return -1;
}
void show(vector<int>&v)
{
for (int i = 0; i < v.size(); i++) cout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << v[i];
cout << endl;
}
void show(vector<vector<int>>&v)
{
for (int i = 0; i < v.size(); i++)
{
for (int j = 0; j < v[i].size(); j++)cout << v[i][j] << " ";
cout << endl;
}
}
void show(vector<Node>&v)
{
for (int i = 0; i < v.size(); i++)cout << "index=" << v[i].index << " " << v[i].value << endl;
}
void GetPath2(int &newindex, int &s, vector<int>&oldtonew, vector<vector<vector<Way>>>&map)
{
int n = nodes;
vector<int>dist(n, INF);
vector<int>pdist(n, INF);
vector<vector<int>>pre(n, vector<int>(n, -1));
vector<int>path;
vector<int>min(n, INF);
dist[s] = 0;
/*for (int i = first[s]; i != -1; i = e[i].next)
{
int u = e[i].u;
int v = e[i].v;
dist[v] = e[i].cost;
pre[0][v] = s;
}*/
pdist = dist;
//m_mincost[0] = dist[t];
int m = 0;
//show(dist);
while (1)
{
//cout << "m=" << m << endl;
pdist = dist;
for (int i = 0; i < n; i++)
{
for (int k = first[i]; k != -1; k = e[k].next)
{
int u = e[k].u;
int v = e[k].v;
//cout << "u=" << u << " v=" << v << endl;
if (pdist[v] + e[k].cost < dist[u])
{
//cout << "i1=" << u << " j1=" << v << endl;
dist[u] = pdist[v] + e[k].cost;
pre[m][u] = v;
//show(dist);
}
}
if (i != s)
{
if (s == 0 && i == endnode)break;
int index = oldtonew[i];
//cout << "index0=" << index << endl;
if (index != -1 && pre[m][i] != -1 && dist[i]<min[i])
{
min[i] = dist[i];
//cout << "index=" << index << " value=" << mustgo[index].value << endl;
//show(pre);
path.push_back(i);
int deep = m;
for (int j = i; j != -1 && j != s;)
{
int temp = pre[deep][j];
path.push_back(temp);
if (deep != 0)deep = deep - 1;
j = temp;
}
reverse(path.begin(), path.end());
//cout << "cost=" << dist[i] << endl;
//show(path);
Way temp = { path.size(), dist[i], path };
map[newindex][index].push_back(temp);
path.clear();
}
}
}
//show(dist);
int count = 0;
for (int i = 0; i < n; i++)
{
if (m != 0 && pdist[i] == dist[i])
{
pre[m][i] = pre[m - 1][i];
count++;
}
if (m == 0)continue;
}
//for (int i = 0; i < n; i++)
//{
// if (i != s)
// {
// if (s == 0 && i == endnode)break;
// int index = oldtonew[i];
// //cout << "index0=" << index << endl;
// if (index != -1 && pre[m][i] != -1 && dist[i]<min[i])
// {
// min[i] = dist[i];
// //cout << "index=" << index << " value=" << mustgo[index].value << endl;
// //show(pre);
// path.push_back(i);
// int deep = m;
// for (int j = i; j != -1 && j != s;)
// {
// int temp = pre[deep][j];
// path.push_back(temp);
// if (deep != 0)deep = deep - 1;
// j = temp;
// }
// reverse(path.begin(), path.end());
// //cout << "cost=" << dist[i] << endl;
// //show(path);
// Way temp = { path.size(), dist[i], path };
// map[newindex][index].push_back(temp);
// path.clear();
// }
// }
//}
if (count == n)break;
if (m == n - 1)break;
m++;
}
}
void Init(vector<vector<vector<Way>>>&map, vector<Node>&mustgo)
{
//vector<Node>mustgo(mustnodes.size() + mustedges.size() * 2 + 2);
mustedge.clear();
vector<int>oldtonew(nodes, -1);
mustedge = oldtonew;
ismustnode = oldtonew;
int k = 0;
mustgo[k].index = startnode;
mustgo[k].value = startnode;
oldtonew[0] = 0;
k++;
