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Spike hazard

From Deltarune Wiki

Spike hazards[note 1] are a type of unused obstacle seen in the Original Game played during Chapter 3 of Deltarune. They appear in the unused room room_adventureboardtest.[1]

Profile

Appearance

Spike hazards are 8-pointed pink and magenta spikes.

Main story

room_adventureboardtest

Five spike hazards appear in the spawn room alongside three non-damaging Cactuses. However, due to the lack of an obtainable Sword without further modification, they cannot be destroyed.[1]

Gameplay information

Behavior

Spike hazards are stationary obstacles that deal 1 damage on contact, they are capable of damaging both HERO_SWORD and the White Cloak.[2][3]

Spike hazards can be destroyed by hitting them twice.

Notes

  1. ↑ "Spike hazard" is a conjectural name based on their filename, spr_board_hazard.

References

  1. 1 2 [TCRF Deltarune Chapter 3 Unused Room - room_adventureboardtest] on YouTube
  2. ↑ gml_Object_obj_board_hazard_Create_0 script, line 1, Chapter 3
  3. ↑ gml_Object_obj_board_hazard_Create_0 script, line 9, Chapter 3