for (int i = 0; i < mustnodes.size(); i++)
{
mustgo[k].index = k;
mustgo[k].value = mustnodes[i];
oldtonew[mustnodes[i]] = k;
ismustnode[mustnodes[i]] = 1;
k++;
}
for (int i = 0; i < mustedges.size(); i++)
{
mustgo[k].index = k;
mustgo[k].value = mustedges[i][0];
oldtonew[mustedges[i][0]] = k;
mustedge[mustedges[i][0]] = i;
k++;
mustgo[k].index = k;
mustgo[k].value = mustedges[i][1];
oldtonew[mustedges[i][1]] = k;
mustedge[mustedges[i][1]] = i;
k++;
}
mustgo[k].index = k;
mustgo[k].value = endnode;
oldtonew[endnode] = k;
k++;
cout << "编号" << endl;
for (int i = 0; i < mustgo.size(); i++)
{
cout << mustgo[i].index << " " << mustgo[i].value << endl;
}
//cout << "k=" << k << endl;
//vector<vector<vector<Way>>>map(k, vector<vector<Way>>(k));
int count = 0;
double num = 0, cost = 0;
int s = 0;
//show(oldtonew);
//cout << "father" << endl;
//show(ismustnode);
//maxdeep(s, mustgo);
//GetPath(s, s, maxdeep(s, mustgo)-1, mustgo, map);
father = oldtonew;
//show(father);
for (int i = 0; i < k-1; i++)
{
int u = mustgo[i].value;
int maxnodes = 0;
GetPath2(i, u, oldtonew, map);
}
for (int i = 0; i < k; i++)
{
for (int j = 0; j < k; j++)
{
if (i == j)continue;
vector<Way>way = map[i][j];
/*if (way.size() == 0)
{
cout << "i=" << i << " j=" << j << endl;
}*/
for (int i0 = 0; i0 < way.size(); i0++)
{
count++;
Way temp = way[i0];
num = num + temp.waycost;
//cost = cost + temp.waynodes;
//cout << "way cost=" << way[i0].waycost << endl;
//show(way[i0].way);
}
}
}
double temp = 1.0*num + 1.0*cost;
temp = temp / count;
cout << "temp=" << temp << endl;
beta = 3.0;
//return mustgo;
}
void Init_S(vector<vector<vector<Way>>>&map)
{
int len = map.size();
vector<vector<vector<double>>>temp(len, vector<vector<double>>(len));
for (int i = 0; i < len; i++)
{
for (int j = 0; j < len; j++)
{
int tlen = map[i][j].size();
vector<double>temp0(tlen, 0.0);
temp[i][j] = temp0;
}
}
tao = temp;
for (int i = 0; i < len; i++)
{
for (int j = 0; j < len; j++)
{
vector<Way>way = map[i][j];
if (way.size()>0)
{
for (int k = 0; k < way.size(); k++)
{
tao[i][j][k] = 1.0 / way.size();
if (way[k].way.size() == 2)
{
int u = way[k].way[0];
int v = way[k].way[1];
int k1 = findmustedges(u);
int k2 = findmustedges(v);
if (i != j && (k1 == k2) && (k1 != -1 && k2 != -1))
{
//cout << "i=" << i << " j=" << j << endl;
//cout << "u=" << u << " v=" << v << " k=" << k << endl;
tao[i][j][k] = INF;
}
}
}
}
}
}
}
class Ant
{
public:
int N;
int Cost;
vector<int>Order;
vector<int>Path;
vector<int>AllowedCity;
vector<int>ChooseIndex;
int CurCity;
int MovedCityCount;
Ant(int N)
{
this->N = N;
this->Init();
}
void Init()
{
Cost = 0;
vector<int>_Order;
vector<int>_AllowedCity(N, 1);
vector<int>_ChooseIndex(N, -1);
CurCity = 0;
MovedCityCount = 1;
Order = _Order;
AllowedCity = _AllowedCity;
ChooseIndex = _ChooseIndex;
Path.clear();
Order.push_back(0);
AllowedCity[0] = 0;
}
};
int choose(vector<double>v)
{
static int num = 0;
srand(unsigned(time(0)) + num);
num = rand();
int len = v.size();
vector<double>q(len + 1, 0.0);
double sum = 0;
int index = 0;
for (int i = 0; i < len; i++)
{
sum = sum + v[i];
}
//cout << "sum=" << sum << endl;
for (int i = 0; i < len; i++)
{
v[i] = v[i] * 1.0 / sum;
q[i + 1] = q[i] + v[i];
}
//for (int i = 0; i < v.size(); i++)cout << v[i] << " ";
//cout << endl;
double rd = rand() / (RAND_MAX + 1.0);
//for (int i = 0; i < q.size(); i++)cout << q[i] << " ";
//cout << endl;
//cout << rd << endl;
while (1)
{
rd = rand() / (RAND_MAX + 1.0);
index = 0;
while (q[index] < rd)
{
index++;
}
index--;
//rd = rand() / (RAND_MAX + 1.0);
if (index >= 0)break;
}
/*while (1)
{
rd = rand() / (RAND_MAX + 1.0);
int low = 0, high = len;
while (low < high)
{
if (q[low] < rd&&rd < q[low + 1])break;
int middle = (high - low) / 2 + low;
if (rd < q[middle])high = middle;
else if (rd > q[middle])low = middle;
}
low--;
index = low;
if (index>= 0)break;
}*/
return index;
}
void updatetrial2(vector<vector<vector<Way>>>&map, vector<Ant>&Ants, int &curcost ,int &bestcost, int &maxnode)
{
static int num1 = 0;
srand(unsigned(time(0)) + num1);
num1 = rand();
int antsize = Ants.size();
int len = map.size();
vector<vector<vector<double>>>Temptao(len, vector<vector<double>>(len, vector<double>(len, 0.0)));
vector<double>pt(Ants.size(), 0.0);
//cout << "curcost=" << curcost << " bestcost=" << bestcost << endl;
vector<int>could(pt.size(), 0);
for (int i = 0; i < Ants.size(); i++)
{
if (Ants[i].Path.size() <= maxnode)
{
pt[i] = Ants[i].Path.size()*0.6 + Ants[i].Cost*0.4;
pt[i] = 3.0 / pt[i];
could[i] = 1;
}
else
{
if (rand() % 2 == 0)
{
if (Ants[i].Cost <= bestcost)
{
pt[i] = Ants[i].Path.size()*0.6 + Ants[i].Cost*0.4;
pt[i] = 1.0 / pt[i];
could[i] = 1;
}
}
else
{
if (Ants[i].Cost <= curcost)
{
pt[i] = Ants[i].Path.size()*0.6 + Ants[i].Cost*0.4;
pt[i] = 1.0 / pt[i];
could[i] = 1;
}
}
}
}
//for (int i0 = 0; i0 < antsize; i0++)
//for (int i = 0; i < pt.size(); i++)cout << could[i] << " ";
//cout << endl;
for (int i0 = 0; i0 < Ants.size(); i0++)
{
int i = i0;
if (could[i] == 0)continue;
//i = choose(pt);
//cout << "i=" << i << " cost=" << Ants[i].Cost << endl;
//cout << "order" << endl;
//show(Ants[i].Order);
for (int j = 1; j < Ants[i].Order.size(); j++)
{
int m = Ants[i].Order[j];
int n = Ants[i].Order[j - 1];
//cout << "i=" << i << " j=" << j << endl;
//cout << "m=" << m << " n=" << n << endl;
vector<Way>way = map[m][n];
//cout << "size=" << way.size() << endl;
int index = Ants[i].ChooseIndex[m];
if (way.size()>0)
{
//for (int k = 0; k < way.size(); k++)
{
//cout << "update=" << index << endl;
Temptao[n][m][index] = Temptao[n][m][index] + Q / (Ants[i].Path.size()*0.0 + Ants[i].Cost*1.0);
Temptao[m][n][index] = Temptao[n][m][index];
}
}
}
}
//for (int i0 = 0; i0 < Ants.size()/2; i0++)
//{
// int i = i0;
// i = choose(pt);
// //cout << "i=" << i << " cost=" << Ants[i].Cost << endl;
// for (int j = 1; j < len; j++)
// {
// int m = Ants[i].Order[j];
// int n = Ants[i].Order[j - 1];
// //cout << "i=" << i << " j=" << j << endl;
// //cout << "m=" << m << " n=" << n << endl;
// vector<Way>way = map[m][n];
// //cout << "size=" << way.size() << endl;
// int index = Ants[i].ChooseIndex[m];
// if (way.size()>0)
// {
// //for (int k = 0; k < way.size(); k++)
// {
// //cout << "update=" << index << endl;
// Temptao[n][m][index] = Temptao[n][m][index] + Q / (Ants[i].Path.size()*0.0 + Ants[i].Cost*1.0);
// Temptao[m][n][index] = Temptao[n][m][index];
// }
// }
// }
//}
//cout << "here update" << endl;
double maxconcentration = 0;
double a = 0.1;
double tmax = 10, tmin = 1;
for (int i = 0; i < len; i++)
{
for (int j = 0; j < len; j++)
{
vector<Way>way = map[i][j];
if (way.size()>0)
{
for (int k = 0; k < way.size(); k++)
{
tao[i][j][k] = tao[i][j][k] * rou + Temptao[i][j][k];
if (way[k].way.size() == 2)
{
int u = way[k].way[0];
int v = way[k].way[1];
int k1 = mustedge[u];
int k2 = mustedge[v];
if (i != j && (k1 == k2) && (k1 != -1 && k2 != -1))
{
tao[i][j][k] = INF;
}
else
{
if (tao[i][j][k] >= tmax)tao[i][j][k] = tmax;
maxconcentration = maxconcentration>tao[i][j][k] ? maxconcentration : tao[i][j][k];
}
}
else
{
if (tao[i][j][k] >= tmax)tao[i][j][k] = tmax;
maxconcentration = maxconcentration > tao[i][j][k] ? maxconcentration : tao[i][j][k];
}
}
}
}
}
//cout << "max=" << maxconcentration << endl;
for (int i = 0; i < len; i++)
{
for (int j = 0; j < len; j++)
{
for (int k = 0; k < tao[i][j].size(); k++)
{
if (tao[i][j][k] < 0.1*maxconcentration)
{
tao[i][j][k] = 0.1*maxconcentration;
}
}
}
}
}
void check(vector<int>&path)//校验程序
{
int mustnodesum = mustnodes.size();
int mustedgesum = mustedges.size();
for (int i = 0; i < path.size(); i++)
{
if (ismustnode[path[i]] != -1)
{
cout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << path[i];
mustnodesum--;
ismustnode[path[i]] = -1;
}
}
cout << endl;
cout << "the number of non visited necessary nodes "<<mustnodesum << endl;
if (mustnodesum > 0)
{
cout << "error path" << endl;
return;
}
int count = 0;
for (int i = 0; i < path.size() - 1; i++)
{
int k1 = mustedge[path[i]];
int k2 = mustedge[path[i + 1]];
if (k1 == k2 && (k1 != -1 && k2 != -1))
{
mustedgesum--;
mustedge[path[i]] = -1;
mustedge[path[i + 1]] = -1;
cout << "(" << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << path[i] << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(4) << path[i + 1] << ")";
count++;
if (count == 5)
{
cout << endl;
count = 0;
}
}
}
cout << "the number of non visited necessary edges " << mustedgesum << endl;
//cout << mustedgesum << endl;
if (mustedgesum>0)cout << "error path" << endl;
return;
}
void startseacher(vector<vector<vector<Way>>>&map, vector<Ant>&Ants, int &maxnodes, vector<Node>&mustgo)
{
ofstream fout("result.txt");
vector<int>bestpath, shortpath(1000, 0);
vector<int>bestorder, shortorder;
int bestcost = INF, shortcost = INF;
int bestAnt=-1, shortAnt=-1;
int Nc = 0, NcMax = 100;
int len = map.size();
int lastbest = 0;
int lastshort = 0;
int count = 0;//如果解长时间不更新就退出,或者初始化重来
int num = 1;
while (1)
{
cout << "Nc=" << Nc << endl;
if (Nc - lastbest > 5 && Nc - lastshort > 5)
{
count++;
cout << "count=" << count << endl;
if (count < 3&&nodes<50)
{
Init_S(map);
lastbest = Nc;
lastshort = Nc;
}
else
{
break;
}
}
//cout << "lastbest=" << lastbest << " lastshort=" << lastshort << endl;
for (int i = 0; i < len - 1; i++)
{
for (int j = 0; j < Ants.size(); j++)
{
if (Ants[j].MovedCityCount == len)continue;
vector<double>pt(len, 0.0);
int curcity = Ants[j].CurCity;
int to = -1;
//cout << "i=" << i << " j=" << j << " curcity=" << curcity << endl;
int k1 = mustedge[mustgo[curcity].value];
int tempk = -1;
for (int k = 0; k < len; k++)
{
//cout << "i=" << i << " j=" << j << " k=" << k << endl;
if (Ants[j].AllowedCity[k] == 1 && k != len - 1&&Ants[j].MovedCityCount< len-1)
{
vector<Way>way = map[curcity][k];
double p = 0.0;
double length = 0.0, cost = 0.0;
int k2 = mustedge[mustgo[k].value];
if (k1 != -1 && k2 != -1 && k2 == k1)
{
pt[k] = INF;
tempk = k;
//cout << "curcity=" << curcity << " k=" << k << endl;
break;
//cout << pt[k] << endl;
//getchar();
}
if (way.size()>0)
{
for (int i0 = 0; i0 < tao[curcity][k].size(); i0++)p = p + tao[curcity][k][i0];
for (int i0 = 0; i0 < way.size(); i0++)
{
length = length + way[i0].waynodes;
cost = cost + way[i0].waycost;
}
length = length*1.0 / way.size();
cost = cost*1.0 / way.size();
length = 0.0*length + 1.0*cost;//每条路径取平均费用
//length = way[0].waynodes*0.0 + way[0].waycost*1.0;
if (length < 1)length = 0.5;//因为虚拟边费用为0;
pt[k] = pow(p, alfa)*pow(1.0 / length, beta);
}
}
if (k == len - 1 && Ants[j].MovedCityCount == len - 1)
{
to = len - 1;
pt[k] = 1000.0;
break;
}
}
while (1)
{
if (tempk != -1)
{
to = tempk;
break;
}
to = choose(pt);
//cout << "to=" << to << endl;
if (Ants[j].AllowedCity[to] == 1 && to != -1)break;
cout << "to=" << to << endl;
if (to == 0)
{
cout << "error" << endl;
getchar();
exit(-1);
}
}
//cout << "i=" << i << " j=" << j << " to=" << to << endl;
Ants[j].Order.push_back(to);
vector<Way>way = map[curcity][to];
//cout << "i=" << i << " j="<<j<<" count=" << Ants[j].MovedCityCount << endl;
if (way.size()>0)
{
vector<double>pt(way.size(), 0.0);
for (int i0 = 0; i0 < way.size(); i0++)
{
double tempcost = way[i0].waycost;
if (abs(tempcost - 0) < 0.0001)tempcost = 0.5;//因为虚拟边费用为0
pt[i0] = pow(tao[curcity][to][i0], alfa)*pow(1.0 / tempcost, beta);
}
int index = choose(pt);
Ants[j].ChooseIndex[to] = index;
//cout << "way" << endl;
//show(way[index].way);
for (int i0 = 0; i0 < way[index].way.size(); i0++)
{
int temp = way[index].way[i0];
if (i0>=1 && i0 < way[index].way.size()-1)//看看是否包含了必经边
{
int temp1 = temp;
int temp2 = way[index].way[i0+1];
int k1 = mustedge[temp1];
int k2 = mustedge[temp2];
//cout << " temp1=" << temp1 << " temp2=" << temp2 << endl;
//cout << " k1=" << k1 << " k2=" << k2 << endl;
if (k1 != -1 && k2 != -1 && k1 == k2)
{
//show(father);
int k3 = father[temp1];
int k4 = father[temp2];
//cout << " k3=" << k3 << " k4=" << k4 << endl;
//if (k3 == 999 || k4 == 999)cout << " k3=" << k3 << " k4=" << k4 << endl;
if (Ants[j].AllowedCity[k3] == 1&&k3!=endnode)//该节点不能是尾节点
{
Ants[j].AllowedCity[k3] = 0;
Ants[j].MovedCityCount++;
}
if (Ants[j].AllowedCity[k4] == 1 && k4 != endnode)//该节点不能是尾节点
{
Ants[j].AllowedCity[k4] = 0;
Ants[j].MovedCityCount++;
}
}
}
if (i0 >= 1 && i0 < way[index].way.size() - 1)//看看是否包含了必经
{
//cout << "temp=" << temp << endl;
if (ismustnode[temp] != -1)
{
int k1 = father[temp];
//cout << " k1=" << k1 << endl;
//if (k1 == 999)cout << " k1=" << k1 << endl;
if (Ants[j].AllowedCity[k1] == 1&&k1!=endnode)//该节点不能是尾节点
{
Ants[j].AllowedCity[k1] = 0;
Ants[j].MovedCityCount++;
}
}
}
if (temp > endnode)//如果是虚拟点换回去
{
int tempindex = findnodes(virtualnode, temp);
//cout << "tempindex=" << tempindex << endl;
if (tempindex != -1)
{
temp = virtualnode[tempindex].index;
}
}
Ants[j].Path.push_back(temp);
}
Ants[j].Cost = Ants[j].Cost + way[index].waycost;
}
if (Ants[j].AllowedCity[to] == 1)
{
Ants[j].AllowedCity[to] = 0;
Ants[j].MovedCityCount++;
}
//cout << "i=" << i << " j="<<j<<" count=" << Ants[j].MovedCityCount << endl;
Ants[j].CurCity = to;
int value = mustgo[to].value;//将节点还原到原图里面
if (mustedge[value] != -1)//如果是必经边
{
//cout << "to=" << to << endl;
int temp = mustedge[value];//原图所在第几条边
//cout << "temp=" << temp << endl;
int i0 = 0;
for (i0 = 0; i0 < nodes; i0++)
{
if (mustedge[i0] == temp&&i0 != value)break;//找到原图里面和value同为一条必经边的点i0
}
//cout << "i0=" << i0 << endl;
int index = father[i0];//将i0还原到新图
//cout << "index=" << index << endl;
if (Ants[j].AllowedCity[index] == 1)//如果未被访问过
{
Ants[j].AllowedCity[index] = 0;
Ants[j].MovedCityCount++;
Ants[j].CurCity = index;
Ants[j].Order.push_back(index);
Ants[j].ChooseIndex[index] = 0;
}
}
}
}
for (int i = 0; i < Ants.size(); i++)
{
vector<int>Order = Ants[i].Order;
vector<int>path = Ants[i].Path;
vector<int>path0;
int tempcost = 0;
int cur = -1, next = -1;
//cout << "i=" << i << endl;
//show(path);
for (int j = 0; j < path.size(); )
{
//cout << "i=" << i << endl;
cur = next;
next = path[j];
if (cur != -1 && next != -1)
{
tempcost = tempcost + a[cur][next];
}
int k0 = j;
path0.push_back(path[j]);
while (k0 < path.size() && path[k0] == path[j])k0++;
//cout << "k0=" << k0 << endl;
j = k0;
}
//show(path0);
//for (int i = 0; i < path0.size() - 1; i++)tempcost = tempcost + a[path0[i]][path0[i + 1]];
Ants[i].Path.clear();
Ants[i].Path = path0;
Ants[i].Cost = tempcost;
if (path[path.size() - 1] != endnode)
{
cout << "cost=" << Ants[i].Cost << endl;
/*show(Ants[i].Order);
show(path0);
getchar();*/
}
}
int temp0 = INF, temp1 = INF, tempmax = 0;
for (int i = 0; i < Ants.size(); i++)
{
if (temp0>Ants[i].Cost)
{
temp0 = Ants[i].Cost;
bestAnt = i;
}
if (Ants[i].Path.size() <= maxnodes)
{
if (Ants[i].Cost < shortcost)
{
shortcost = Ants[i].Cost;
shortorder = Ants[i].Order;
shortpath = Ants[i].Path;
lastshort = Nc;
cout << "shortcost=" << shortcost << endl;
}
else if (Ants[i].Cost == shortcost)
{
if (Ants[i].Path.size() < shortpath.size())
{
shortcost = Ants[i].Cost;
shortorder = Ants[i].Order;
shortpath = Ants[i].Path;
lastshort = Nc;
cout << "shortcost=" << shortcost << endl;
}
}
}
if (tempmax<Ants[i].Cost)
{
tempmax = Ants[i].Cost;
}
}
if (temp0 < bestcost)
{
lastbest = Nc;
bestcost = temp0;
bestorder = Ants[bestAnt].Order;
bestpath = Ants[bestAnt].Path;
cout << "bestcost=" << bestcost << endl;
//show(bestorder);
//show(bestpath);
}
else if (temp0 == bestcost)
{
if (bestpath.size() > Ants[bestAnt].Path.size())
{
lastbest = Nc;
bestcost = temp0;
bestorder = Ants[bestAnt].Order;
bestpath = Ants[bestAnt].Path;
cout << "bestcost=" << bestcost << endl;
//show(bestpath);
}
}
//cout << "temp0=" << temp0 << " tempmax=" << tempmax << endl;
if (num == 1)
{
Q = (temp0 + tempmax) / 2.0;
num++;
}
//temp0 = temp0 + ceil((tempmax - temp0) / 4);
//cout << "temp0=" << temp0 << " tempmax=" << tempmax << endl;
updatetrial2(map, Ants, temp0, bestcost,maxnodes);
for (int i = 0; i < Ants.size(); i++)Ants[i].Init();
Nc++;
}
if (1)
{
cout << "The cheapest way" << endl;
cout << "bestcost=" << bestcost << endl;
cout << "nodes=" << bestpath.size() << endl;
show(bestpath);
fout << "The cheapest way" << endl;
fout << "bestcost=" << bestcost << endl;
fout << "nodes=" << bestpath.size() << endl;
int w = 5;
if (nodes>=1000)w = 5;
else if (nodes >= 100)w = 4;
else if (nodes>10)w = 3;
else w = 2;
for (int i = 0; i < bestpath.size(); i++)
{
fout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(w) << bestpath[i];
if ((i + 1) % 20 == 0)fout << endl;
}
fout << endl;
}
if (shortpath.size() < 1000)
{
cout << "shortpath" << endl;
cout << "cost=" << shortcost << endl;
cout << "nodes=" << shortpath.size() << endl;
show(shortpath);
fout << "shortpath" << endl;
fout << "cost=" << shortcost << endl;
fout << "nodes=" << shortpath.size() << endl;
int w = 5;
if (nodes >= 1000)w = 5;
else if (nodes >= 100)w = 4;
else if (nodes>10)w = 3;
else w = 2;
for (int i = 0; i < bestpath.size(); i++)
{
fout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(w) << bestpath[i];
if ((i + 1) % 20 == 0)fout << endl;
}
fout << endl;
}
else
{
shortpath = bestpath;
shortcost = bestcost;
cout << "There is no way to satisfy the restricted vertex number" << endl;
cout << "The recommended path:" << endl;
cout << "cost=" << shortcost << endl;
cout << "nodes=" << shortpath.size() << endl;
show(shortpath);
fout << "There is no way to satisfy the restricted vertex number" << endl;
fout << "The recommended path:" << endl;
fout << "cost=" << shortcost << endl;
fout << "nodes=" << shortpath.size() << endl;
int w = 5;
if (nodes >= 1000)w = 5;
else if (nodes >= 100)w = 4;
else if (nodes>10)w = 3;
else w = 2;
for (int i = 0; i < bestpath.size(); i++)
{
fout << setiosflags(ios::right) << setiosflags(ios::fixed) << setw(w) << shortpath[i];
if ((i + 1) % 20 == 0)fout << endl;
}
fout << endl;
}
cout << "time=" << (clock() - start)*1.0 / CLOCKS_PER_SEC<<"s" << endl;
fout << "time=" << (clock() - start)*1.0 / CLOCKS_PER_SEC<<"s" << endl;
//check(shortpath);
//check(bestpath);
fout.close();
}
void main()
{
string s;
while (1)
{
start = clock();
vector<vector<int>>_a(MAXN, vector<int>(MAXN, INF));
edgenum = 0;
a = _a;
memset(first, -1, sizeof(first));
memset(first1, -1, sizeof(first1));
mustedges.clear();
mustnodes.clear();//必经节点
notedges.clear();//不能过的边
virtualnode.clear();
set<int>mustnodeset;
cout << "input your map path, if you input quick, the program will exit" << endl;
cin >> s;
fstream fin(s);
startnode = 0;
if (s == "quick")
{
break;
}
if (!fin.is_open())
{
cout << "your path is error" << endl;
exit(-1);
}
int maxnode;
while (fin >> nodes >> edges>>maxnode)
{
start = clock();
//cout << nodes << " " << edges << " " << maxnode << endl;
endnode = nodes - 1;
vector<vector<int>>v;
for (int i = 0; i < edges; i++)
{
int temp1, temp2, temp3;
fin >> temp1 >> temp2 >> temp3;
//cout << temp1 << " " << temp2 << " " << temp3 << endl;
//vector<int>temp{ temp1, temp2, temp3, 1 };
a[temp1][temp2] = temp3;
a[temp2][temp1] = temp3;
//v.push_back(temp);
}
int mustgonodes, mustgoedges;
fin >> mustgonodes;
for (int i = 0; i < mustgonodes; i++)
{
int temp;
fin >> temp;
mustnodeset.insert(temp);
}
fin >> mustgoedges;
set<int>setmustedges;
for (int i = 0; i < mustgoedges; i++)
{
int temp1, temp2;
fin >> temp1 >> temp2;
//cout << temp1 << " " << temp2 << " " << endl;
if (mustnodeset.count(temp1) != 0)mustnodeset.erase(temp1);
if (mustnodeset.count(temp2) != 0)mustnodeset.erase(temp2);
if (setmustedges.count(temp1) == 0 && setmustedges.count(temp2) == 0)
{
vector<int>temp = { temp1, temp2 };
mustedges.push_back(temp);
setmustedges.insert(temp1);
setmustedges.insert(temp2);
}
else if (setmustedges.count(temp1) == 0 || setmustedges.count(temp2) == 0)
{
if (setmustedges.count(temp1) != 0 && setmustedges.count(temp2) == 0)
{
mustvirtualnode.insert(temp1);
cout << "temp1=" << temp1 << endl;
Node temp = { temp1, nodes };
vector<int>tempv = { nodes, temp2 };
mustedges.push_back(tempv);
virtualnode.push_back(temp);
a[temp1][nodes] = a[temp1][temp2];
a[nodes][temp1] = a[temp1][nodes];
a[nodes][temp2] = 0;
a[temp2][nodes] = 0;
nodes++;
}
if (setmustedges.count(temp2) != 0 && setmustedges.count(temp1) == 0)//temp2重复使用
{
mustvirtualnode.insert(temp2);
cout << "temp2=" << temp2 << endl;
Node temp = { temp2, nodes };
vector<int>tempv = { temp1, nodes };
mustedges.push_back(tempv);
virtualnode.push_back(temp);
a[temp2][nodes] = a[temp1][temp2];
a[nodes][temp2] = a[temp2][nodes];
a[nodes][temp1] = 0;
a[temp1][nodes] = 0;
nodes++;
cout << "nodes" << endl;
}
setmustedges.insert(temp2);
setmustedges.insert(temp1);
}
else //两个节点都被使用了
{
a[temp1][nodes] = a[temp1][temp2];
a[nodes][temp1] = a[temp1][temp2];
Node tn = { temp1, nodes };
virtualnode.push_back(tn);
int temp = nodes;
nodes++;
a[temp][nodes] = 0;
a[nodes][temp] = 0;
vector<int>tempv = { temp, nodes };
mustedges.push_back(tempv);
a[nodes][temp2] = 0;
a[temp2][nodes] = 0;
tn = { temp2, nodes };
virtualnode.push_back(tn);
nodes++;
}
}
for (set<int>::iterator p = mustnodeset.begin(); p != mustnodeset.end(); p++)mustnodes.push_back(*p);
for (int i = 0; i < mustedges.size(); i++)
{
//cout << mustedges[i][0] << " " << mustedges[i][1] << endl;
}
int notedgenums;
fin >> notedgenums;
for (int i = 0; i < notedgenums; i++)//不能走的费用设置为无穷大
{
int temp1, temp2;
fin >> temp1 >> temp2;
//cout << temp1 << " " << temp2 << " " << endl;
a[temp1][temp2] = INF;
a[temp2][temp1] = INF;
}
v.clear();
for (int i = 0; i < nodes - 1; i++)
{
for (int j = i + 1; j < nodes; j++)
{
if (a[i][j] != INF)
{
//cout << "here" << endl;
add(i, j, a[i][j]);
add(j, i, a[i][j]);
}
}
}
}
int mincost = 0;
vector<int>bestorder, bestpath;
int newnodes = mustnodes.size() + mustedges.size() * 2 + 2;//新图的节点数目,一个头结点,一个尾节点
vector<Node>mustgo(mustnodes.size() + mustedges.size() * 2 + 2);
vector<vector<vector<Way>>>map(newnodes, vector<vector<Way>>(newnodes));
{
Init(map, mustgo);
Ant ant(map.size());
vector<Ant>ants(map.size()*2/3, map.size());
Init_S(map);
startseacher(map, ants, maxnode, mustgo);
}
fin.close();
}
}
本文提出了一种结合迪杰斯特拉算法与蚁群算法的改进路径搜索方案,用于解决复杂蚁巢环境中带有限制条件的食物搜寻问题。该方案通过预处理图形、优化路径选择策略及迭代更新信息素浓度等手段,有效提升了算法效率与路径质量。

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